Endgame logic: Consolidate carry-over conditions in one place and handle them well #25

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opened 2025-02-18 06:32:37 +00:00 by pyrex · 0 comments
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Things that carry over:

  • The master's wish. (this works)
  • The number of talent upgrades per successor. (this should increase by N every game)
  • The character, in case of punishment status. (this works)
  • Any thrall who got their item. (They carry over, but the item goes away. Their health status carries over too. Dead thralls are removed.)

Allow new game + as a thrall, if that thrall was vampirized.

This should somehow be conveyed in the game epilogue.

Things that carry over: - The master's wish. (this works) - The number of talent upgrades per successor. (this should increase by N every game) - The character, in case of punishment status. (this works) - Any thrall who got their item. (They carry over, but the item goes away. Their _health status_ carries over too. Dead thralls are removed.) Allow new game + as a thrall, if that thrall was vampirized. This should somehow be conveyed in the game epilogue.
pyrex added the
core
refactor
labels 2025-02-18 06:48:06 +00:00
pyrex added the
Importance
Important
label 2025-02-22 19:50:13 +00:00
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