Cards can be urgent
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@ -9,6 +9,10 @@ type Card[C StatsCollection] interface {
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// a warning, the game crashes.
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// a warning, the game crashes.
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Title(p *Player[C]) (Message, error)
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Title(p *Player[C]) (Message, error)
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// Urgent reports whether the card is considered urgent. If
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// the player hasa any
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Urgent(p *Player[C]) bool
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// EventText returns the text to display on the card. If it returns an
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// EventText returns the text to display on the card. If it returns an
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// error that is not a warning, the game crashes.
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// error that is not a warning, the game crashes.
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EventText(p *Player[C]) (Message, error)
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EventText(p *Player[C]) (Message, error)
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@ -43,6 +47,7 @@ type CardOption[C StatsCollection] interface {
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// A BasicCard is a Card with fixed title, text, options, and optional post-option callback.
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// A BasicCard is a Card with fixed title, text, options, and optional post-option callback.
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type BasicCard[C StatsCollection] struct {
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type BasicCard[C StatsCollection] struct {
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CardTitle Message
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CardTitle Message
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IsUrgent bool
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CardText Message
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CardText Message
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CardOptions []CardOption[C]
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CardOptions []CardOption[C]
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AfterOption func(p *Player[C], option CardOption[C]) error
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AfterOption func(p *Player[C], option CardOption[C]) error
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@ -52,6 +57,10 @@ func (b *BasicCard[C]) Title(p *Player[C]) (Message, error) {
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return b.CardTitle, nil
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return b.CardTitle, nil
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}
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}
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func (b *BasicCard[C]) Urgent(_ *Player[C]) bool {
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return b.IsUrgent
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}
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func (b *BasicCard[C]) EventText(p *Player[C]) (Message, error) {
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func (b *BasicCard[C]) EventText(p *Player[C]) (Message, error) {
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return b.CardText, nil
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return b.CardText, nil
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}
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}
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