178 lines
4.5 KiB
Dart
178 lines
4.5 KiB
Dart
part of '../terminal.dart';
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typedef Callback = Future<void> Function();
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class Act {
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String label;
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Callback callback;
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// If true, then push this to the top of the menu.
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// Note that if multiple actions are isDefault, then they just get a section of their own
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bool isDefault;
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// If true, then left clicking can trigger this.
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// If false, then the user must _always_ right click.
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bool canBeDefaultedTo;
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// If true, then right clicking can open a menu where this is the only item.
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// (Ordinary command buttons will never be interesting.)
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// Note that if canBeDefaultedTo is false and yet this is the only item,
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//then isInteresting will be ignored.
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bool isInteresting;
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Act(
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{required this.label,
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required this.callback,
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this.isDefault = false,
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this.canBeDefaultedTo = true,
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this.isInteresting = true});
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}
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int _compareAct(Act a1, Act a2) {
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// compare on defaultness
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final dl1 = a1.isDefault ? 1 : 0;
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final dl2 = a2.isDefault ? 1 : 0;
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final compare0 = dl1.compareTo(dl2);
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if (compare0 != 0) {
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return -compare0; // higher defaulting levels go towards the top
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}
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// compare on label
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return a1.label.compareTo(a2.label);
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}
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Future<void> _waitMenu(Terminal t, bool modal) async {
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var oldState = t._state;
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t._state = _State.waitMenu;
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loop:
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await for (var inp in t.rawInput()) {
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switch (inp) {
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case Click(button: var btn, x: var x, y: var y):
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final i = t._fromXY(x, y);
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List<Act> acts = [];
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if (i != null) {
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final tile = t._tiles[i];
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acts = tile.actions;
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if (!modal && acts.isEmpty) {
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break loop;
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} // if not modal, then skip out on clicking an empty tile
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}
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var menu = _Menu(acts, x, y);
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switch (btn) {
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case Button.left:
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var act = menu.defaultAct;
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if (act != null) {
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await act.callback();
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break loop;
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}
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case Button.right:
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if (menu.canShow) {
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await _showMenu(t, menu);
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break loop;
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}
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}
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break;
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default:
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}
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}
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t._state = oldState;
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}
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Future<void> _showMenu(Terminal t, _Menu menu) async {
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// First of all, save the old state of the view
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var oldTiles = t._tiles;
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t._tiles = [for (Tile tile in oldTiles) tile.fadeDisable()];
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menu.draw();
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await _waitMenu(t, false);
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t._tiles = oldTiles;
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}
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class _Menu {
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List<Act> acts = [];
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Act? defaultAct;
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bool canShow = false;
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int displayX = 0;
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int displayY = 0;
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int displayWidth = 0;
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int displayHeight = 0;
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_Menu(List<Act> a, int mouseX, int mouseY) {
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// == compute act list ==
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acts.addAll(a);
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acts.sort(_compareAct);
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// == compute defaulting status ==
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var hasDefaulting = false;
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if (acts.isEmpty) {
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hasDefaulting = false;
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canShow = false;
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} else if (acts.length == 1) {
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hasDefaulting = acts[0].canBeDefaultedTo;
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if (acts[0].isInteresting || !hasDefaulting) {
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canShow = true;
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}
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} else {
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var def1 = acts[0].isDefault;
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hasDefaulting = acts[0].canBeDefaultedTo;
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canShow = true;
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for (var i = 1; hasDefaulting && i < acts.length; i++) {
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if (acts[i].isDefault == def1) {
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hasDefaulting = false;
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}
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}
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}
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if (hasDefaulting) {
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defaultAct = acts[0];
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}
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// == compute dimensions ==
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final (int h, int w) = (Font.normal.cellHeight, Font.normal.cellWidth);
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displayHeight = h * 2;
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for (var a in acts) {
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displayWidth = math.max(displayWidth, (a.label.length + 4) * w);
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displayHeight += h;
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}
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displayX = mouseX - w * 2;
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displayY = mouseY - h;
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// TODO: Do this with math
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while (displayX + displayWidth > Terminal.width) {
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displayX -= 1;
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}
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while (displayY + displayHeight > Terminal.height) {
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displayY -= 1;
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}
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}
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void draw() {
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final (int h, int w) = (Font.normal.cellHeight, Font.normal.cellWidth);
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for (var y = 0; y < displayHeight; y += h) {
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for (var x = 0; x < displayWidth; x += w) {
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at(displayX + x, displayY + y)
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.bg(Palette.defaultBg)
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.fg(Palette.defaultFg)
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.putc(0xb0);
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}
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}
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for (var i = 0; i < acts.length; i++) {
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at(displayX + w * 2, displayY + (i + 1) * h)
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.bg(Palette.defaultBg)
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.fg(Palette.defaultFg)
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.highlight()
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.act(Act(
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label: acts[i].label,
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callback: acts[i].callback,
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isInteresting: false))
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.puts(acts[i].label);
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}
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}
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}
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