Save system: ceremonial PR #42
| @@ -206,7 +206,11 @@ export class PlayerProgress { | ||||
|     return skillsAvailable.slice(0, 6); | ||||
|   } | ||||
|  | ||||
|   getLearnedSkills() { | ||||
|   getUntrimmedAvailableSkillIds(): number[] { | ||||
|     return this.#untrimmedSkillsAvailable.map((s) => s.id); | ||||
|   } | ||||
|  | ||||
|   getLearnedSkills() : Skill[] { | ||||
|     let learnedSkills = []; | ||||
|     for (let s of this.#skillsLearned.values()) { | ||||
|       learnedSkills.push({ id: s }); | ||||
| @@ -214,6 +218,10 @@ export class PlayerProgress { | ||||
|     return learnedSkills; | ||||
|   } | ||||
|  | ||||
|   getRawLearnedSkills() : number[] { | ||||
|     return [...this.#skillsLearned]; | ||||
|   } | ||||
|  | ||||
|   getStats() { | ||||
|     return { ...this.#stats }; | ||||
|   } | ||||
| @@ -233,6 +241,10 @@ export class PlayerProgress { | ||||
|     return this.#thrallsUnlocked.indexOf(thrall.id) != -1; | ||||
|   } | ||||
|  | ||||
|   getUnlockedThrallIds() : number[] { | ||||
|     return [...this.#thrallsUnlocked]; | ||||
|   } | ||||
|  | ||||
|   damageThrall(thrall: Thrall, amount: number) { | ||||
|     if (amount <= 0.0) { | ||||
|       throw new Error(`damage must be some positive amount, not ${amount}`); | ||||
| @@ -246,6 +258,10 @@ export class PlayerProgress { | ||||
|       (this.#thrallDamage[thrall.id] ?? 0.0) + amount; | ||||
|   } | ||||
|  | ||||
|   getThrallDamage(thrall: Thrall): number { | ||||
|     return this.#thrallDamage[thrall.id] ?? 0.0; | ||||
|   } | ||||
|  | ||||
|   getThrallLifeStage(thrall: Thrall): LifeStage { | ||||
|     let damage = this.#thrallDamage[thrall.id] ?? 0; | ||||
|     if (damage < 0.5) { | ||||
| @@ -270,6 +286,10 @@ export class PlayerProgress { | ||||
|     this.#thrallsObtainedItem.push(thrall.id); | ||||
|   } | ||||
|  | ||||
|   getThrallObtainedItemIds() : number[] { | ||||
|     return [...this.#thrallsObtainedItem]; | ||||
|   } | ||||
|  | ||||
|   deliverThrallItem(thrall: Thrall) { | ||||
|     if (this.#thrallsDeliveredItem.indexOf(thrall.id) != -1) { | ||||
|       return; | ||||
| @@ -277,6 +297,10 @@ export class PlayerProgress { | ||||
|     this.#thrallsDeliveredItem.push(thrall.id); | ||||
|   } | ||||
|  | ||||
|   getThrallDeliveredItemIds() : number[] { | ||||
|     return [...this.#thrallsDeliveredItem]; | ||||
|   } | ||||
|  | ||||
|   getThrallItemStage(thrall: Thrall): ItemStage { | ||||
|     if (this.#thrallsDeliveredItem.indexOf(thrall.id) != -1) { | ||||
|       return ItemStage.Delivered; | ||||
|   | ||||
							
								
								
									
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								src/save.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
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								src/save.ts
									
									
									
									
									
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							| @@ -0,0 +1,321 @@ | ||||
| import { getPlayerProgress } from "./playerprogress" | ||||
| import { getStateManager } from "./statemanager"; | ||||
| import { getThralls } from "./thralls"; | ||||
|  | ||||
| export interface SaveFile { | ||||
|     version: string; | ||||
|     revision: number; | ||||
| } | ||||
|  | ||||
| export interface StatCounterV1{ | ||||
|     agi: number; | ||||
|     int: number; | ||||
|     cha: number; | ||||
|     psi: number; | ||||
| } | ||||
|  | ||||
| export interface SaveFileV1 { | ||||
|     version: "fledgling_save_v1"; | ||||
|     revision: number; | ||||
|  | ||||
|     turn: number; | ||||
|  | ||||
|     name: string; | ||||
|     thrallTemplateId: number; | ||||
|     nImprovements: number; | ||||
|     stats: StatCounterV1; | ||||
|     talents: StatCounterV1; | ||||
|     isInPenance: boolean; | ||||
|     wishId: number;  // negative: Wish is absent | ||||
|     exp: number; | ||||
|     blood: number; | ||||
|     itemsPurloined: number; | ||||
|     skillsLearned: number[]; | ||||
|     untrimmedSkillsAvailableIds: number[]; | ||||
|     thrallsUnlocked: number[]; | ||||
|     thrallDamage: number[];  // 0: thrall is absent or undamaged | ||||
|     thrallsObtainedItem: number[]; | ||||
|     thrallsDeliveredItem: number[]; | ||||
| } | ||||
|  | ||||
| export type SaveSlot = "FLEDGLING_SLOT_1" | "FLEDGLING_SLOT_2"; | ||||
|  | ||||
| /// Checks whether obj is a valid save file, as far as we can tell, and returns | ||||
| /// it unchanged if it is, or throws an error if it's not valid. | ||||
| export function mustBeSaveFileV1(obj: unknown): SaveFileV1 { | ||||
|     if (obj === undefined || obj === null) { | ||||
|         throw new Error("nonexistent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|  | ||||
|     if (!("version" in obj)) { | ||||
|         throw new Error("no magic number"); | ||||
|     } | ||||
|     if (obj.version !== "fledgling_save_v1") { | ||||
|         throw new Error(`bad magic number: ${obj.version}`); | ||||
|     } | ||||
|  | ||||
|     return { | ||||
|         version: "fledgling_save_v1", | ||||
|         revision: mustGetNumber(obj, "revision"), | ||||
|         turn: mustGetNumber(obj, "turn"), | ||||
|         name: mustGetString(obj, "name"), | ||||
|         thrallTemplateId: mustGetNumber(obj, "thrallTemplateId"), | ||||
|         nImprovements: mustGetNumber(obj, "nImprovements"), | ||||
|         stats: mustGetStatCounterV1(obj, "stats"), | ||||
|         talents: mustGetStatCounterV1(obj, "talents"), | ||||
|         isInPenance: mustGetBoolean(obj, "isInPenance"), | ||||
|         wishId: mustGetNumber(obj, "wishId"), | ||||
|         exp: mustGetNumber(obj, "exp"), | ||||
|         blood: mustGetNumber(obj, "blood"), | ||||
|         itemsPurloined: mustGetNumber(obj, "itemsPurloined"), | ||||
|         skillsLearned: mustGetNumberArray(obj, "skillsLearned"), | ||||
|         untrimmedSkillsAvailableIds: mustGetNumberArray(obj, "untrimmedSkillsAvailableIds"), | ||||
|         thrallsUnlocked: mustGetNumberArray(obj, "thrallsUnlocked"), | ||||
|         thrallDamage: mustGetNumberArray(obj, "thrallDamage"), | ||||
|         thrallsObtainedItem: mustGetNumberArray(obj, "thrallsObtainedItem"), | ||||
|         thrallsDeliveredItem: mustGetNumberArray(obj, "thrallsDeliveredItem"), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| function mustGetNumber(obj: object, key: string) : number { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "number") { | ||||
|         throw new Error(`not a number: ${key}: ${val}`); | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
|  | ||||
| function mustGetString(obj: object, key: string) : string { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "string") { | ||||
|         throw new Error(`not a string: ${key}: ${val}`); | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
|  | ||||
| function mustGetStatCounterV1(obj: object, key: string) : StatCounterV1 { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "object") { | ||||
|         throw new Error(`not an object: ${key}: ${val}`); | ||||
|     } | ||||
|  | ||||
|     try { | ||||
|         return { | ||||
|             agi: mustGetNumber(val, "agi"), | ||||
|             int: mustGetNumber(val, "int"), | ||||
|             cha: mustGetNumber(val, "cha"), | ||||
|             psi: mustGetNumber(val, "psi"), | ||||
|         }; | ||||
|     } catch (e) { | ||||
|         let message = "unrecognizable error"; | ||||
|         if (e instanceof Error) { | ||||
|             message = e.message; | ||||
|         } | ||||
|         throw new Error(`reading ${key}: ${message}`); | ||||
|     } | ||||
| } | ||||
|  | ||||
| function mustGetBoolean(obj: object, key: string) : boolean { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "boolean") { | ||||
|         throw new Error(`not boolean: ${key}: ${val}`); | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
|  | ||||
| function mustGetNumberArray(obj: object, key: string) : number[] { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "object") { | ||||
|         throw new Error(`not an object: ${key}: ${val}`); | ||||
|     } | ||||
|  | ||||
|     for (const x of val) { | ||||
|         if (typeof(x) !== "number") { | ||||
|             throw new Error(`contained non-number item in ${key}: ${val}`); | ||||
|         } | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
|  | ||||
| /// The result of attempting to load a V1 save file. | ||||
| interface SaveFileV1LoadResult { | ||||
|     // If present and valid, the loaded file. | ||||
|     file : SaveFileV1 | null; | ||||
|  | ||||
|     /// A file loading error, if any. If `file` is present, this refers | ||||
|     /// to an error reading from the *other* slot.  | ||||
|     error: string | null; | ||||
|  | ||||
|     /// The slot this file was loaded from, or that a load attempt failed from. | ||||
|     /// If multiple load attempts failed and none succeeded, this refers to | ||||
|     /// any one attempted slot. | ||||
|     slot: SaveSlot; | ||||
| } | ||||
|  | ||||
| function readFromSlot(slot: SaveSlot): SaveFileV1LoadResult { | ||||
|     var serialized = localStorage.getItem(slot); | ||||
|     if (serialized === null) { | ||||
|         return { | ||||
|             file: null, | ||||
|             error: null, | ||||
|             slot: slot, | ||||
|         }; | ||||
|     } | ||||
|     try { | ||||
|         return { | ||||
|             file: mustBeSaveFileV1(JSON.parse(serialized)), | ||||
|             error: null, | ||||
|             slot: slot, | ||||
|         }; | ||||
|     } catch (e) { | ||||
|         let message = "unidentifiable error"; | ||||
|         if (e instanceof Error) { | ||||
|             message = e.message; | ||||
|         } | ||||
|         return { | ||||
|             file: null, | ||||
|             error: message, | ||||
|             slot: slot, | ||||
|         }; | ||||
|     } | ||||
| } | ||||
|  | ||||
| /// Reads the more recent valid save file, if either is valid. If no save files | ||||
| /// are present, `file` and `error` will both be absent. If an invalid save | ||||
| /// file is discovered, `error` will refer to the issue(s) detected. | ||||
| function readBestSave(): SaveFileV1LoadResult { | ||||
|     const from1 = readFromSlot("FLEDGLING_SLOT_1"); | ||||
|     const from2 = readFromSlot("FLEDGLING_SLOT_2"); | ||||
|     if (from1.file && from2.file) { | ||||
|         return (from1.file.revision > from2.file.revision) ? from1 : from2; | ||||
|     } | ||||
|  | ||||
|     var errors : string[] = []; | ||||
|     if (from1.error) { | ||||
|         errors = ["slot 1 error: " + from1.error]; | ||||
|     } | ||||
|     if (from2.error) { | ||||
|         errors.push("slot 2 error: " + from2.error); | ||||
|     } | ||||
|     var msg : string | null = errors.length > 0 ? errors.join("\n") : null; | ||||
|     if (from1.file) { | ||||
|         return { | ||||
|             file: from1.file, | ||||
|             error: msg, | ||||
|             slot: "FLEDGLING_SLOT_1", | ||||
|         }; | ||||
|     } | ||||
|     return { | ||||
|         file: from2.file, | ||||
|         error: msg, | ||||
|         slot: "FLEDGLING_SLOT_2", | ||||
|     }; | ||||
| } | ||||
|  | ||||
| export function save() { | ||||
|     const targetSlot : SaveSlot = (readBestSave().slot === "FLEDGLING_SLOT_1") ? "FLEDGLING_SLOT_2" : "FLEDGLING_SLOT_1"; | ||||
|     return saveIntoSlot(targetSlot); | ||||
| } | ||||
|  | ||||
| function extractCurrentState() : SaveFileV1 { | ||||
|     const progress = getPlayerProgress(); | ||||
|     const stateManager = getStateManager(); | ||||
|     var thrallDamage : number[] = []; | ||||
|     const nThralls = getThralls().length; | ||||
|     for (let i = 0; i < nThralls; ++i) { | ||||
|         thrallDamage.push(progress.getThrallDamage({id: i})); | ||||
|     } | ||||
|     return { | ||||
|         version: "fledgling_save_v1", | ||||
|         revision: stateManager.nextRevision(), | ||||
|         turn: stateManager.getTurn(), | ||||
|         name: progress.name, | ||||
|         thrallTemplateId: progress.template.id, | ||||
|         nImprovements: progress.nImprovements, | ||||
|         stats: { | ||||
|             agi: progress.getStat("AGI"), | ||||
|             int: progress.getStat("INT"), | ||||
|             cha: progress.getStat("CHA"), | ||||
|             psi: progress.getStat("PSI"), | ||||
|         }, | ||||
|         talents: { | ||||
|             agi: progress.getStat("AGI"), | ||||
|             int: progress.getStat("INT"), | ||||
|             cha: progress.getStat("CHA"), | ||||
|             psi: progress.getStat("PSI"), | ||||
|         }, | ||||
|         isInPenance: progress.isInPenance, | ||||
|         wishId: progress.getWish()?.id ?? -1, | ||||
|         exp: progress.getExperience(), | ||||
|         blood: progress.getBlood(), | ||||
|         itemsPurloined: progress.getItemsPurloined(), | ||||
|         skillsLearned: progress.getRawLearnedSkills(), | ||||
|         untrimmedSkillsAvailableIds: progress.getUntrimmedAvailableSkillIds(), | ||||
|         thrallsUnlocked: progress.getUnlockedThrallIds(), | ||||
|         thrallDamage: thrallDamage, | ||||
|         thrallsObtainedItem: progress.getThrallObtainedItemIds(), | ||||
|         thrallsDeliveredItem: progress.getThrallDeliveredItemIds(), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| function saveIntoSlot(slot: SaveSlot) { | ||||
|     localStorage.setItem(slot, JSON.stringify(extractCurrentState())); | ||||
| } | ||||
|  | ||||
| export function wipeSaves() { | ||||
|     localStorage.removeItem("FLEDGLING_SLOT_1"); | ||||
|     localStorage.removeItem("FLEDGLING_SLOT_2"); | ||||
| } | ||||
| @@ -52,6 +52,10 @@ class ThrallsTable { | ||||
|     } | ||||
|     return thralls; | ||||
|   } | ||||
|  | ||||
|   get length(): number { | ||||
|     return this.#thralls.length; | ||||
|   } | ||||
| } | ||||
| export type ThrallData = { | ||||
|   label: string; | ||||
|   | ||||
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