Skill rebalancing, analytic data tracking
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@ -102,11 +102,12 @@ function governing(track: Track, difficulty: Difficulty): SkillGoverning {
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let underTarget: number
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let target: number
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let cost: number
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let mortalServantValue: number;
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switch(difficulty) {
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case 0: underTarget = 5; target = 15; cost = 50; break;
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case 1: underTarget = 15; target = 40; cost = 100; break;
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case 2: underTarget = 100; target = 150; cost = 250; break;
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case 3: underTarget = 175; target = 250; cost = 500; break;
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case 0: underTarget = 5; target = 15; cost = 50; mortalServantValue = 1; break;
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case 1: underTarget = 15; target = 40; cost = 100; mortalServantValue = 2; break;
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case 2: underTarget = 30; target = 70; cost = 125; mortalServantValue = 3; break;
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case 3: underTarget = 50; target = 100; cost = 150; mortalServantValue = 10; break;
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}
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return {
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stats: template.stats,
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@ -115,6 +116,7 @@ function governing(track: Track, difficulty: Difficulty): SkillGoverning {
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cost: cost,
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note: template.note,
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scoring: template.scoring,
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mortalServantValue: mortalServantValue
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}
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}
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