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No commits in common. "e1eac9de0f0ee02f2732301f6a0a1c656683c9b5" and "a62de999ea821e4d3e4a9b656bf66577f3cffc5e" have entirely different histories.

3 changed files with 76 additions and 94 deletions

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@ -5,8 +5,9 @@ package cardsim
type Card[C StatsCollection] interface {
// Title is the short name of the card displayed in the hand
// and at the top of the card output. It receives the current
// player as an argument.
Title(p *Player[C]) Message
// player as an argument. If it returns an error that is not
// a warning, the game crashes.
Title(p *Player[C]) (Message, error)
// Urgent reports whether the card is considered urgent. If
// the player has any urgent cards in hand, they cannot choose to act
@ -67,8 +68,8 @@ type BasicCard[C StatsCollection] struct {
}
// Title implements Card.
func (b *BasicCard[C]) Title(_ *Player[C]) Message {
return b.CardTitle
func (b *BasicCard[C]) Title(_ *Player[C]) (Message, error) {
return b.CardTitle, nil
}
// Urgent implements Card.

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@ -11,7 +11,7 @@ import (
type InfoPanel[C StatsCollection] interface {
// Title returns the title of this InfoPanel, which is also used as the
// label presented to the player to access this panel.
Title(p *Player[C]) Message
Title(p *Player[C]) (Message, error)
// Info returns the displayable contents of this InfoPanel. A nil Message
// in the output is interpreted as a paragraph break.
@ -44,8 +44,8 @@ func VisibleOrDebug[C StatsCollection](p *Player[C], s Stat) bool {
}
// Title implements `InfoPanel[C]` by returning b's `Name`.
func (b *BasicStatsPanel[C]) Title(p *Player[C]) Message {
return b.Name
func (b *BasicStatsPanel[C]) Title(p *Player[C]) (Message, error) {
return b.Name, nil
}
// Info implements `InfoPanel[C]` by dumpiing p.Stats, showing those items for

View File

@ -27,8 +27,7 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
if p.DebugLevel < 1 && IsSeriousError(err) {
return err
}
display(msg)
wait()
displayAndWait(msg)
}
review(p)
@ -44,11 +43,12 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
return nil
}
func display(m Message) {
func displayAndWait(m Message) {
if m == nil {
return
}
fmt.Println(m.String())
wait()
}
func wait() {
@ -58,73 +58,67 @@ func wait() {
}
func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int, choiceIdx int) {
for {
cls()
needsDivider := displayMessageSection(p)
if needsDivider {
divider()
}
displayOnePanel(p, p.Prompt)
cls()
needsDivider := displayMessageSection(p)
if needsDivider {
divider()
actionsOffset := displayStatsMenu(p)
if actionsOffset > 0 {
divider()
}
handOffset := displayPermanentActionsMenu(p, actionsOffset)
max := displayHandMenu(p, handOffset)
}
displayOnePanel(p, p.Prompt)
actionsOffset := displayStatsMenu(p)
handOffset := displayPermanentActionsMenu(p, actionsOffset)
max := displayHandMenu(p, handOffset)
divider()
var input string
fmt.Printf("Show just (M)essages, (S)tats, (A)ctions, make a choice (1-%d), or (Q)uit? >", max+1)
fmt.Scanln(&input)
input = strings.TrimSpace(input)
input = strings.ToLower(input)
switch input {
// Special cases
case "m":
cls()
displayMessageSection(p)
divider()
var input string
fmt.Printf("Show just (M)essages, (S)tats, (A)ctions, make a choice (1-%d), or (Q)uit? >", max+1)
fmt.Scanln(&input)
input = strings.TrimSpace(input)
input = strings.ToLower(input)
switch input {
// Special cases
case "m":
cls()
displayMessageSection(p)
wait()
case "s":
statsMode(p)
case "a":
actionsMode(p)
case "q":
confirmQuit()
default:
i, err := strconv.Atoi(input)
if err != nil {
fmt.Println("Sorry, I don't understand.")
wait()
case "s":
statsMode(p)
case "a":
actionsMode(p)
case "q":
confirmQuit()
default:
i, err := strconv.Atoi(input)
if err != nil {
fmt.Println("Sorry, I don't understand.")
wait()
return pickNextAction(p)
return pickNextAction(p)
}
if i > max {
fmt.Println("That's not a valid action.")
wait()
return pickNextAction(p)
}
i -= 1
if i < actionsOffset {
cls()
DisplayOnePanelAndWait(p, i)
} else if i < handOffset {
cls()
i -= actionsOffset
option, ok := promptPermanentAction(p, i)
if ok {
return false, i, option
}
if i > max {
fmt.Println("That's not a valid action.")
wait()
return pickNextAction(p)
}
i -= 1
if i < actionsOffset {
cls()
displayOnePanel(p, p.InfoPanels[i])
wait()
} else if i < handOffset {
cls()
i -= actionsOffset
option, ok := promptPermanentAction(p, i)
if ok {
return false, i, option
}
} else {
cls()
i -= handOffset
option, ok := promptCard(p, i)
if ok {
return true, i, option
}
} else {
cls()
i -= handOffset
option, ok := promptCard(p, i)
if ok {
return true, i, option
}
}
}
return pickNextAction(p)
}
func cls() {
@ -151,36 +145,23 @@ func confirmQuit() {
}
func displayOnePanel[C StatsCollection](p *Player[C], panel InfoPanel[C]) error {
ts := panel.Title(p).String()
var errs ErrorCollector
t, err := panel.Title(p)
if IsSeriousError(err) {
return err
}
errs.Add(err)
ts := t.String()
if len(ts) > 0 {
fmt.Println(ts)
fmt.Println(strings.Repeat("-", len(ts)))
fmt.Println()
}
m, err := panel.Info(p)
errs.Add(err)
if IsSeriousError(err) {
return err
return errs.Emit()
}
display(MultiMessage(m))
return err
}
func displayMessageSection[C StatsCollection](p *Player[C]) bool {
if len(p.TemporaryMessages) == 0 {
return false
}
display(MultiMessage(p.TemporaryMessages))
return true
}
func displayStatsMenu[C StatsCollection](p *Player[C]) int {
if len(p.InfoPanels) == 0 {
return 0
}
fmt.Println("Info Panels")
fmt.Println("-----------")
for i, s := range p.InfoPanels {
fmt.Printf("[%2d]: %s", i+1, s.Title(p).String())
}
return len(p.InfoPanels)
displayAndWait(MultiMessage(m))
return errs.Emit()
}