Add a bunch of logging.
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parent
9796c2e970
commit
57348f7ebf
@ -463,3 +463,10 @@ func (p *Player[C]) ReportError(e error) {
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func (p *Player[C]) CanAct() bool {
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return p.ActionsRemaining > 0 && (len(p.Hand) > 0 || len(p.PermanentActions) > 0)
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}
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func (p *Player[C]) Debug(minLevel int, msg Message) {
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if p.DebugLevel < minLevel {
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return
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}
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p.TemporaryMessages = append(p.TemporaryMessages, msg)
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}
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@ -334,18 +334,21 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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r.steps = steps
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}
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p.Debug(2, Msgf("Executing steps: %v", steps))
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var errs ErrorCollector
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for _, step := range steps {
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stepRules := r.byStep[step]
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p.Rand.Shuffle(len(stepRules), func(i, j int) {
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stepRules[i], stepRules[j] = stepRules[j], stepRules[i]
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})
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p.Debug(3, Msgf("Executing step %d; length %d", step, len(stepRules)))
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ShuffleAll(stepRules, p.Rand)
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var remove []RuleID
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halt := false
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for _, id := range stepRules {
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rule := r.rules[id]
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p.Debug(4, Msgf("Executing rule %x (labeled %q)", id, rule.Label()))
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err := rule.Enact(p)
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if err != nil {
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p.Debug(2, Msgf("Rule %x (%q): error: %v", id, rule.Label(), err))
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ignore := false
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if errors.Is(err, ErrDeleteRule) {
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remove = append(remove, id)
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@ -377,10 +380,14 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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}
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}
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if halt {
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return errs.Emit()
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ret := errs.Emit()
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p.Debug(2, Msgf("Rules stopping early. Result: %v", ret))
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return ret
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}
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}
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return errs.Emit()
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ret := errs.Emit()
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p.Debug(2, Msgf("Rules complete. Result: %v", ret))
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return ret
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}
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func (r *RuleCollection[C]) applyDelayedUpdates() {
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