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8d9303c8bc
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22c4718faf
Author | SHA1 | Date | |
---|---|---|---|
22c4718faf | |||
deb3b1c5a1 | |||
4a91230376 | |||
54711b36a8 | |||
6c3c936dbd |
@ -12,6 +12,12 @@ type Message interface {
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fmt.Stringer
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}
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// Titled desccribes any type that returns a Message as a title, given a Player
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// (which it may ignore).
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type Titled[C StatsCollection] interface {
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Title(*Player[C]) Message
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}
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type stringMessage string
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func (s stringMessage) String() string {
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@ -13,6 +13,7 @@ var (
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ErrInvalidChoice = errors.New("invalid choice specified")
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ErrNotUrgent = errors.New("action not urgent when urgent card is available")
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ErrNoActions = errors.New("no actions remaining")
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ErrNotDebugging = errors.New("this is a debug-only feature and you're not in debug mode")
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WarningStalemate = errors.New("no actions can be taken")
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)
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@ -104,6 +105,10 @@ type Player[C StatsCollection] struct {
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// card is in the hand.
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PermanentActions []Card[C]
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// DebugActions are PermanentActions only available when the player is in
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// debug mode.
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DebugActions []Card[C]
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// InfoPanels lists informational views available to the player. The Prompt
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// is the InfoPanel shown before the main action menu.
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InfoPanels []InfoPanel[C]
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@ -308,6 +313,38 @@ func (p *Player[C]) HasUrgentCards() bool {
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return false
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}
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// EnactableType is an enumeration representing a category of enactable thing.
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// Debug actions, permanent actions, and cards behave equivalently in many ways,
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// so EnactableType allows parts of the program to work with any of these and
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// represent which one they apply to.
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type EnactableType int
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const (
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// InvalidEnactable is an uninitialized EnactableType value with no meaning.
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// Using it is generally an error. If you initialize EnactableType fields
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// with this value when your program has not yet calculated what type of
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// enactable will be used, CardSimEngine will be able to detect bugs where
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// such a calcualation, inadvertently, does not come to any conclusion.
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// Unlike NothingEnactable, there are no circumstances where this has a
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// specific valid meaning.
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InvalidEnactable = EnactableType(iota)
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// NothingEnactable specifically represents not enacting anything. In some
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// contexts, it's an error to use it; in others, it is a sentinel value
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// for "do not enact anything". Unlike InvalidEnactable, this has a specific
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// valid meaning, it's just that the meaning is specifically "nothing".
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NothingEnactable
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// CardEnactable refers to a card in the hand.
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CardEnactable
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// PermanentActionEnactable refers to an item in the permanent actions list.
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PermanentActionEnactable
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// DebugActionEnactable refers to an item in the debug actions list.
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DebugActionEnactable
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)
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// EnactCardUnchecked executes a card choice, removes it from the hand, and
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// decrements the ActionsRemaining. It does not check for conflicting Urgent
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// cards or already being out of actions. If no such card or card choice
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@ -381,10 +418,31 @@ func (p *Player[C]) EnactCard(cardIdx, choiceIdx int) (Message, error) {
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// result of enacting the permanent action. If enacting the card causes a
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// serious error, the State becomes GameCrashed.
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func (p *Player[C]) EnactPermanentActionUnchecked(actionIdx, choiceIdx int) (Message, error) {
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if actionIdx < 0 || actionIdx >= len(p.PermanentActions) {
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return nil, fmt.Errorf("%w: no action #%d when %d permanent actions exist", ErrInvalidCard, actionIdx, len(p.PermanentActions))
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return p.enactActionUnchecked(p.PermanentActions, actionIdx, choiceIdx)
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}
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// EnactDebugActionUnchecked executes a debug action and decrements the
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// ActionsRemaining, even though most debug actions will want to refund that
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// action point. (Consistency with other actions is important.) It does not
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// check for Urgent cards or for already being out of actions. If no such action
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// or card option exists, or the option is not enabled, this returns nil and
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// ErrInvalidCard or ErrInvalidChoice without changing anything. If the player
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// is not in debug mode (DebugLevel >= 1), this returns ErrNotDebugging.
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// Otherwise, this returns the result of enacting the debug action. If enacting
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// the action causes a serious error, the State becomes GameCrashed.
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func (p *Player[C]) EnactDebugActionUnchecked(actionIdx, choiceIdx int) (Message, error) {
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if p.DebugLevel < 1 {
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return nil, ErrNotDebugging
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}
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card := p.PermanentActions[actionIdx]
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return p.enactActionUnchecked(p.DebugActions, actionIdx, choiceIdx)
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}
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// enactActionUnchecked implements EnactPermanentActionUnchecked and EnactDebugActionUnchecked.
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func (p *Player[C]) enactActionUnchecked(actionSource []Card[C], actionIdx, choiceIdx int) (Message, error) {
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if actionIdx < 0 || actionIdx >= len(actionSource) {
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return nil, fmt.Errorf("%w: no action #%d when %d actions exist", ErrInvalidCard, actionIdx, len(actionSource))
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}
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card := actionSource[actionIdx]
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var errs ErrorCollector
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options, err := card.Options(p)
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if IsSeriousError(err) {
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@ -393,12 +451,12 @@ func (p *Player[C]) EnactPermanentActionUnchecked(actionIdx, choiceIdx int) (Mes
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}
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errs.Add(err)
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if choiceIdx < 0 || choiceIdx > len(options) {
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errs.Add(fmt.Errorf("%w: no option #%d on permanent action #%d with %d options", ErrInvalidChoice, choiceIdx, actionIdx, len(options)))
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errs.Add(fmt.Errorf("%w: no option #%d on action #%d with %d options", ErrInvalidChoice, choiceIdx, actionIdx, len(options)))
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return nil, errs.Emit()
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}
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chosen := options[choiceIdx]
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if !chosen.Enabled(p) {
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errs.Add(fmt.Errorf("%w: option #%d on permanent action #%d is not enabled", ErrInvalidChoice, choiceIdx, actionIdx))
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errs.Add(fmt.Errorf("%w: option #%d on action #%d is not enabled", ErrInvalidChoice, choiceIdx, actionIdx))
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return nil, errs.Emit()
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}
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@ -17,7 +17,7 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
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for {
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for p.CanAct() {
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isCard, cardIdx, choiceIdx, err := pickNextAction(p)
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actionType, cardIdx, choiceIdx, err := pickNextAction(p)
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p.ReportError(err)
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if IsSeriousError(err) {
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if p.DebugLevel < 1 {
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@ -26,10 +26,18 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
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continue
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}
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var msg Message
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if isCard {
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switch actionType {
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case CardEnactable:
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msg, err = p.EnactCard(cardIdx, choiceIdx)
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} else {
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case DebugActionEnactable:
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msg, err = p.EnactDebugActionUnchecked(cardIdx, choiceIdx)
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case PermanentActionEnactable:
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msg, err = p.EnactPermanentAction(cardIdx, choiceIdx)
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case NothingEnactable:
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continue
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default:
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msg = nil
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err = fmt.Errorf("invalid enaction type in action loop: %d", actionType)
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}
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p.ReportError(err)
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if IsSeriousError(err) {
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@ -77,7 +85,7 @@ func wait() {
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fmt.Scanln()
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}
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func displayMainMenu[C StatsCollection](p *Player[C]) (actionsOffset, handOffset, max int) {
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func displayMainMenu[C StatsCollection](p *Player[C]) (debugOffset, actionsOffset, handOffset, max int) {
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cls()
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needsDivider := displayMessageSection(p)
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if needsDivider {
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@ -85,10 +93,14 @@ func displayMainMenu[C StatsCollection](p *Player[C]) (actionsOffset, handOffset
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}
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displayOnePanel(p, p.Prompt)
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divider()
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actionsOffset = displayStatsMenu(p)
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if actionsOffset > 0 {
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debugOffset = displayStatsMenu(p)
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if debugOffset > 0 {
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divider()
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}
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actionsOffset = displayDebugActionsMenu(p, debugOffset)
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if actionsOffset > debugOffset {
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fmt.Println()
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}
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handOffset = displayPermanentActionsMenu(p, actionsOffset)
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if handOffset > actionsOffset {
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fmt.Println()
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@ -97,9 +109,9 @@ func displayMainMenu[C StatsCollection](p *Player[C]) (actionsOffset, handOffset
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return // uses named return values
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}
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func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int, choiceIdx int, err error) {
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func pickNextAction[C StatsCollection](p *Player[C]) (actionType EnactableType, cardIdx int, choiceIdx int, err error) {
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for {
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actionsOffset, handOffset, max := displayMainMenu(p)
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debugOffset, actionsOffset, handOffset, max := displayMainMenu(p)
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divider()
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fmt.Printf("%d actions remaining.\n", p.ActionsRemaining)
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@ -117,9 +129,8 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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case "s", "stat", "stats", "i", "info", "p", "panel", "panels", "infopanel", "infopanels":
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statsMode(p)
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case "a", "act", "actions":
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var committed bool
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isCard, cardIdx, choiceIdx, committed, err = actionsMode(p, true)
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if committed {
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actionType, cardIdx, choiceIdx, err = actionsMode(p, true)
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if actionType != NothingEnactable {
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return
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}
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case "q", "quit", "exit":
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@ -132,21 +143,27 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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} else if i > max {
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fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
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wait()
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} else if i <= actionsOffset {
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} else if i <= debugOffset {
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cls()
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displayOnePanel(p, p.InfoPanels[i-1])
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wait()
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} else if i <= actionsOffset {
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i = i - debugOffset - 1
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option, promptErr := promptCard(p, p.DebugActions[i])
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if option >= 0 || IsSeriousError(promptErr) {
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return DebugActionEnactable, i, option, promptErr
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}
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} else if i <= handOffset {
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i = i - actionsOffset - 1
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option, promptErr := promptCard(p, p.PermanentActions[i])
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if option >= 0 || IsSeriousError(promptErr) {
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return false, i, option, promptErr
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return PermanentActionEnactable, i, option, promptErr
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}
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} else {
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i = i - handOffset - 1
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option, promptErr := promptCard(p, p.Hand[i])
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if option >= 0 || IsSeriousError(promptErr) {
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return true, i, option, nil
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return CardEnactable, i, option, nil
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}
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}
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}
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@ -222,9 +239,7 @@ func displayStatsMenu[C StatsCollection](p *Player[C]) int {
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}
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fmt.Println("Info Panels")
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fmt.Println("-----------")
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for i, s := range p.InfoPanels {
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fmt.Printf("[%2d]: %s\n", i+1, s.Title(p).String())
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}
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displayNumberedTitles(p, p.InfoPanels, 0)
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return len(p.InfoPanels)
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}
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@ -234,22 +249,34 @@ func displayPermanentActionsMenu[C StatsCollection](p *Player[C], offset int) in
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}
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fmt.Println("Always Available")
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fmt.Println("----------------")
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for i, s := range p.PermanentActions {
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fmt.Printf("[%2d]: %s\n", i+offset+1, s.Title(p))
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}
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displayNumberedTitles(p, p.PermanentActions, offset)
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return offset + len(p.PermanentActions)
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}
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func displayDebugActionsMenu[C StatsCollection](p *Player[C], offset int) int {
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if p.DebugLevel < 1 || len(p.DebugActions) == 0 {
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return offset
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}
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fmt.Println("Debug Mode")
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fmt.Println("----------")
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displayNumberedTitles(p, p.DebugActions, offset)
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return offset + len(p.DebugActions)
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}
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func displayHandMenu[C StatsCollection](p *Player[C], offset int) int {
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if len(p.Hand) == 0 {
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return offset
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}
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fmt.Println("Hand")
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fmt.Println("----")
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for i, s := range p.Hand {
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displayNumberedTitles(p, p.Hand, offset)
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return offset + len(p.Hand)
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}
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func displayNumberedTitles[C StatsCollection, T Titled[C]](p *Player[C], cards []T, offset int) {
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for i, s := range cards {
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fmt.Printf("[%2d]: %s\n", i+offset+1, s.Title(p))
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}
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return offset + len(p.Hand)
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}
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// promptCard asks the player to take an action on a card. Returns the option
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@ -385,12 +412,16 @@ func statsMode[C StatsCollection](p *Player[C]) error {
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}
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}
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func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, cardIdx, choiceIdx int, committed bool, err error) {
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func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType EnactableType, cardIdx, choiceIdx int, err error) {
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var errs ErrorCollector
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for {
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cls()
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pOff := displayPermanentActionsMenu(p, 0)
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if pOff > 0 {
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dOff := displayDebugActionsMenu(p, 0)
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if dOff > 0 {
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fmt.Println()
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}
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pOff := displayPermanentActionsMenu(p, dOff)
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if pOff > dOff {
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fmt.Println()
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}
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max := displayHandMenu(p, pOff)
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@ -400,7 +431,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
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fmt.Println("That's a problem. The game is stuck.")
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confirmQuit()
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errs.Add(WarningStalemate)
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return false, -1, -1, true, errs.Emit()
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return NothingEnactable, -1, -1, errs.Emit()
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}
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fmt.Println()
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@ -412,7 +443,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
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input := getResponse()
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switch input {
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case "b", "back":
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return false, -1, -1, false, errs.Emit()
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return NothingEnactable, -1, -1, errs.Emit()
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case "q", "quit":
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confirmQuit()
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default:
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@ -423,19 +454,35 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
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} else if v < 1 || v > max {
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fmt.Println("That's not a card or action.")
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wait()
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} else if v <= pOff {
|
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} else if v <= dOff {
|
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v--
|
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if canAct {
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optIdx, err := promptCard(p, p.DebugActions[v])
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errs.Add(err)
|
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if optIdx >= 0 || IsSeriousError(err) {
|
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return DebugActionEnactable, v, optIdx, errs.Emit()
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}
|
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} else {
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_, _, err := displayCard(p, p.DebugActions[v], false)
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errs.Add(err)
|
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if IsSeriousError(err) {
|
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return DebugActionEnactable, -1, -1, errs.Emit()
|
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}
|
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wait()
|
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}
|
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} else if v <= pOff {
|
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v = v - dOff - 1
|
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if canAct {
|
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optIdx, err := promptCard(p, p.PermanentActions[v])
|
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errs.Add(err)
|
||||
if optIdx >= 0 || IsSeriousError(err) {
|
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return false, v, optIdx, true, errs.Emit()
|
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return PermanentActionEnactable, v, optIdx, errs.Emit()
|
||||
}
|
||||
} else {
|
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_, _, err := displayCard(p, p.PermanentActions[v], false)
|
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errs.Add(err)
|
||||
if IsSeriousError(err) {
|
||||
return false, -1, -1, true, errs.Emit()
|
||||
return PermanentActionEnactable, -1, -1, errs.Emit()
|
||||
}
|
||||
wait()
|
||||
}
|
||||
@ -445,13 +492,13 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
|
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optIdx, err := promptCard(p, p.Hand[v])
|
||||
errs.Add(err)
|
||||
if optIdx >= 0 || IsSeriousError(err) {
|
||||
return true, v, optIdx, false, errs.Emit()
|
||||
return CardEnactable, v, optIdx, errs.Emit()
|
||||
}
|
||||
} else {
|
||||
_, _, err := displayCard(p, p.Hand[v], false)
|
||||
errs.Add(err)
|
||||
if IsSeriousError(err) {
|
||||
return false, -1, -1, false, errs.Emit()
|
||||
return CardEnactable, -1, -1, errs.Emit()
|
||||
}
|
||||
wait()
|
||||
}
|
||||
@ -464,7 +511,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
|
||||
func review[C StatsCollection](p *Player[C]) error {
|
||||
var errs ErrorCollector
|
||||
for {
|
||||
actionsOffset, handOffset, max := displayMainMenu(p)
|
||||
debugOffset, actionsOffset, handOffset, max := displayMainMenu(p)
|
||||
divider()
|
||||
fmt.Println("No actions remaining.")
|
||||
fmt.Printf("(C)ontinue, review just (M)essages, (I)nfo Panels, (A)ctions, or an item (1-%d), or (Q)uit? > ", max)
|
||||
@ -485,7 +532,7 @@ func review[C StatsCollection](p *Player[C]) error {
|
||||
return errs.Emit()
|
||||
}
|
||||
case "a", "act", "actions":
|
||||
_, _, _, _, err := actionsMode(p, false)
|
||||
_, _, _, err := actionsMode(p, false)
|
||||
errs.Add(err)
|
||||
if IsSeriousError(err) {
|
||||
return errs.Emit()
|
||||
@ -498,14 +545,18 @@ func review[C StatsCollection](p *Player[C]) error {
|
||||
i, err := strconv.Atoi(input)
|
||||
if err != nil {
|
||||
fmt.Println("Sorry, I don't understand.")
|
||||
wait()
|
||||
} else if i <= 0 || i > max {
|
||||
fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
|
||||
wait()
|
||||
} else if i <= actionsOffset {
|
||||
} else if i <= debugOffset {
|
||||
cls()
|
||||
displayOnePanel(p, p.InfoPanels[i-1])
|
||||
wait()
|
||||
} else if i <= actionsOffset {
|
||||
i = i - debugOffset - 1
|
||||
_, _, err := displayCard(p, p.DebugActions[i], false)
|
||||
errs.Add(err)
|
||||
if IsSeriousError(err) {
|
||||
return errs.Emit()
|
||||
}
|
||||
} else if i <= handOffset {
|
||||
i = i - actionsOffset - 1
|
||||
_, _, err := displayCard(p, p.PermanentActions[i], false)
|
||||
@ -513,7 +564,6 @@ func review[C StatsCollection](p *Player[C]) error {
|
||||
if IsSeriousError(err) {
|
||||
return errs.Emit()
|
||||
}
|
||||
wait()
|
||||
} else {
|
||||
i = i - handOffset - 1
|
||||
_, _, err := displayCard(p, p.Hand[i], false)
|
||||
@ -521,8 +571,8 @@ func review[C StatsCollection](p *Player[C]) error {
|
||||
if IsSeriousError(err) {
|
||||
return errs.Emit()
|
||||
}
|
||||
wait()
|
||||
}
|
||||
wait()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -119,8 +119,8 @@ func initDeck(d *cardsim.Deck[*SmokeTestCollection]) {
|
||||
func installPermanentActions(pa *[]card) {
|
||||
*pa = []card{
|
||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||
CardTitle: cardsim.MsgStr("Reset to 0"),
|
||||
CardText: cardsim.MsgStr("Resets Number to 0."),
|
||||
CardTitle: cardsim.MsgStr("Reset Number"),
|
||||
CardText: cardsim.MsgStr("Resets Number to a fixed value."),
|
||||
CardOptions: []cardOption{
|
||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||
Text: cardsim.MsgStr("Reset to 0."),
|
||||
@ -130,12 +130,6 @@ func installPermanentActions(pa *[]card) {
|
||||
},
|
||||
Output: cardsim.MsgStr("Done."),
|
||||
},
|
||||
},
|
||||
},
|
||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||
CardTitle: cardsim.MsgStr("Reset to 1000000"),
|
||||
CardText: cardsim.MsgStr("Resets Number to one million."),
|
||||
CardOptions: []cardOption{
|
||||
&cardsim.BasicOption[*SmokeTestCollection]{
|
||||
Text: cardsim.MsgStr("Reset to 1,000,000"),
|
||||
Effect: func(p *player) error {
|
||||
@ -146,6 +140,11 @@ func installPermanentActions(pa *[]card) {
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func installDebugActions(pa *[]card) {
|
||||
*pa = []card{
|
||||
&cardsim.BasicCard[*SmokeTestCollection]{
|
||||
CardTitle: cardsim.MsgStr("Draw a card"),
|
||||
CardText: cardsim.MsgStr("Draw an extra card."),
|
||||
@ -158,6 +157,10 @@ func installPermanentActions(pa *[]card) {
|
||||
Output: cardsim.MsgStr("Drawn. Probably."),
|
||||
},
|
||||
},
|
||||
AfterOption: func(c card, p *player, option cardOption) error {
|
||||
p.ActionsRemaining++
|
||||
return nil
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -40,6 +40,7 @@ func main() {
|
||||
installRules(p.Rules)
|
||||
initDeck(p.Deck)
|
||||
installPermanentActions(&p.PermanentActions)
|
||||
installDebugActions(&p.DebugActions)
|
||||
p.InfoPanels = []cardsim.InfoPanel[*SmokeTestCollection]{
|
||||
&cardsim.BasicStatsPanel[*SmokeTestCollection]{
|
||||
Name: cardsim.MsgStr("Stats"),
|
||||
@ -69,6 +70,7 @@ func (prompt) Info(p *cardsim.Player[*SmokeTestCollection]) ([]cardsim.Message,
|
||||
return []cardsim.Message{
|
||||
cardsim.MsgStr("Here, have some stuff."),
|
||||
cardsim.Msgf("It's turn %d according to the player and turn %d according to me.", p.TurnNumber, p.Stats.Turns.Value),
|
||||
cardsim.Msgf("The current Number is %d. It tastes like %s.", p.Stats.Number.Value, p.Stats.Flavor.Value),
|
||||
}, nil
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user