Save system: ceremonial PR #42
| @@ -1,6 +1,12 @@ | ||||
| import { ALL_STATS, Skill, Stat, SuccessorOption, Wish } from "./datatypes.ts"; | ||||
| import { getSkills } from "./skills.ts"; | ||||
| import { getThralls, ItemStage, LifeStage, Thrall } from "./thralls.ts"; | ||||
| import { SaveFileV1, mustBeSaveFileV1 } from "./saveformat.ts"; | ||||
|  | ||||
| interface NewRoundConfig { | ||||
|   asSuccessor: SuccessorOption, | ||||
|   withWish: Wish | null, | ||||
| } | ||||
|  | ||||
| export class PlayerProgress { | ||||
|   #name: string; | ||||
| @@ -20,14 +26,18 @@ export class PlayerProgress { | ||||
|   #thrallsObtainedItem: number[]; | ||||
|   #thrallsDeliveredItem: number[]; | ||||
|  | ||||
|   constructor(asSuccessor: SuccessorOption, withWish: Wish | null) { | ||||
|   constructor(args: NewRoundConfig | SaveFileV1) { | ||||
|     if ("asSuccesor" in args) { | ||||
|     //asSuccessor: SuccessorOption, withWish: Wish | null) { | ||||
|       const config = args as NewRoundConfig; | ||||
|       const asSuccessor = config.asSuccessor; | ||||
|       this.#name = asSuccessor.name; | ||||
|       this.#thrallTemplate = asSuccessor.template.id; | ||||
|       this.#nImprovements = asSuccessor.nImprovements; | ||||
|       this.#stats = { ...asSuccessor.stats }; | ||||
|       this.#talents = { ...asSuccessor.talents }; | ||||
|       this.#isInPenance = asSuccessor.inPenance; | ||||
|     this.#wish = withWish; | ||||
|       this.#wish = config.withWish; | ||||
|       this.#exp = 0; | ||||
|       this.#blood = 0; | ||||
|       this.#itemsPurloined = 0; | ||||
| @@ -39,6 +49,38 @@ export class PlayerProgress { | ||||
|       this.#thrallsDeliveredItem = []; | ||||
|  | ||||
|       this.refill(); | ||||
|     } else { | ||||
|       const file = mustBeSaveFileV1(args); | ||||
|       this.#name = file.name; | ||||
|       this.#thrallTemplate = file.thrallTemplateId; | ||||
|       this.#nImprovements = file.nImprovements; | ||||
|       this.#stats = { | ||||
|         AGI: file.stats.agi, | ||||
|         INT: file.stats.int, | ||||
|         CHA: file.stats.cha, | ||||
|         PSI: file.stats.psi, | ||||
|       } | ||||
|       this.#talents = { | ||||
|         AGI: file.talents.agi, | ||||
|         INT: file.talents.int, | ||||
|         CHA: file.talents.cha, | ||||
|         PSI: file.talents.psi, | ||||
|       } | ||||
|       this.#isInPenance = file.isInPenance, | ||||
|       this.#wish = file.wishId >= 0 ? {id: file.wishId} : null; | ||||
|       this.#exp = file.exp; | ||||
|       this.#blood = file.blood; | ||||
|       this.#itemsPurloined = file.itemsPurloined; | ||||
|       this.#skillsLearned = file.skillsLearned; | ||||
|       this.#untrimmedSkillsAvailable = file.untrimmedSkillsAvailableIds.map((id) => {return {id: id}}); | ||||
|       this.#thrallsUnlocked = file.thrallsUnlocked; | ||||
|       this.#thrallDamage = {}; | ||||
|       for(let i = 0; i < file.thrallDamage.length; ++i) { | ||||
|         this.#thrallDamage[i] = file.thrallDamage[i]; | ||||
|       } | ||||
|       this.#thrallsObtainedItem = file.thrallsObtainedItem; | ||||
|       this.#thrallsDeliveredItem = file.thrallsDeliveredItem; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   applyEndOfTurn() { | ||||
| @@ -332,7 +374,7 @@ export function initPlayerProgress( | ||||
|   asSuccessor: SuccessorOption, | ||||
|   withWish: Wish | null, | ||||
| ) { | ||||
|   active = new PlayerProgress(asSuccessor, withWish); | ||||
|   active = new PlayerProgress({asSuccessor:asSuccessor, withWish:withWish}); | ||||
| } | ||||
|  | ||||
| export function getPlayerProgress(): PlayerProgress { | ||||
|   | ||||
							
								
								
									
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							| @@ -1,44 +1,14 @@ | ||||
| import { getPlayerProgress } from "./playerprogress" | ||||
| import { getStateManager } from "./statemanager"; | ||||
| import { getThralls } from "./thralls"; | ||||
| import {SaveFileV1, StatCounterV1} from "./saveformat"; | ||||
|  | ||||
| export interface SaveFile { | ||||
|     version: string; | ||||
|     revision: number; | ||||
| } | ||||
|  | ||||
| export interface StatCounterV1{ | ||||
|     agi: number; | ||||
|     int: number; | ||||
|     cha: number; | ||||
|     psi: number; | ||||
| } | ||||
|  | ||||
| export interface SaveFileV1 { | ||||
|     version: "fledgling_save_v1"; | ||||
|     revision: number; | ||||
|  | ||||
|     turn: number; | ||||
|  | ||||
|     name: string; | ||||
|     thrallTemplateId: number; | ||||
|     nImprovements: number; | ||||
|     stats: StatCounterV1; | ||||
|     talents: StatCounterV1; | ||||
|     isInPenance: boolean; | ||||
|     wishId: number;  // negative: Wish is absent | ||||
|     exp: number; | ||||
|     blood: number; | ||||
|     itemsPurloined: number; | ||||
|     skillsLearned: number[]; | ||||
|     untrimmedSkillsAvailableIds: number[]; | ||||
|     thrallsUnlocked: number[]; | ||||
|     thrallDamage: number[];  // 0: thrall is absent or undamaged | ||||
|     thrallsObtainedItem: number[]; | ||||
|     thrallsDeliveredItem: number[]; | ||||
| } | ||||
|  | ||||
| export type SaveSlot = "FLEDGLING_SLOT_1" | "FLEDGLING_SLOT_2"; | ||||
| type SaveSlot = "FLEDGLING_SLOT_1" | "FLEDGLING_SLOT_2"; | ||||
|  | ||||
| /// Checks whether obj is a valid save file, as far as we can tell, and returns | ||||
| /// it unchanged if it is, or throws an error if it's not valid. | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,180 @@ | ||||
| export interface StatCounterV1{ | ||||
|     agi: number; | ||||
|     int: number; | ||||
|     cha: number; | ||||
|     psi: number; | ||||
| } | ||||
|  | ||||
| export interface SaveFileV1 { | ||||
|     version: "fledgling_save_v1"; | ||||
|     revision: number; | ||||
|  | ||||
|     turn: number; | ||||
|  | ||||
|     name: string; | ||||
|     thrallTemplateId: number; | ||||
|     nImprovements: number; | ||||
|     stats: StatCounterV1; | ||||
|     talents: StatCounterV1; | ||||
|     isInPenance: boolean; | ||||
|     wishId: number;  // negative: Wish is absent | ||||
|     exp: number; | ||||
|     blood: number; | ||||
|     itemsPurloined: number; | ||||
|     skillsLearned: number[]; | ||||
|     untrimmedSkillsAvailableIds: number[]; | ||||
|     thrallsUnlocked: number[]; | ||||
|     thrallDamage: number[];  // 0: thrall is absent or undamaged | ||||
|     thrallsObtainedItem: number[]; | ||||
|     thrallsDeliveredItem: number[]; | ||||
| } | ||||
|  | ||||
| /// Checks whether obj is a valid save file, as far as we can tell, and returns | ||||
| /// it unchanged if it is, or throws an error if it's not valid. | ||||
| export function mustBeSaveFileV1(obj: unknown): SaveFileV1 { | ||||
|     if (obj === undefined || obj === null) { | ||||
|         throw new Error("nonexistent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|  | ||||
|     if (!("version" in obj)) { | ||||
|         throw new Error("no magic number"); | ||||
|     } | ||||
|     if (obj.version !== "fledgling_save_v1") { | ||||
|         throw new Error(`bad magic number: ${obj.version}`); | ||||
|     } | ||||
|  | ||||
|     return { | ||||
|         version: "fledgling_save_v1", | ||||
|         revision: mustGetNumber(obj, "revision"), | ||||
|         turn: mustGetNumber(obj, "turn"), | ||||
|         name: mustGetString(obj, "name"), | ||||
|         thrallTemplateId: mustGetNumber(obj, "thrallTemplateId"), | ||||
|         nImprovements: mustGetNumber(obj, "nImprovements"), | ||||
|         stats: mustGetStatCounterV1(obj, "stats"), | ||||
|         talents: mustGetStatCounterV1(obj, "talents"), | ||||
|         isInPenance: mustGetBoolean(obj, "isInPenance"), | ||||
|         wishId: mustGetNumber(obj, "wishId"), | ||||
|         exp: mustGetNumber(obj, "exp"), | ||||
|         blood: mustGetNumber(obj, "blood"), | ||||
|         itemsPurloined: mustGetNumber(obj, "itemsPurloined"), | ||||
|         skillsLearned: mustGetNumberArray(obj, "skillsLearned"), | ||||
|         untrimmedSkillsAvailableIds: mustGetNumberArray(obj, "untrimmedSkillsAvailableIds"), | ||||
|         thrallsUnlocked: mustGetNumberArray(obj, "thrallsUnlocked"), | ||||
|         thrallDamage: mustGetNumberArray(obj, "thrallDamage"), | ||||
|         thrallsObtainedItem: mustGetNumberArray(obj, "thrallsObtainedItem"), | ||||
|         thrallsDeliveredItem: mustGetNumberArray(obj, "thrallsDeliveredItem"), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| function mustGetNumber(obj: object, key: string) : number { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "number") { | ||||
|         throw new Error(`not a number: ${key}: ${val}`); | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
|  | ||||
| function mustGetString(obj: object, key: string) : string { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "string") { | ||||
|         throw new Error(`not a string: ${key}: ${val}`); | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
|  | ||||
| function mustGetStatCounterV1(obj: object, key: string) : StatCounterV1 { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "object") { | ||||
|         throw new Error(`not an object: ${key}: ${val}`); | ||||
|     } | ||||
|  | ||||
|     try { | ||||
|         return { | ||||
|             agi: mustGetNumber(val, "agi"), | ||||
|             int: mustGetNumber(val, "int"), | ||||
|             cha: mustGetNumber(val, "cha"), | ||||
|             psi: mustGetNumber(val, "psi"), | ||||
|         }; | ||||
|     } catch (e) { | ||||
|         let message = "unrecognizable error"; | ||||
|         if (e instanceof Error) { | ||||
|             message = e.message; | ||||
|         } | ||||
|         throw new Error(`reading ${key}: ${message}`); | ||||
|     } | ||||
| } | ||||
|  | ||||
| function mustGetBoolean(obj: object, key: string) : boolean { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "boolean") { | ||||
|         throw new Error(`not boolean: ${key}: ${val}`); | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
|  | ||||
| function mustGetNumberArray(obj: object, key: string) : number[] { | ||||
|     if (obj === null || obj === undefined) { | ||||
|         throw new Error("container absent"); | ||||
|     } | ||||
|     if (typeof(obj) !== "object") { | ||||
|         throw new Error(`container was not an object; was ${typeof(obj)}`); | ||||
|     } | ||||
|     if (!(key in obj)) { | ||||
|         throw new Error(`missing number: ${key}`); | ||||
|     } | ||||
|     const dict = obj as {[key:string]:any}; | ||||
|     const val = dict[key]; | ||||
|     if (typeof(val) !== "object") { | ||||
|         throw new Error(`not an object: ${key}: ${val}`); | ||||
|     } | ||||
|  | ||||
|     for (const x of val) { | ||||
|         if (typeof(x) !== "number") { | ||||
|             throw new Error(`contained non-number item in ${key}: ${val}`); | ||||
|         } | ||||
|     } | ||||
|     return val; | ||||
| } | ||||
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