pulsar/unique.lua

149 lines
3.5 KiB
Lua

function _init()
local bgm=build_bgm()
local free_patterns={}
for i=8,63 do add(free_patterns,i) end
bgm:build(free_patterns,0)
cstore(0x3100,0x3100,0x1200)
music(0)
end
function _update()
end
function _draw()
cls(0)
print("enjoy the music!")
end
function build_bgm()
local bgm=track:new()
bgm:add(32)
bgm:add(32)
bgm:add(32)
bgm:add(32)
local bassline=instrument:new(devil(8,2,5,5))
local yowler=instrument:new(devil(9,2,5,3))
local p0=performer:new(bgm,0,bassline,0,{12-2})
local p1=performer:new(bgm,1,yowler,0,{24-2})
function generators(r,a,b,c,d)
a+=r b+=r c+=r d+=r
local oct=12
if (b < a) oct=-12
local e=a+oct
local f=b+oct
local g=c+oct
local t={
gen4=function()
p0:play(1,a) p0:play(1,a+24,"slide") p0:play(1,d) p0:play(1,e)
p1:play(1,a,"chop") p1:play(1,a,"chop") p1:play(1,d) p1:play(1,e)
end,
gen3=function()
p0:play(1,a) p0:play(1,a,"chop") p0:play(1,d)
p1:play(1,a,"chop") p1:play(1,a,"chop") p1:play(1,d)
end,
gen2=function(off)
off = off or 0
p0:play(1,f+off) p0:play(1,g+off)
p1:play(1,f+off,"chop") p1:play(1,g+off)
end
}
t.gen16=function()
t.gen4() t.gen4() t.gen3() t.gen3() t.gen2()
end
t.gen12=function()
t.gen3() t.gen3() t.gen3() t.gen3()
end
return t
end
p1.offset=-12
generators(0,0,3,5,10).gen16()
p1.offset=-5
generators(12,0,3,5,10).gen16()
generators(24,0,3,5,10).gen16()
p1.offset=4
generators(29,0,-2,-3,-7).gen12()
p1.offset=7
generators(29,0,-2,-3,-7).gen2()
p1.offset=-5
generators(29,0,-2,-3,-7).gen2()
local drums=instrument:new(drums)
local pd=performer:new(bgm,1,drums,0,{0})
for i=0,5 do
pd:play(1,0,"kick")
pd:rest(3)
pd:play(1,0,"snare")
pd:rest(3)
end
pd:play(1,0,"kick") pd:rest(1) pd:play(1,0,"kick") pd:rest(1) pd:play(1,0,"snare") pd:rest(1)
pd:play(1,0,"kick") pd:rest(1) pd:play(1,0,"kick") pd:rest(1) pd:play(1,0,"snare") pd:rest(1)
pd:play(1,0,"kick") pd:rest(1) pd:play(1,0,"kick") pd:rest(1)
local melo1=instrument:new(melo1)
local pm=performer:new(bgm,2,melo1,0,{48-2})
local function generate_ostinato(a,b,c,d,e,stophalf)
pm:play(1,a,"qq") pm:play(1,a,"qq") pm:play(1,a,"q") pm:play(1,a)
pm:play(1,a,"qq") pm:play(1,a,"qq") pm:play(1,a,"q") pm:play(1,a)
pm:play(1,a,"qq") pm:play(1,a,"qq") pm:play(1,a,"q") pm:play(1,a)
pm:play(1,a,"qq") pm:play(1,a,"qq") pm:play(1,e,"q") pm:play(1,e)
if (stophalf) return
pm:play(1,d,"qq") pm:play(1,d,"q") pm:play(1,d) pm:play(1,d)
pm:play(1,d,"q") pm:play(1,d,"q") pm:play(1,d) pm:play(1,d)
pm:play(1,c,"q") pm:play(1,c,"q") pm:play(1,c) pm:play(1,c)
pm:play(1,b) pm:play(1,b) pm:play(1,c) pm:play(1,b)
end
generate_ostinato(-5,-2,2,3,5)
generate_ostinato(-5,-2,2,3,5,true)
pm:rest(16)
return bgm
end
function devil(w,e,v0,v1)
return function(duration,pitch,verbs)
local out={}
for i=1,duration do
local v=v1
if (i == 1) v=v0
out[i]=nflags:new{p=pitch,v=v,w=w,e=e}
end
if (verbs.slide and #out>0) out[1].e=1
if (verbs.chop and #out>0) out[1].e=3
return out
end
end
function drums(duration,pitch,verbs)
if verbs.kick then
return {
-- kind of a cool sidechained bass effect, but not useful here
-- nflags:new{p=10,v=7,w=8,e=0},
-- nflags:new{p=0,v=5,w=8,e=1}
nflags:new{p=19,v=7,w=10,e=0},
-- nflags:new{p=12,v=5,w=2,e=0}
}
end
if (verbs.snare) return {nflags:new{p=30,v=7,w=6,e=3}}
return {}
end
function melo1(duration,pitch,verbs)
local v=6
if (verbs.q) v=4
if (verbs.qq) v=2
local out={}
for i=1,duration do
out[i]=nflags:new{p=pitch,w=3,v=v,e=5}
end
return out
end