Don't charge an action point for debug drawing.
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@ -157,6 +157,10 @@ func installDebugActions(pa *[]card) {
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Output: cardsim.MsgStr("Drawn. Probably."),
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},
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},
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AfterOption: func(c card, p *player, option cardOption) error {
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p.ActionsRemaining++
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return nil
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},
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},
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}
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}
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