Raise costs for skills prohibited by wish
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@ -141,6 +141,10 @@ export class PlayerProgress {
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this.#blood -= amt;
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}
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getWish(): Wish | null {
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return this.#wish
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}
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getAvailableSkills(): Skill[] {
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// Sort by cost, then by name, then trim down to first 6
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let skillsAvailable = [...this.#untrimmedSkillsAvailable];
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