Debug utility function and comments
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		| @@ -464,8 +464,18 @@ func (p *Player[C]) CanAct() bool { | ||||
| 	return p.ActionsRemaining > 0 && (len(p.Hand) > 0 || len(p.PermanentActions) > 0) | ||||
| } | ||||
|  | ||||
| // Debug adds a message to the player's temporary messages if their debug level | ||||
| // is at least the level specified. | ||||
| func (p *Player[C]) Debug(minLevel int, msg Message) { | ||||
| 	if p.DebugLevel < minLevel { | ||||
| 	if p.DebugLevel < minLevel || msg == nil { | ||||
| 		return | ||||
| 	} | ||||
| 	p.TemporaryMessages = append(p.TemporaryMessages, msg) | ||||
| } | ||||
|  | ||||
| // Emit adds a message to the player's temporary messages. | ||||
| func (p *Player[C]) Emit(msg Message) { | ||||
| 	if msg == nil { | ||||
| 		return | ||||
| 	} | ||||
| 	p.TemporaryMessages = append(p.TemporaryMessages, msg) | ||||
|   | ||||
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