Right now our system strongly expects diagonal interactions and orthogonal moves. This is a good match for WASD + mouse, like Terraria did.
This decreases the amount of physical clicking involved in moving when not collecting items, again mirroring Terraria, and it encourages people to be more deliberate about which items they click.
It would probably feel a lot better if the player could be at fractional tile positions, like a Zelda or Undertale character.
Right now our system strongly expects diagonal interactions and orthogonal moves. This is a good match for WASD + mouse, like Terraria did.
This decreases the amount of physical clicking involved in moving when not collecting items, again mirroring Terraria, and it encourages people to be more deliberate about which items they click.
It would probably feel a lot better if the player could be at fractional tile positions, like a Zelda or Undertale character.
pyrex
added the polish label 2025-02-18 06:50:08 +00:00
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Right now our system strongly expects diagonal interactions and orthogonal moves. This is a good match for WASD + mouse, like Terraria did.
This decreases the amount of physical clicking involved in moving when not collecting items, again mirroring Terraria, and it encourages people to be more deliberate about which items they click.
It would probably feel a lot better if the player could be at fractional tile positions, like a Zelda or Undertale character.