For the first N days, blood bags spawn in the kitchen, making up for the player's lack of thralls.
Consider building a zone 1 that is a super good encapsulation of the mechanics, as a stretch goal.
This doesn't have to be elaborate. My proposal:
- On day 1, the player has almost no blood.
- A note is left explaining some mechanics.
- The exit to the ladder is blocked off.
- For the first N days, blood bags spawn in the kitchen, making up for the player's lack of thralls.
Consider building a zone 1 that is a super good encapsulation of the mechanics, as a stretch goal.
pyrex
added the polish label 2025-02-18 06:48:58 +00:00
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This doesn't have to be elaborate. My proposal:
Consider building a zone 1 that is a super good encapsulation of the mechanics, as a stretch goal.