Add thrall art
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@@ -1,8 +1,8 @@
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import {Color, Point, Rect, Size} from "./engine/datatypes.ts";
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					import {Color, Point, Rect, Size} from "./engine/datatypes.ts";
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import {D} from "./engine/public.ts";
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					import {D} from "./engine/public.ts";
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export const FLOOR_CELL_SIZE: Size = new Size(40, 40)
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					export const FLOOR_CELL_SIZE: Size = new Size(48, 48)
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export const CEILING_CELL_SIZE: Size = new Size(52, 52)
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					export const CEILING_CELL_SIZE: Size = new Size(56, 56)
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export const HEIGHT_IN_FEET = 12;
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					export const HEIGHT_IN_FEET = 12;
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export const CENTER = new Point(192, 192);
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					export const CENTER = new Point(192, 192);
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export const MOULDING_SZ = new Size(1, 1);
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					export const MOULDING_SZ = new Size(1, 1);
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@@ -126,6 +126,7 @@ export class GridArt {
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  drawCeiling(color: Color) {
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					  drawCeiling(color: Color) {
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    D.fillRect(this.#ceilingTl, this.#ceilingBr.subtract(this.#ceilingTl), color);
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					    D.fillRect(this.#ceilingTl, this.#ceilingBr.subtract(this.#ceilingTl), color);
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					    // D.drawRect(this.#ceilingTl, this.#ceilingBr.subtract(this.#ceilingTl), FG_BOLD);
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  }
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					  }
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  project(z: number): Point {
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					  project(z: number): Point {
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@@ -1,6 +1,6 @@
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import {D} from "./engine/public.ts";
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					import {D} from "./engine/public.ts";
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import {Point, Size} from "./engine/datatypes.ts";
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					import {Point, Size} from "./engine/datatypes.ts";
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import {FG_BOLD, FG_TEXT} from "./colors.ts";
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					import {BG_OUTER, FG_BOLD, FG_TEXT} from "./colors.ts";
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import {ALL_STATS} from "./datatypes.ts";
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					import {ALL_STATS} from "./datatypes.ts";
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import {getPlayerProgress} from "./playerprogress.ts";
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					import {getPlayerProgress} from "./playerprogress.ts";
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import {getHuntMode} from "./huntmode.ts";
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					import {getHuntMode} from "./huntmode.ts";
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@@ -14,7 +14,7 @@ export class Hud {
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  update() { }
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					  update() { }
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  draw() {
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					  draw() {
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    // D.fillRect(new Point(-4, -4), this.size.add(new Size(8, 8)), BG_INSET)
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					    D.fillRect(new Point(-4, -4), this.size.add(new Size(8, 8)), BG_OUTER)
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    D.drawText(getPlayerProgress().name, new Point(0, 0), FG_BOLD)
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					    D.drawText(getPlayerProgress().name, new Point(0, 0), FG_BOLD)
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    D.drawText(`Level ${getHuntMode().getDepth()}`, new Point(0, 16), FG_TEXT)
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					    D.drawText(`Level ${getHuntMode().getDepth()}`, new Point(0, 16), FG_TEXT)
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    D.drawText(`Turn ${getStateManager().getTurn()}/${getStateManager().getMaxTurns()}`, new Point(0, 32), FG_TEXT)
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					    D.drawText(`Turn ${getStateManager().getTurn()}/${getStateManager().getMaxTurns()}`, new Point(0, 32), FG_TEXT)
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@@ -1,7 +1,7 @@
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import {Point} from "./engine/datatypes.ts";
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					import {Point} from "./engine/datatypes.ts";
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import {DrawPile} from "./drawpile.ts";
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					import {DrawPile} from "./drawpile.ts";
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import {D} from "./engine/public.ts";
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					import {D} from "./engine/public.ts";
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import {sprRaccoonWalking} from "./sprites.ts";
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					import {sprThrallLore} from "./sprites.ts";
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import {
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					import {
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  BG_INSET,
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					  BG_INSET,
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  BG_WALL_OR_UNREVEALED,
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					  BG_WALL_OR_UNREVEALED,
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@@ -19,6 +19,7 @@ import {getCheckModal} from "./checkmodal.ts";
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export class HuntMode {
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					export class HuntMode {
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  map: LoadedNewMap
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					  map: LoadedNewMap
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  player: Point
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					  player: Point
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					  faceLeft: boolean
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  drawpile: DrawPile
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					  drawpile: DrawPile
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  frame: number
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					  frame: number
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@@ -27,6 +28,7 @@ export class HuntMode {
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  constructor(depth: number, map: LoadedNewMap) {
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					  constructor(depth: number, map: LoadedNewMap) {
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    this.map = map;
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					    this.map = map;
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    this.player = map.entrance;
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					    this.player = map.entrance;
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					    this.faceLeft = false
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    this.drawpile = new DrawPile();
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					    this.drawpile = new DrawPile();
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    this.frame = 0;
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					    this.frame = 0;
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@@ -67,7 +69,11 @@ export class HuntMode {
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  }
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					  }
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  movePlayerTo(newPosition: Point) {
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					  movePlayerTo(newPosition: Point) {
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					    let oldX = this.player.x;
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					    let newX = newPosition.x;
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    this.player = newPosition;
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					    this.player = newPosition;
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					    if (newX < oldX) { this.faceLeft = true; }
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					    if (oldX < newX) { this.faceLeft = false; }
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    this.#collectResources();
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					    this.#collectResources();
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  }
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					  }
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@@ -227,10 +233,10 @@ export class HuntMode {
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    ).offset(globalOffset.negate())
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					    ).offset(globalOffset.negate())
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    this.drawpile.add(this.player.y, () => {
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					    this.drawpile.add(this.player.y, () => {
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      D.drawSprite(
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					      D.drawSprite(
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        sprRaccoonWalking,
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					        sprThrallLore,
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        cellOffset.offset(new Point(0, 22)),
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					        cellOffset,
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        0, {
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					        1, {
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          xScale: 2,
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					          xScale: this.faceLeft ? -2 : 2,
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          yScale: 2
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					          yScale: 2
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        }
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					        }
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      )
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					      )
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@@ -5,7 +5,7 @@ import {getHuntMode, HuntMode, initHuntMode} from "./huntmode.ts";
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import {generateMap} from "./mapgen.ts";
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					import {generateMap} from "./mapgen.ts";
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import {ALL_STATS, Stat} from "./datatypes.ts";
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					import {ALL_STATS, Stat} from "./datatypes.ts";
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import {D} from "./engine/public.ts";
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					import {D} from "./engine/public.ts";
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import {sprLadder, sprLock, sprRaccoonWalking, sprResourcePickup, sprStatPickup} from "./sprites.ts";
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					import {sprLadder, sprLock, sprResourcePickup, sprStatPickup} from "./sprites.ts";
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import {GridArt} from "./gridart.ts";
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					import {GridArt} from "./gridart.ts";
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import {getCheckModal} from "./checkmodal.ts";
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					import {getCheckModal} from "./checkmodal.ts";
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import {Point} from "./engine/datatypes.ts";
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					import {Point} from "./engine/datatypes.ts";
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@@ -136,7 +136,8 @@ export class ThrallPickup {
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  drawFloor() { }
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					  drawFloor() { }
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  drawInAir(gridArt: GridArt) {
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					  drawInAir(gridArt: GridArt) {
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    D.drawSprite(sprRaccoonWalking, gridArt.project(0.0), 0, {
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					    let data = getThralls().get(this.thrall);
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					    D.drawSprite(data.sprite, gridArt.project(0.0), 0, {
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      xScale: 2.0,
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					      xScale: 2.0,
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      yScale: 2.0,
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					      yScale: 2.0,
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    })
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					    })
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@@ -1,36 +1,25 @@
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import {Sprite} from "./engine/internal/sprite.ts";
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					import {Sprite} from "./engine/internal/sprite.ts";
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/*
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import imgBat from "./art/characters/bat.png";
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import imgKobold from "./art/characters/kobold.png";
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import imgRobot from "./art/characters/robot.png";
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import imgSnake from "./art/characters/snake.png";
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 */
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import imgRaccoon from "./art/characters/raccoon.png";
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					import imgRaccoon from "./art/characters/raccoon.png";
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import imgRaccoonWalking from "./art/characters/raccoon_walking.png";
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import imgResourcePickup from "./art/pickups/resources.png";
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					import imgResourcePickup from "./art/pickups/resources.png";
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import imgStatPickup from "./art/pickups/stats.png";
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					import imgStatPickup from "./art/pickups/stats.png";
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import imgLadder from "./art/pickups/ladder.png";
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					import imgLadder from "./art/pickups/ladder.png";
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import imgLock from "./art/pickups/lock.png";
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					import imgLock from "./art/pickups/lock.png";
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import imgDrips from "./art/tilesets/drips.png";
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import {Point, Size} from "./engine/datatypes.ts";
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					import {Point, Size} from "./engine/datatypes.ts";
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/*
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					import imgThrallBat from "./art/thralls/thrall_bat.png";
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export let sprBat = new Sprite(imgBat, 64, 64, 32, 32, 1, 1, 1);
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					import imgThrallCharm from "./art/thralls/thrall_charm.png";
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export let sprKobold = new Sprite(imgKobold, 64, 64, 32, 32, 1, 1, 1);
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					import imgThrallLore from "./art/thralls/thrall_lore.png";
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export let sprRobot = new Sprite(imgRobot, 64, 64, 32, 32, 1, 1, 1);
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					import imgThrallParty from "./art/thralls/thrall_party.png";
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export let sprSnake = new Sprite(imgSnake, 64, 64, 32, 32, 1, 1, 1);
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					import imgThrallStare from "./art/thralls/thrall_stare.png";
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 */
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					import imgThrallStealth from "./art/thralls/thrall_stealth.png";
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export let sprRaccoon = new Sprite(
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					export let sprRaccoon = new Sprite(
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  imgRaccoon,
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					  imgRaccoon,
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  new Size(64, 64), new Point(32, 32), new Size(1, 1),
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					  new Size(64, 64), new Point(32, 32), new Size(1, 1),
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  1
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					  1
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);
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					);
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export let sprRaccoonWalking = new Sprite(
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  imgRaccoonWalking,
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  new Size(64, 64), new Point(32, 32), new Size(8, 1),
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  8
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);
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export let sprResourcePickup = new Sprite(
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					export let sprResourcePickup = new Sprite(
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  imgResourcePickup, new Size(32, 32), new Point(16, 16),
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					  imgResourcePickup, new Size(32, 32), new Point(16, 16),
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  new Size(1, 1), 1
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					  new Size(1, 1), 1
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@@ -41,11 +30,6 @@ export let sprStatPickup = new Sprite(
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  new Size(4, 1), 4
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					  new Size(4, 1), 4
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);
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					);
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export let sprDrips = new Sprite(
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  imgDrips, new Size(32, 16), new Point(16, 0),
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  new Size(2, 1), 2
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);
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export let sprLadder = new Sprite(
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					export let sprLadder = new Sprite(
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  imgLadder, new Size(16, 16), new Point(8, 8),
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					  imgLadder, new Size(16, 16), new Point(8, 8),
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  new Size(1, 1), 1
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					  new Size(1, 1), 1
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@@ -55,3 +39,11 @@ export let sprLock = new Sprite(
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  imgLock, new Size(16, 16), new Point(8, 8),
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					  imgLock, new Size(16, 16), new Point(8, 8),
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  new Size(1, 1), 1
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					  new Size(1, 1), 1
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);
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					);
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					export let sprThrallBat = new Sprite(imgThrallBat, new Size(24, 24), new Point(12, 12), new Size(2, 1), 2);
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					export let sprThrallCharm = new Sprite(imgThrallCharm, new Size(24, 24), new Point(12, 12), new Size(2, 1), 2);
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					export let sprThrallLore = new Sprite(imgThrallLore, new Size(24, 24), new Point(12, 12), new Size(2, 1), 2);
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					export let sprThrallParty = new Sprite(imgThrallParty, new Size(24, 24), new Point(12, 12), new Size(2, 1), 2);
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					export let sprThrallStare = new Sprite(imgThrallStare, new Size(24, 24), new Point(12, 12), new Size(2, 1), 2);
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					export let sprThrallStealth = new Sprite(imgThrallStealth, new Size(24, 24), new Point(12, 12), new Size(2, 1), 2);
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@@ -13,6 +13,15 @@ import {
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  stealth0,
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					  stealth0,
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  stealth1
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					  stealth1
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} from "./skills.ts";
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					} from "./skills.ts";
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					import {
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					  sprThrallBat,
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					  sprThrallCharm,
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					  sprThrallLore,
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					  sprThrallParty,
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					  sprThrallStare,
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					  sprThrallStealth
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					} from "./sprites.ts";
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					import {Sprite} from "./engine/internal/sprite.ts";
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export type Thrall = {
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					export type Thrall = {
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  id: number
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					  id: number
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@@ -36,8 +45,9 @@ class ThrallsTable {
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  }
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					  }
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}
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					}
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export type ThrallData = {
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					export type ThrallData = {
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  label: string
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					  label: string,
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  initialCheck: CheckData
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					  sprite: Sprite,
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					  initialCheck: CheckData,
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}
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					}
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let table = new ThrallsTable();
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					let table = new ThrallsTable();
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@@ -52,6 +62,7 @@ export function getThralls() {
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// or Lore)
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					// or Lore)
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export let thrallParty = table.add({
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					export let thrallParty = table.add({
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  label: "Garrett",
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					  label: "Garrett",
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					  sprite: sprThrallParty,
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  initialCheck: {
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					  initialCheck: {
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			||||||
    label: "That's Garrett. He plays poker, but he goes to the zoo to cool down after he's lost a lot of chips. His ice cream cone has melted.",
 | 
					    label: "That's Garrett. He plays poker, but he goes to the zoo to cool down after he's lost a lot of chips. His ice cream cone has melted.",
 | 
				
			||||||
    options: [
 | 
					    options: [
 | 
				
			||||||
@@ -75,8 +86,9 @@ export let thrallParty = table.add({
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
export let thrallLore = table.add({
 | 
					export let thrallLore = table.add({
 | 
				
			||||||
  label: "Lupin",
 | 
					  label: "Lupin",
 | 
				
			||||||
 | 
					  sprite: sprThrallLore,
 | 
				
			||||||
  initialCheck: {
 | 
					  initialCheck: {
 | 
				
			||||||
    label: "That's Lupin. He's a Wolf Scout, but hardcore about it. He's a packleader.",
 | 
					    label: "That's Lupin. He's a Wolf Scout, but hardcore about it. I'm not sure he knows he's a raccoon.",
 | 
				
			||||||
    options: [
 | 
					    options: [
 | 
				
			||||||
      {
 | 
					      {
 | 
				
			||||||
        skill: () => stare1, // Hypnotize
 | 
					        skill: () => stare1, // Hypnotize
 | 
				
			||||||
@@ -98,6 +110,7 @@ export let thrallLore = table.add({
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
export let thrallBat = table.add({
 | 
					export let thrallBat = table.add({
 | 
				
			||||||
  label: "Monica",
 | 
					  label: "Monica",
 | 
				
			||||||
 | 
					  sprite: sprThrallBat,
 | 
				
			||||||
  initialCheck: {
 | 
					  initialCheck: {
 | 
				
			||||||
    label: "That's Monica. You've seen her cook on TV! Looks like she's enjoying a kiwi flan.",
 | 
					    label: "That's Monica. You've seen her cook on TV! Looks like she's enjoying a kiwi flan.",
 | 
				
			||||||
    options: [
 | 
					    options: [
 | 
				
			||||||
@@ -121,6 +134,7 @@ export let thrallBat = table.add({
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
export let thrallCharm = table.add({
 | 
					export let thrallCharm = table.add({
 | 
				
			||||||
  label: "Renfield",
 | 
					  label: "Renfield",
 | 
				
			||||||
 | 
					  sprite: sprThrallCharm,
 | 
				
			||||||
  initialCheck: {
 | 
					  initialCheck: {
 | 
				
			||||||
    label: "Doesn't this guy seem a little creepy? His nametag says Renfield. Not sure you should trust him...",
 | 
					    label: "Doesn't this guy seem a little creepy? His nametag says Renfield. Not sure you should trust him...",
 | 
				
			||||||
    options: [
 | 
					    options: [
 | 
				
			||||||
@@ -144,6 +158,7 @@ export let thrallCharm = table.add({
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
export let thrallStealth = table.add({
 | 
					export let thrallStealth = table.add({
 | 
				
			||||||
  label: "Narthyss",
 | 
					  label: "Narthyss",
 | 
				
			||||||
 | 
					  sprite: sprThrallStealth,
 | 
				
			||||||
  initialCheck: {
 | 
					  initialCheck: {
 | 
				
			||||||
    label: "Narthyss (dragon, heiress) actually owns the club, so she probably wouldn't talk to you... Would she?",
 | 
					    label: "Narthyss (dragon, heiress) actually owns the club, so she probably wouldn't talk to you... Would she?",
 | 
				
			||||||
    options: [
 | 
					    options: [
 | 
				
			||||||
@@ -167,6 +182,7 @@ export let thrallStealth = table.add({
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
export let thrallStare = table.add({
 | 
					export let thrallStare = table.add({
 | 
				
			||||||
  label: "Ridley",
 | 
					  label: "Ridley",
 | 
				
			||||||
 | 
					  sprite: sprThrallStare,
 | 
				
			||||||
  initialCheck: {
 | 
					  initialCheck: {
 | 
				
			||||||
    label: "Ridley is the library's catalogue system. It can give you an incorrect answer to any question. (It has a couple gears loose.)",
 | 
					    label: "Ridley is the library's catalogue system. It can give you an incorrect answer to any question. (It has a couple gears loose.)",
 | 
				
			||||||
    options: [
 | 
					    options: [
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user