People should not be able to buy all 5 starter skills on turn 1
People should not see a large number of floors in the earlygame.
The decision to dive down hallways should be a little tricky.
Implementation options:
Award less blood per staircase.
Award less EXP per EXP item.
Use a slower curve to reduce the price of skills.
Reinstate the 3x5/5x3 side rooms.
Generate multiple maps and pick the most well connected one.
Add more side skill tracks.
Add more consolation prize items.
Impose diminishing returns on more of a single stat.
Consider:
- People should not be able to buy all 5 starter skills on turn 1
- People should not see a large number of floors in the earlygame.
- The decision to dive down hallways should be a little tricky.
Implementation options:
- Award less blood per staircase.
- Award less EXP per EXP item.
- Use a slower curve to reduce the price of skills.
- Reinstate the 3x5/5x3 side rooms.
- Generate multiple maps and pick the most well connected one.
- Add more side skill tracks.
- Add more consolation prize items.
- Impose diminishing returns on more of a single stat.
pyrex
added the core label 2025-02-18 06:49:33 +00:00
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Consider:
Implementation options:
suggestion: award declining amounts of blood per staircase as depth increases?