Commit Graph

26 Commits

Author SHA1 Message Date
aff3ab0fd7 QQ Files
It's now possible to access the in-game key to locations in Querent-Querent.
2025-10-17 06:15:57 +00:00
6a995de768 Daywork system and panhandling
Panhandling is a kind of daywork.  It's actually the most profitable kind in the staycation model, if you took the background jobs that provide kaima or music skills.  Hauling work will be more profitable than any of this, but it's not slated for implementation until after the staycation model is done.
2025-10-16 01:34:36 +00:00
2e8c97d78d Strength System Updated
More work on the economy.
2025-10-15 04:54:09 +00:00
aa32223709 Money System Instituted
You now start with coins.  There is no use for them yet.
2025-10-15 02:35:05 +00:00
e79f8aa3ca Weather Model and Nature Wandering
Another feature for the staycation model: you can now wander the wilderness outside of Ethriel for some free entertainment with no cooldown.
2025-10-14 05:04:00 +00:00
c2d175165a Inventory v0.01
Kistaro gave me some code to provide an inventory prototype.
2025-10-02 04:04:01 +00:00
df960a9882 Record Pause
I've put this down for the moment (just a few days) and I'm making sure the most recent version is posted to git.  I'm not sure what I've actually changed this time...
2025-09-28 23:18:38 +00:00
0da3ef63d7 Hunger System and Eateries
To-Do:  make food cost something.  Make hunger status display on the status bar.
2025-09-26 04:01:19 +00:00
a7b4418261 NPC Scheduling Update
NPCs are now off-map during their assigned hours for work and sleep.
2025-09-23 23:51:54 +00:00
89b0c7ebc3 NPC Career History Generator
Incomplete, needs age generator logic as well.  I'll do it soon.
2025-09-23 05:20:16 +00:00
4635b2bf3b Start of Interests Table
This will be used in procgen and it will be used in generating conversations when you're hanging out with others in-game.
2025-09-22 05:29:39 +00:00
7a2558175e New area, extended chargen code
Also fixed an infinite XP bug in chargen.
2025-09-22 00:47:16 +00:00
db158091af Skillbook command, more work on card houses
I don't have a unified system for making skill checks, am I just going to scattershot all my skill checks according to whatever vibes I'm feeling at each point in the code?
2025-09-21 05:30:18 +00:00
6d13a72a23 Cardhouses Implemented, plus work on Bathhouse
More stuff for the protagonist to be bored with.  ;)
2025-09-21 01:29:44 +00:00
10e191cb68 NPC Interaction Model v0.02
Continuing to try to get this to work.  I've got a scaffolding I can start adding content to.
2025-09-18 03:58:53 +00:00
fa2c4c9221 NPC Interaction Model v0.01
Beginning to implement an interaction model.
2025-09-18 00:02:29 +00:00
574bc4515a Career Selector Implementation
This works way better than the old model.
2025-09-13 19:02:10 +00:00
2d0b04e458 New Chargen System
This is going to be a lot of work.
2025-09-10 16:37:17 +00:00
7ba3026491 Reworked Skill System
New skill XP system.  Alters chargen code.  I'm going to alter the chargen code a lot more than that.
2025-09-07 01:12:17 +00:00
99a1c24de1 Mood System V0.03
Added a status display to regular gameplay.  Also patched an error that treated swaivshon as scaly (they're furred).
2025-09-06 20:58:52 +00:00
6e496ed452 Mood System V0.02
I patched an off-by-one error in the code that initialized the tiredness variable.
2025-09-06 02:58:25 +00:00
d61715c998 Mood System V0.01
Now the player can feel a bit nervous for no reason, but be calmed by good dreams, and find elation in watching plays.  This doesn't do anything yet — philosophically speaking, will game mechanics ever do anything? — but it's a first step towards something that will be central.  To-do: make doing the same activity repeatedly become less and less successful at fending off boredom until it cools down, necessitating a varied entertainment budget.
2025-09-06 02:54:20 +00:00
fdcfe04d3d Theatre and Dream tables, More Time System work
The player now has their first stat: a fatigue graph.
2025-09-06 00:51:24 +00:00
f4bf514cd9 Upload files to "/"
Time system added.
2025-09-03 00:01:59 +00:00
1a4a2725a2 Upload files to "/"
Level-up code.  Does not produce level-ups at correct thresholds.  Only produces level-ups for the Hunting skill.  Still in development.
2025-08-31 06:21:10 +00:00
faf61c35c1 Upload files to "/" 2025-08-29 03:33:16 +00:00