Multiple actions per turn
Allow a pattern of multiple actions per turn. Card options can "refund" an action to the player if they should be free, or zero out the remaining actions if they should force the turn to go directly to the simulation step.
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@ -4,13 +4,16 @@ import "math/rand"
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// Player stores all gameplay state for one player.
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// Player stores all gameplay state for one player.
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type Player[C StatsCollection] struct {
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type Player[C StatsCollection] struct {
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Stats C
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Stats C
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Name string
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Name string
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Deck *Deck[C]
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Deck *Deck[C]
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Hand []Card[C]
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Hand []Card[C]
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HandLimit int
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HandLimit int
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Rules *RuleCollection[C]
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ActionsPerTurn int
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Rand rand.Rand
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ActionsRemaining int
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Turn int
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PermanentActions []Card[C]
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PendingMessages []Message
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Rules *RuleCollection[C]
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Rand rand.Rand
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Turn int
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PendingMessages []Message
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}
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}
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