Mood System V0.02

I patched an off-by-one error in the code that initialized the tiredness variable.
This commit is contained in:
2025-09-06 02:58:25 +00:00
parent d61715c998
commit 6e496ed452

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@@ -157,7 +157,7 @@ TurnsCount is a number that varies. TurnsCount is usually 0.
Every turn:
now TimekeepingVar is remainder after dividing TurnsCount by 4;
A person has a number called TirednessVar. TirednessVar is usually 0.
A person has a number called TirednessVar. TirednessVar is usually 1.
This is the turnpass rule:
Now TurnsCount is TurnsCount + 1;
@@ -2093,15 +2093,15 @@ To say Dream:
If a random chance of 1 in 9 succeeds:
choose row 3 in the Table of Dreams;
say "You have a nightmare about [a random item from subject entry].";
now the securityNum of the player is the securityNum of the player -1;
now the securityNum of the player is the securityNum of the player - 1;
Otherwise if a random chance of 3 in 9 succeeds:
choose row 2 in the Table of Dreams;
say "You have a confusing dream about [a random item from subject entry].";
now the entertainNum of the player is the entertainNum of the player -1;
now the entertainNum of the player is the entertainNum of the player - 1;
Otherwise:
choose row 1 in the Table of Dreams;
say "You have a pleasant dream about [a random item from subject entry].";
now the securityNum of the player is the securityNum of the player +1;
now the securityNum of the player is the securityNum of the player + 1;
Table of Dreams
valence subject