Disable map debug display, use phrase "sleep and save your game"
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		| @@ -84,12 +84,12 @@ export class Hotbar { | ||||
|  | ||||
|   #offerSleep() { | ||||
|     let bloodAmount = getPlayerProgress().getBlood(); | ||||
|     let sleepText = "You're exhausted."; | ||||
|     let sleepText = "You're exhausted. Sleep and save your game?"; | ||||
|     if (bloodAmount > 100) { | ||||
|       sleepText = | ||||
|         "You've got some energy left -- are you sure you want to sleep?"; | ||||
|         "You've got some energy left -- are you sure you want to sleep and save your game?"; | ||||
|     } else if (bloodAmount > 2000) { | ||||
|       sleepText = "Are you sure you want to sleep? You have so much energy."; | ||||
|       sleepText = "Are you sure you want to sleep and save your game? You have so much energy."; | ||||
|     } | ||||
|  | ||||
|     getCheckModal().show( | ||||
|   | ||||
| @@ -30,6 +30,8 @@ const NUM_ROOMS_DESIRED = 1; | ||||
| const EXTRA_CONNECTOR_CHANCE = 0.15; | ||||
| const WINDING_PERCENT = 50; | ||||
|  | ||||
| const DEBUG = false; | ||||
|  | ||||
| // This is an implementation of Nystrom's algorithm: | ||||
| // https://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ | ||||
| class Knife { | ||||
| @@ -98,7 +100,7 @@ class Knife { | ||||
|   } | ||||
|  | ||||
|   showDebug(merged: Record<number, number>) { | ||||
|     if (true) { | ||||
|     if (DEBUG) { | ||||
|       let out = ""; | ||||
|       let errors: string[] = []; | ||||
|       const size = this.#regions.size; | ||||
| @@ -110,7 +112,7 @@ class Knife { | ||||
|               return this.#sealedWalls.get(loc) ? "◘" : "█"; | ||||
|             } | ||||
|             let r = this.#regions.get(loc); | ||||
|             if (typeof r === "number") { | ||||
|             if (r !== null) { | ||||
|               const resolved = merged[r]; | ||||
|               if (typeof resolved === "number") { | ||||
|                 r = resolved; | ||||
|   | ||||
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