stop using the "dark shade" character for standard walls
now uses inverse bullet for sealed walls and full block otherwise
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		| @@ -100,7 +100,7 @@ class Knife { | |||||||
|           const loc = new Point(x, y); |           const loc = new Point(x, y); | ||||||
|           out += (() => { |           out += (() => { | ||||||
|             if (this.#map.get(loc).architecture == Architecture.Wall) { |             if (this.#map.get(loc).architecture == Architecture.Wall) { | ||||||
|               return this.#sealedWalls.get(loc) ? "█" : "▓"; |               return this.#sealedWalls.get(loc) ? "◘" : "█"; | ||||||
|             } |             } | ||||||
|             let r = this.#regions.get(loc); |             let r = this.#regions.get(loc); | ||||||
|             if(typeof r === "number") { |             if(typeof r === "number") { | ||||||
|   | |||||||
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