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10 Commits
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74a2493ef4
Author | SHA1 | Date | |
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74a2493ef4 | |||
2c2e68ff93 | |||
d13e04e2f4 | |||
57348f7ebf | |||
9796c2e970 | |||
0f21020647 | |||
e96d81a7b4 | |||
3a7bf9c2fb | |||
00ea284cbc | |||
159f6b6b5f |
@ -55,6 +55,9 @@ func Warningf(f string, args ...any) *Warning {
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// IsSeriousError returns whether e is a non-warning error. If e is nil, this
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// returns false.
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func IsSeriousError(e error) bool {
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if e == nil {
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return false
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}
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return !errors.Is(e, AnyWarning)
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}
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@ -463,3 +463,20 @@ func (p *Player[C]) ReportError(e error) {
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func (p *Player[C]) CanAct() bool {
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return p.ActionsRemaining > 0 && (len(p.Hand) > 0 || len(p.PermanentActions) > 0)
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}
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// Debug adds a message to the player's temporary messages if their debug level
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// is at least the level specified.
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func (p *Player[C]) Debug(minLevel int, msg Message) {
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if p.DebugLevel < minLevel || msg == nil {
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return
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}
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p.TemporaryMessages = append(p.TemporaryMessages, msg)
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}
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// Emit adds a message to the player's temporary messages.
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func (p *Player[C]) Emit(msg Message) {
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if msg == nil {
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return
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}
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p.TemporaryMessages = append(p.TemporaryMessages, msg)
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}
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@ -141,7 +141,7 @@ func (r *RuleCollection[C]) performInsert(k *keyedRule[C]) {
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r.rules[k.id] = k
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s := r.byStep[k.Step()]
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if s == nil {
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if len(s) == 0 {
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r.steps = nil
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}
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s = append(s, k.id)
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@ -326,7 +326,7 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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steps := r.steps
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if steps == nil {
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// Step set changed, recalculate.
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steps := make([]int, 0, len(r.byStep))
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steps = make([]int, 0, len(r.byStep))
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for step := range r.byStep {
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steps = append(steps, step)
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}
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@ -334,18 +334,21 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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r.steps = steps
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}
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p.Debug(2, Msgf("Executing steps: %v", steps))
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var errs ErrorCollector
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for _, step := range steps {
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stepRules := r.byStep[step]
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p.Rand.Shuffle(len(stepRules), func(i, j int) {
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stepRules[i], stepRules[j] = stepRules[j], stepRules[i]
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})
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p.Debug(3, Msgf("Executing step %d; length %d", step, len(stepRules)))
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ShuffleAll(stepRules, p.Rand)
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var remove []RuleID
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halt := false
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for _, id := range stepRules {
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rule := r.rules[id]
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p.Debug(4, Msgf("Executing rule %x (labeled %q)", id, rule.Label()))
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err := rule.Enact(p)
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if err != nil {
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p.Debug(2, Msgf("Rule %x (%q): error: %v", id, rule.Label(), err))
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ignore := false
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if errors.Is(err, ErrDeleteRule) {
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remove = append(remove, id)
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@ -377,10 +380,14 @@ func (r *RuleCollection[C]) Run(p *Player[C]) error {
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}
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}
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if halt {
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return errs.Emit()
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ret := errs.Emit()
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p.Debug(2, Msgf("Rules stopping early. Result: %v", ret))
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return ret
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}
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}
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return errs.Emit()
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ret := errs.Emit()
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p.Debug(2, Msgf("Rules complete. Result: %v", ret))
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return ret
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}
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func (r *RuleCollection[C]) applyDelayedUpdates() {
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@ -8,13 +8,14 @@ import (
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)
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func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
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for {
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err := p.StartNextTurn()
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if p.DebugLevel < 1 && IsSeriousError(err) {
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return err
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}
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p.ReportError(err)
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err := p.StartNextTurn()
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if p.DebugLevel < 1 && IsSeriousError(err) {
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return err
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}
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p.ReportError(err)
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for {
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for p.CanAct() {
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isCard, cardIdx, choiceIdx, err := pickNextAction(p)
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p.ReportError(err)
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@ -135,7 +136,7 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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cls()
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displayOnePanel(p, p.InfoPanels[i-1])
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wait()
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} else if i < handOffset {
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} else if i <= handOffset {
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i = i - actionsOffset - 1
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option, promptErr := promptCard(p, p.PermanentActions[i])
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if option >= 0 || IsSeriousError(promptErr) {
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@ -143,7 +144,7 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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}
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} else {
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i = i - handOffset - 1
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option, promptErr := promptCard(p, p.Hand[i-handOffset-1])
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option, promptErr := promptCard(p, p.Hand[i])
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if option >= 0 || IsSeriousError(promptErr) {
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return true, i, option, nil
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}
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@ -265,7 +266,7 @@ func promptCard[C StatsCollection](p *Player[C], card Card[C]) (optionIdx int, e
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}
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fmt.Println()
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if valid {
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fmt.Printf("Go (B)ack, (Q)uit, or enact a choice (1 - %d)? > ", len(opts)+1)
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fmt.Printf("Go (B)ack, (Q)uit, or enact a choice (1 - %d)? > ", len(opts))
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} else {
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fmt.Print("Go (B)ack or (Q)uit? > ")
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}
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@ -374,6 +375,7 @@ func statsMode[C StatsCollection](p *Player[C]) error {
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} else if v <= 0 || v > n {
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fmt.Println("There's no info panel with that index.")
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} else {
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cls()
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err := displayOnePanel(p, p.InfoPanels[v-1])
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errs.Add(err)
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if IsSeriousError(err) {
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@ -507,7 +509,7 @@ func review[C StatsCollection](p *Player[C]) error {
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cls()
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displayOnePanel(p, p.InfoPanels[i-1])
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wait()
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} else if i < handOffset {
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} else if i <= handOffset {
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i = i - actionsOffset - 1
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_, _, err := displayCard(p, p.PermanentActions[i], false)
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errs.Add(err)
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6
go.mod
6
go.mod
@ -1,3 +1,9 @@
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module cardSimEngine
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go 1.20
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require (
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github.com/kr/pretty v0.3.1 // indirect
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github.com/kr/text v0.2.0 // indirect
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github.com/rogpeppe/go-internal v1.9.0 // indirect
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)
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8
go.sum
Normal file
8
go.sum
Normal file
@ -0,0 +1,8 @@
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github.com/creack/pty v1.1.9/go.mod h1:oKZEueFk5CKHvIhNR5MUki03XCEU+Q6VDXinZuGJ33E=
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github.com/kr/pretty v0.3.1 h1:flRD4NNwYAUpkphVc1HcthR4KEIFJ65n8Mw5qdRn3LE=
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github.com/kr/pretty v0.3.1/go.mod h1:hoEshYVHaxMs3cyo3Yncou5ZscifuDolrwPKZanG3xk=
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github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
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github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
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github.com/pkg/diff v0.0.0-20210226163009-20ebb0f2a09e/go.mod h1:pJLUxLENpZxwdsKMEsNbx1VGcRFpLqf3715MtcvvzbA=
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github.com/rogpeppe/go-internal v1.9.0 h1:73kH8U+JUqXU8lRuOHeVHaa/SZPifC7BkcraZVejAe8=
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github.com/rogpeppe/go-internal v1.9.0/go.mod h1:WtVeX8xhTBvf0smdhujwtBcq4Qrzq/fJaraNFVN+nFs=
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@ -7,7 +7,7 @@ import (
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// SmokeTestCollection is a stats collection for the simple test sim.
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type SmokeTestCollection struct {
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Number cardsim.Stored[int]
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Total cardsim.Stored[int]
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Total cardsim.Stored[int64]
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Turns cardsim.Invisible[int]
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Flavor cardsim.Stored[string]
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@ -4,6 +4,8 @@ package main
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import (
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"cardSimEngine/cardsim"
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"fmt"
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"github.com/kr/pretty"
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)
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func main() {
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@ -38,6 +40,7 @@ func main() {
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Name: cardsim.MsgStr("Stats"),
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Intro: cardsim.MsgStr("Hi! These are the smoke test stats."),
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},
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ruledumper{},
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}
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p.Prompt = prompt{}
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p.DebugLevel = 5
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@ -54,9 +57,22 @@ func main() {
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type prompt struct{}
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func (prompt) Title(p *cardsim.Player[*SmokeTestCollection]) cardsim.Message {
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return cardsim.MsgStr("Prompt title -- should not be visible?")
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return cardsim.MsgStr("Smoke Test")
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}
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func (prompt) Info(p *cardsim.Player[*SmokeTestCollection]) ([]cardsim.Message, error) {
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return []cardsim.Message{cardsim.MsgStr("Here, have some stuff.")}, nil
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return []cardsim.Message{
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cardsim.MsgStr("Here, have some stuff."),
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cardsim.Msgf("It's turn %d according to the player and turn %d according to me.", p.TurnNumber, p.Stats.Turns.Value),
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}, nil
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}
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type ruledumper struct{}
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func (ruledumper) Title(p *player) cardsim.Message {
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return cardsim.MsgStr("Rule Dumper")
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}
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func (ruledumper) Info(p *player) ([]cardsim.Message, error) {
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return []cardsim.Message{cardsim.Msgf("%# v", pretty.Formatter(p.Rules))}, nil
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}
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