Cards can be urgent

This commit is contained in:
Kistaro Windrider 2023-04-01 12:02:14 -07:00
parent f8b6b6b376
commit cef0718cba
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -9,6 +9,10 @@ type Card[C StatsCollection] interface {
// a warning, the game crashes.
Title(p *Player[C]) (Message, error)
// Urgent reports whether the card is considered urgent. If
// the player hasa any
Urgent(p *Player[C]) bool
// EventText returns the text to display on the card. If it returns an
// error that is not a warning, the game crashes.
EventText(p *Player[C]) (Message, error)
@ -43,6 +47,7 @@ type CardOption[C StatsCollection] interface {
// A BasicCard is a Card with fixed title, text, options, and optional post-option callback.
type BasicCard[C StatsCollection] struct {
CardTitle Message
IsUrgent bool
CardText Message
CardOptions []CardOption[C]
AfterOption func(p *Player[C], option CardOption[C]) error
@ -52,6 +57,10 @@ func (b *BasicCard[C]) Title(p *Player[C]) (Message, error) {
return b.CardTitle, nil
}
func (b *BasicCard[C]) Urgent(_ *Player[C]) bool {
return b.IsUrgent
}
func (b *BasicCard[C]) EventText(p *Player[C]) (Message, error) {
return b.CardText, nil
}