9 Commits

Author SHA1 Message Date
1ffc0518b2 Ceremonial PR: fix map gen (#39)
improve errors

merge state debug dumper

use detailed debugging in map gen

more distinct wall chars

not all sealed walls are walls. okay

handle negative region IDs

also catches some missed semis

stop using the "dark shade" character for standard walls

now uses inverse bullet for sealed walls and full block otherwise

also show final result with region numbers

fix fencepost error when merging regions

map connectedness checker (floodfill)

check for connectedness in mapgen

add commented-out cheat and test buttons

looks like mapgen is now fixed. here are the buttons I used to test it

autoformat code

Merge branch 'main' into fix-mapgen

Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Reviewed-on: #39
2025-02-23 05:41:19 +00:00
bfc1e53f3e Run Prettier 2025-02-22 13:32:07 -08:00
1f8ac16272 Replace sleep modal 2025-02-22 12:35:24 -08:00
de04ad09ef Label zones 2025-02-22 12:18:35 -08:00
ddca881b36 Visible costing in many places 2025-02-22 11:44:10 -08:00
5939384b7c Run prettier over everything 2025-02-17 18:38:40 -08:00
783dcd0ca3 Skill costing 1 2025-02-02 21:09:10 -08:00
06a7263ad9 Add skills 2025-02-02 20:05:52 -08:00
810edb7e3b Add hotbar 2025-02-02 16:21:34 -08:00