Mood System V0.02
I patched an off-by-one error in the code that initialized the tiredness variable.
This commit is contained in:
8
story.ni
8
story.ni
@@ -157,7 +157,7 @@ TurnsCount is a number that varies. TurnsCount is usually 0.
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Every turn:
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Every turn:
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now TimekeepingVar is remainder after dividing TurnsCount by 4;
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now TimekeepingVar is remainder after dividing TurnsCount by 4;
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A person has a number called TirednessVar. TirednessVar is usually 0.
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A person has a number called TirednessVar. TirednessVar is usually 1.
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This is the turnpass rule:
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This is the turnpass rule:
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Now TurnsCount is TurnsCount + 1;
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Now TurnsCount is TurnsCount + 1;
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@@ -2093,15 +2093,15 @@ To say Dream:
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If a random chance of 1 in 9 succeeds:
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If a random chance of 1 in 9 succeeds:
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choose row 3 in the Table of Dreams;
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choose row 3 in the Table of Dreams;
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say "You have a nightmare about [a random item from subject entry].";
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say "You have a nightmare about [a random item from subject entry].";
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now the securityNum of the player is the securityNum of the player -1;
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now the securityNum of the player is the securityNum of the player - 1;
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Otherwise if a random chance of 3 in 9 succeeds:
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Otherwise if a random chance of 3 in 9 succeeds:
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choose row 2 in the Table of Dreams;
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choose row 2 in the Table of Dreams;
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say "You have a confusing dream about [a random item from subject entry].";
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say "You have a confusing dream about [a random item from subject entry].";
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now the entertainNum of the player is the entertainNum of the player -1;
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now the entertainNum of the player is the entertainNum of the player - 1;
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Otherwise:
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Otherwise:
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choose row 1 in the Table of Dreams;
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choose row 1 in the Table of Dreams;
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say "You have a pleasant dream about [a random item from subject entry].";
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say "You have a pleasant dream about [a random item from subject entry].";
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now the securityNum of the player is the securityNum of the player +1;
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now the securityNum of the player is the securityNum of the player + 1;
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Table of Dreams
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Table of Dreams
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valence subject
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valence subject
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