Multiple actions per turn
Allow a pattern of multiple actions per turn. Card options can "refund" an action to the player if they should be free, or zero out the remaining actions if they should force the turn to go directly to the simulation step.
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		@@ -4,13 +4,16 @@ import "math/rand"
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// Player stores all gameplay state for one player.
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					// Player stores all gameplay state for one player.
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type Player[C StatsCollection] struct {
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					type Player[C StatsCollection] struct {
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	Stats           C
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						Stats            C
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	Name            string
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						Name             string
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	Deck            *Deck[C]
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						Deck             *Deck[C]
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	Hand            []Card[C]
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						Hand             []Card[C]
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	HandLimit       int
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						HandLimit        int
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	Rules           *RuleCollection[C]
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						ActionsPerTurn   int
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	Rand            rand.Rand
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						ActionsRemaining int
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	Turn            int
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						PermanentActions []Card[C]
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	PendingMessages []Message
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						Rules            *RuleCollection[C]
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						Rand             rand.Rand
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						Turn             int
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						PendingMessages  []Message
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}
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					}
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