Save repo in a random state prior to big refactors

This commit is contained in:
Pyrex 2025-02-01 18:08:38 -08:00
parent 7470174ff3
commit 786a1d2e8d
8 changed files with 967 additions and 158 deletions

779
src/art/mapdata/maps.ldtk Normal file
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{ "px": [96,160], "src": [0,0], "f": 0, "t": 0, "d": [63], "a": 1 },
{ "px": [128,160], "src": [0,0], "f": 0, "t": 0, "d": [64], "a": 1 },
{ "px": [160,160], "src": [0,0], "f": 0, "t": 0, "d": [65], "a": 1 },
{ "px": [192,160], "src": [0,0], "f": 0, "t": 0, "d": [66], "a": 1 },
{ "px": [224,160], "src": [0,0], "f": 0, "t": 0, "d": [67], "a": 1 },
{ "px": [256,160], "src": [0,0], "f": 0, "t": 0, "d": [68], "a": 1 },
{ "px": [288,160], "src": [0,0], "f": 0, "t": 0, "d": [69], "a": 1 },
{ "px": [320,160], "src": [0,0], "f": 0, "t": 0, "d": [70], "a": 1 },
{ "px": [352,160], "src": [0,0], "f": 0, "t": 0, "d": [71], "a": 1 },
{ "px": [0,192], "src": [0,0], "f": 0, "t": 0, "d": [72], "a": 1 },
{ "px": [32,192], "src": [0,0], "f": 0, "t": 0, "d": [73], "a": 1 },
{ "px": [64,192], "src": [0,0], "f": 0, "t": 0, "d": [74], "a": 1 },
{ "px": [96,192], "src": [0,0], "f": 0, "t": 0, "d": [75], "a": 1 },
{ "px": [128,192], "src": [0,0], "f": 0, "t": 0, "d": [76], "a": 1 },
{ "px": [160,192], "src": [0,0], "f": 0, "t": 0, "d": [77], "a": 1 },
{ "px": [192,192], "src": [0,0], "f": 0, "t": 0, "d": [78], "a": 1 },
{ "px": [224,192], "src": [0,0], "f": 0, "t": 0, "d": [79], "a": 1 },
{ "px": [256,192], "src": [0,0], "f": 0, "t": 0, "d": [80], "a": 1 },
{ "px": [288,192], "src": [0,0], "f": 0, "t": 0, "d": [81], "a": 1 },
{ "px": [320,192], "src": [0,0], "f": 0, "t": 0, "d": [82], "a": 1 },
{ "px": [352,192], "src": [0,0], "f": 0, "t": 0, "d": [83], "a": 1 },
{ "px": [0,224], "src": [0,0], "f": 0, "t": 0, "d": [84], "a": 1 },
{ "px": [32,224], "src": [0,0], "f": 0, "t": 0, "d": [85], "a": 1 },
{ "px": [64,224], "src": [0,0], "f": 0, "t": 0, "d": [86], "a": 1 },
{ "px": [96,224], "src": [0,0], "f": 0, "t": 0, "d": [87], "a": 1 },
{ "px": [128,224], "src": [0,0], "f": 0, "t": 0, "d": [88], "a": 1 },
{ "px": [160,224], "src": [0,0], "f": 0, "t": 0, "d": [89], "a": 1 },
{ "px": [192,224], "src": [0,0], "f": 0, "t": 0, "d": [90], "a": 1 },
{ "px": [224,224], "src": [0,0], "f": 0, "t": 0, "d": [91], "a": 1 },
{ "px": [256,224], "src": [0,0], "f": 0, "t": 0, "d": [92], "a": 1 },
{ "px": [288,224], "src": [0,0], "f": 0, "t": 0, "d": [93], "a": 1 },
{ "px": [320,224], "src": [0,0], "f": 0, "t": 0, "d": [94], "a": 1 },
{ "px": [352,224], "src": [0,0], "f": 0, "t": 0, "d": [95], "a": 1 },
{ "px": [0,256], "src": [0,0], "f": 0, "t": 0, "d": [96], "a": 1 },
{ "px": [32,256], "src": [0,0], "f": 0, "t": 0, "d": [97], "a": 1 },
{ "px": [64,256], "src": [0,0], "f": 0, "t": 0, "d": [98], "a": 1 },
{ "px": [96,256], "src": [0,0], "f": 0, "t": 0, "d": [99], "a": 1 },
{ "px": [128,256], "src": [0,0], "f": 0, "t": 0, "d": [100], "a": 1 },
{ "px": [160,256], "src": [0,0], "f": 0, "t": 0, "d": [101], "a": 1 },
{ "px": [192,256], "src": [0,0], "f": 0, "t": 0, "d": [102], "a": 1 },
{ "px": [224,256], "src": [0,0], "f": 0, "t": 0, "d": [103], "a": 1 },
{ "px": [256,256], "src": [0,0], "f": 0, "t": 0, "d": [104], "a": 1 },
{ "px": [288,256], "src": [0,0], "f": 0, "t": 0, "d": [105], "a": 1 },
{ "px": [320,256], "src": [0,0], "f": 0, "t": 0, "d": [106], "a": 1 },
{ "px": [352,256], "src": [0,0], "f": 0, "t": 0, "d": [107], "a": 1 }
],
"entityInstances": []
}
],
"__neighbours": [{ "levelIid": "f7eda580-c210-11ef-bffb-6b05aa089ccc", "dir": "w" }]
}
],
"worlds": [],
"dummyWorldIid": "f7ed7e71-c210-11ef-bffb-e5502bfa23c6"
}

View File

@ -1,71 +0,0 @@
{
"__header__": {
"fileType": "LDtk Project JSON",
"app": "LDtk",
"doc": "https://ldtk.io/json",
"schema": "https://ldtk.io/files/JSON_SCHEMA.json",
"appAuthor": "Sebastien 'deepnight' Benard",
"appVersion": "1.5.3",
"url": "https://ldtk.io"
},
"iid": "018dc430-c210-11ef-bffb-99d47c7356b6",
"jsonVersion": "1.5.3",
"appBuildId": 473703,
"nextUid": 1,
"identifierStyle": "Capitalize",
"toc": [],
"worldLayout": "Free",
"worldGridWidth": 256,
"worldGridHeight": 256,
"defaultLevelWidth": 256,
"defaultLevelHeight": 256,
"defaultPivotX": 0,
"defaultPivotY": 0,
"defaultGridSize": 16,
"defaultEntityWidth": 16,
"defaultEntityHeight": 16,
"bgColor": "#40465B",
"defaultLevelBgColor": "#696A79",
"minifyJson": false,
"externalLevels": false,
"exportTiled": false,
"simplifiedExport": false,
"imageExportMode": "None",
"exportLevelBg": true,
"pngFilePattern": null,
"backupOnSave": false,
"backupLimit": 10,
"backupRelPath": null,
"levelNamePattern": "Level_%idx",
"tutorialDesc": null,
"customCommands": [],
"flags": [],
"defs": { "layers": [], "entities": [], "tilesets": [], "enums": [], "externalEnums": [], "levelFields": [] },
"levels": [
{
"identifier": "Level_0",
"iid": "018deb40-c210-11ef-bffb-151cf6f68a2d",
"uid": 0,
"worldX": 0,
"worldY": 0,
"worldDepth": 0,
"pxWid": 256,
"pxHei": 256,
"__bgColor": "#696A79",
"bgColor": null,
"useAutoIdentifier": true,
"bgRelPath": null,
"bgPos": null,
"bgPivotX": 0.5,
"bgPivotY": 0.5,
"__smartColor": "#ADADB5",
"__bgPos": null,
"externalRelPath": null,
"fieldInstances": [],
"layerInstances": [],
"__neighbours": []
}
],
"worlds": [],
"dummyWorldIid": "018dc431-c210-11ef-bffb-cb15d2e5f164"
}

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@ -1,7 +1,7 @@
import {desiredHeight, desiredWidth, getScreen} from "./screen.ts"; import {desiredHeight, desiredWidth, getScreen} from "./screen.ts";
import {BG_OUTER} from "./colors.ts"; import {BG_OUTER} from "./colors.ts";
import {AlignX, mainFont} from "./font.ts";
import {getInput} from "./input.ts"; import {getInput} from "./input.ts";
import {checkGrid, ConceptualCell, maps, mapSzX, mapSzY} from "./maps.ts";
type Point = {x: number, y: number} type Point = {x: number, y: number}
@ -25,14 +25,11 @@ class MenuCamera {
} }
} }
type GameState = "Overview" | "Gameplay" | "Thralls"; type GameState = "Gameplay" | "Thralls";
function getScreenLocation(state: GameState): {x: number, y: number} { function getScreenLocation(state: GameState): {x: number, y: number} {
if (state === "Overview") {
return {x: 0.0, y: 0.0}
}
if (state === "Gameplay") { if (state === "Gameplay") {
return {x: 1.0, y: 0.0} return {x: 0.0, y: 0.0}
} }
if (state === "Thralls") { if (state === "Thralls") {
return {x: 0.0, y: 1.0} return {x: 0.0, y: 1.0}
@ -44,20 +41,20 @@ function getScreenLocation(state: GameState): {x: number, y: number} {
export class Game { export class Game {
camera: MenuCamera; camera: MenuCamera;
state: GameState; state: GameState;
huntMode: HuntMode;
constructor() { constructor() {
this.camera = new MenuCamera({ this.camera = new MenuCamera({
position: {x: 0.0, y: 0.0}, position: {x: 0.0, y: 0.0},
target: {x: 0.0, y: 0.0} target: {x: 0.0, y: 0.0}
}); });
this.state = "Overview"; this.state = "Gameplay";
this.huntMode = HuntMode.generate({depth: 1});
} }
update() { update() {
if (getInput().isPressed("a") || getInput().isPressed("w")) { if (getInput().isPressed("w")) {
this.state = "Overview"
}
if (getInput().isPressed("d")) {
this.state = "Gameplay" this.state = "Gameplay"
} }
if (getInput().isPressed("s")) { if (getInput().isPressed("s")) {
@ -68,7 +65,7 @@ export class Game {
this.camera.update(); this.camera.update();
// state-specific updates // state-specific updates
this.updateOverview(); this.updateGameplay();
} }
draw() { draw() {
@ -79,8 +76,7 @@ export class Game {
ctx.fillStyle = BG_OUTER; ctx.fillStyle = BG_OUTER;
ctx.fillRect(0, 0, screen.w, screen.h); ctx.fillRect(0, 0, screen.w, screen.h);
this.drawOverview(); this.drawGameplay();
// this.drawGameplay();
// we draw all states at once and pan between them // we draw all states at once and pan between them
// mainFont.drawText({ctx: ctx, text: "You have been given a gift.", x: 0, y: 0}) // mainFont.drawText({ctx: ctx, text: "You have been given a gift.", x: 0, y: 0})
@ -157,86 +153,106 @@ export class Game {
} }
updateOverview() { updateGameplay() {
} }
drawOverview() { drawGameplay() {
let region = this.getPaneRegionForGameState("Overview") let region = this.getPaneRegionForGameState("Gameplay")
let ctx = this.makeCameraContext() let ctx = this.makeCameraContext()
ctx.translate(region.small.position.x, region.small.position.y) ctx.translate(region.small.position.x, region.small.position.y)
// ctx.strokeStyle = "#ffffff";
// ctx.strokeRect(0.5, 0.5, region.small.size.x - 1, region.small.size.y - 1);
// draw skills menu
for (let [i, skillName] of [
"Screech", "Stop Talking", "Flatter", "Dazzle", "Chug", "Respect Elders"
].entries()) {
mainFont.drawText({ctx: ctx, text: skillName, x: 4, y: i * 16, alignX: AlignX.Left})
mainFont.drawText({ctx: ctx, text: "150", x: 160 - 4, y: i * 16, alignX: AlignX.Right, color: "#ff0"})
}
mainFont.drawText({ctx: ctx, text: "Stop embarrassing yourself\naround other immortals.\nKeep to yourself and they\nwon't make fun of you.\n\nCost reduced by INT and AGI", x: 160 + 4, y: 0, forceWidth: 384 - 160 - 8})
ctx.globalCompositeOperation = "difference";
ctx.fillStyle = "#fff"
ctx.fillRect(0, 16, 160, 16);
ctx.fillRect(160, 0, 384 - 160, 96);
// draw character profile
ctx = this.makeCameraContext();
ctx.translate(region.small.position.x, region.small.position.y)
// ctx.fillStyle = "#200";
// ctx.fillRect(0, 96, 384, 192)
// ctx.fillStyle = "#ff0"; ctx.fillRect(176, 176, 32, 16);
// draw ascii art
mainFont.drawText(
{ctx, x: 272, y: 160, text: " \n; 0 0 \n \\ / \n \\\\' \n / \n .' '\n/_' ", color: "#334", alignX: AlignX.Center}
)
mainFont.drawText(
{ctx, x: 272, y: 160, text: " \n 0 0 \n . . ", color: "#fff", alignX: AlignX.Center}
)
mainFont.drawText(
{ctx, x: 272, y: 160, text: " ^ ^ \n<; 0 0 ", color: "#448", alignX: AlignX.Center}
)
mainFont.drawText(
{ctx, x: 272, y: 160, text: " \n 0 0 ", color: "#f00", alignX: AlignX.Center}
)
// draw character name
mainFont.drawText({ctx, x: 4 + 32, y: 96 + 16 + 0, text: "Pyrex"})
mainFont.drawText({ctx, x: 4 + 32, y: 96 + 16 + 16, text: "Level 6", color: "#ccc"})
// draw attributes
for (let [i, {name, value}] of [
{name: "AGI", value: 10},
{name: "INT", value: 20},
{name: "CHA", value: 30},
{name: "PSI", value: 40},
].entries()) {
mainFont.drawText({ctx, x: 32 + 4, y: 96 + 64 + 16 * i, text: name, color: "#fff"})
mainFont.drawText({ctx, x: 32 + 4 + 32, y: 96 + 64 + 16 * i, text: "" + value, color: "#ccc"})
}
mainFont.drawText({ctx, x: 32 + 4, y: 96 + 144, text: "MN ", color: "#fff"})
mainFont.drawText({ctx, x: 32 + 4 + 24, y: 96 + 144, text: "$400", color: "#ccc"})
mainFont.drawText({ctx, x: 32 + 4, y: 96 + 160, text: "BLD", color: "#fff"})
mainFont.drawText({ctx, x: 32 + 4 + 32, y: 96 + 160, text: "10cc", color: "#ccc"})
// draw character thoughts
// mainFont.drawText({ctx, x: 256, y: 96 + 16, text: "[I'm peckish!]\n[I must feed.]", alignX: AlignX.Center})
mainFont.drawText({ctx, x: 272, y: 96 + 16, text: "[Learn Stop Talking?]", alignX: AlignX.Center})
mainFont.drawText({ctx, x: 272, y: 96 + 32, text: "[Yes] [No]", alignX: AlignX.Center})
// draw thralls
ctx.fillStyle = "#f00"
ctx.fillRect(0, 288, 128, 96);
ctx.fillStyle = "#0f0"
ctx.fillRect(128, 288, 128, 96);
ctx.fillStyle = "#00f"
ctx.fillRect(256, 288, 128, 96);
} }
} }
type Stat = "AGI" | "INT" | "CHA" | "PSI";
const ALL_STATS: Array<Stat> = ["AGI", "INT", "CHA", "PSI"];
type MapCellContent =
{type: "statPickup", stat: Stat} |
{type: "stairs"} |
{type: "block"}
type MapCell = {
content: MapCellContent,
revealed: boolean
}
class HuntMode {
depth: number
cells: Array<Array<MapCell>>
player: Point | null
constructor({depth, cells, player}: {depth: number, cells: Array<Array<MapCell>>, player: Point | null}) {
this.depth = depth;
this.cells = cells;
this.player = player;
checkGrid(this.cells);
}
static generate({depth}: {depth: number}) {
let mapNames: Array<string> = Object.keys(maps);
let mapName = mapNames[Math.floor(Math.random() * mapNames.length)];
let map = maps[mapName];
let rows = [];
for (let y = 0; y < mapSzY; y++) {
let row = [];
for (let x = 0; x < mapSzX; x++) {
let src = map[y][x];
row.push(HuntMode.#generateCell(src))
}
rows.push(row);
}
if (Math.random() < 0.75) {
while (true) {
let x = Math.floor(Math.random() * mapSzX);
let y = Math.floor(Math.random() * mapSzY);
let item = rows[y][x];
if (item.content.type != "block") {
item.content = {type: "stairs"}
break;
}
}
}
return new HuntMode({depth, cells: rows, player: null})
}
static #generateCell(conceptual: ConceptualCell): MapCell {
switch (conceptual) {
case "X":
return { content: {type: "block"}, revealed: true};
case " ":
return { content: HuntMode.#generateContent(true), revealed: true };
case ".":
return { content: HuntMode.#generateContent(false), revealed: true };
}
}
static #generateContent(_revealed: boolean): MapCellContent {
// stat pickup
let gsp = (): MapCellContent => {
return {type: "statPickup", stat: choose(ALL_STATS)}
};
// TODO: Other objects?
return choose([
gsp, gsp, gsp, gsp
])();
}
get(at: Point) {
}
}
function choose<T>(array: Array<T>): T {
if (array.length == 0) {
throw `array cannot have length 0 for choose`
}
return array[Math.floor(Math.random() * array.length)]
}
export let game = new Game(); export let game = new Game();

85
src/maps.ts Normal file
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@ -0,0 +1,85 @@
export const mapSzX = 12;
export const mapSzY= 9;
export function checkGrid<T>(cells: Array<Array<T>>): Array<Array<T>> {
if (cells.length != mapSzY) {
throw `map must be ${mapSzX}x${mapSzY}`
}
for (let row of cells.values()) {
if (row.length != mapSzX) {
throw `map must be ${mapSzX}x${mapSzY}`;
}
}
return cells;
}
export type ConceptualCell = "X" | "." | " ";
function loadMap(map: Array<string>): Array<Array<ConceptualCell>> {
let newRows: Array<Array<ConceptualCell>> = [];
for (let oldRow of map.values()) {
let newRow: Array<ConceptualCell> = []
for (let i = 0; i < oldRow.length; i++) {
let char = oldRow.charAt(i);
let cell: ConceptualCell
switch(char) {
case "X": cell = "X"; break;
case ".": cell = "."; break;
case " ": cell = " "; break;
default:
throw `map element not valid: ${char}`
}
newRow.push(cell);
}
newRows.push(newRow);
}
return checkGrid(newRows);
}
export let maps: Record<string, Array<Array<ConceptualCell>>> = {
map0: loadMap([
"XX XX",
"X. .X",
" ",
" ",
" ",
" ",
" ",
"X. .X",
"XX XX",
]),
map1: loadMap([
"XX. XX",
"XXX X .X",
".XX XX ",
" .XX ",
" ",
" XX. ",
" XX XX.",
"X. X XXX",
"XX .XX",
]),
map2: loadMap([
"XX XXXX XX",
"X. XXXXXX .X",
" XX..XX ",
" ",
" ",
" ",
" XX..XX ",
"X. XXXXXX .X",
"XX XXXX XX",
]),
map3: loadMap([
"X XXXX X",
" . . ",
" . . ",
"X XXXX X",
"X XXXX X",
"X XXXX X",
" . . ",
" . . ",
"X XXXX X",
]),
}