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										25
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										25
									
								
								README.md
									
									
									
									
									
								
							@@ -42,7 +42,7 @@ A bucket of game state.
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		||||
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		||||
### Stat
 | 
			
		||||
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		||||
An arbitrary variable (or function, if it's calculated) tagged with some stuff to make it easier to display to the player.
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		||||
An arbitrary variable (or function, if it's calculated) tagged with some stuff to make it easier to display to the player. Stats can be extracted automatically (see "Stat Extraction" below).
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### StatsCollection
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@@ -57,3 +57,26 @@ There are some special errors that Rules can use to "communicate with" the rule
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		||||
### Messages
 | 
			
		||||
 | 
			
		||||
For now, strings but inconvenient. Intended to provide forwards compatibility when we eventually include some way to format text, where all the stuff written for "it's just a string" would break if not for having this extra type in the way to wrap it where we can stay compatible with "it's just a string" mode.
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		||||
## Stat Extraction
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		||||
The function `ExtractStats` creates a stats list automatically by searching through a struct's fields and methods. The following things are recognized as stats:
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		||||
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* any method with a name like `StatFoo` or `HiddenStatFoo` (the latter are marked as invisible stats, which show up only in debug mode with the implementation in BasicStatsPane)
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		||||
* any exported field with a type that is already a `Stat`; the `Stored[T]` and `Hidden[T]` generic types are containers for this
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		||||
* any exported field tagged with `cardsim:"stat"`
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		||||
    * or `cardsim:"hidden"` for hidden stats. `"hiddenstat"` also works.
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		||||
    * you can use `"round2"` to round to two decimal places -- you can use any integer here, not just 2. works with both `float` types.
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    * `"hiddenround3"` (or any other number) creates a hidden rounded stat.
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		||||
    * To change the display name of a stat, use a separate tag phrase in addition to the stat tag, `cardsim_name:"name"`.
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        * For example: `cardsim:"stat" cardsim_name:"Stat Display Name"` creates a visible stat that shows up as "Stat Display Name".
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		||||
        * `cardsim:"hiddenround1" cardsim_name:"Hidden Rounded Stat"` creates an invisible stat that shows up, rounded to one decimal place, as "Hidden Rounded Stat".
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Stat extraction can implement most or all of your type's `Stats` method for you:
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		||||
```
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func (e *ExampleType) Stats() []cardsim.Stat {
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    return cardsim.ExtractStats(e)
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}
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```
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		||||
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		||||
ExtractStats puts methods first (lexicographically), then fields (in the order they appear). You can use `cardsim.SortStats` to instead put visible stats before hidden stats, alphabetized (case-insensitive).
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		||||
 
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@@ -101,6 +101,54 @@ func (b *BasicCard[C]) Drawn(_ *Player[C]) bool {
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	return true
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}
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		||||
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		||||
// A PanelCard is a Card that takes its title and text from an InfoPanel,
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// while options, urgency, and the post-option callback are specified
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// (like a BasicCard). It never does anything in particular when drawn.
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//
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// Omitting all options yields an inactionable card, which can be displayed
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// but not played. This can be useful for adding an info panel as a debug action.
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type PanelCard[C StatsCollection] struct {
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	Panel       InfoPanel[C]
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	IsUrgent    bool
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	CardOptions []CardOption[C]
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		||||
	// AfterOption is given the card itself as its first argument.
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		||||
	AfterOption func(c Card[C], p *Player[C], option CardOption[C]) error
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		||||
}
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		||||
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		||||
// Title implements Card.
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		||||
func (c *PanelCard[C]) Title(p *Player[C]) Message {
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		||||
	return c.Panel.Title(p)
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		||||
}
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		||||
 | 
			
		||||
// Urgent implements Card.
 | 
			
		||||
func (c *PanelCard[C]) Urgent(_ *Player[C]) bool {
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		||||
	return c.IsUrgent
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		||||
}
 | 
			
		||||
 | 
			
		||||
// EventText implements Card.
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		||||
func (c *PanelCard[C]) EventText(p *Player[C]) (Message, error) {
 | 
			
		||||
	msgs, err := c.Panel.Info(p)
 | 
			
		||||
	return MultiMessage(msgs), err
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Options implements Card.
 | 
			
		||||
func (c *PanelCard[C]) Options(_ *Player[C]) ([]CardOption[C], error) {
 | 
			
		||||
	return c.CardOptions, nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Then implements Card.
 | 
			
		||||
func (c *PanelCard[C]) Then(p *Player[C], option CardOption[C]) error {
 | 
			
		||||
	if c.AfterOption == nil {
 | 
			
		||||
		return nil
 | 
			
		||||
	}
 | 
			
		||||
	return c.AfterOption(c, p, option)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Drawn implements Card.
 | 
			
		||||
func (c *PanelCard[C]) Drawn(_ *Player[C]) bool {
 | 
			
		||||
	return true
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// A BasicOption is a CardOption with fixed text, effects, and output.
 | 
			
		||||
// It's always enabled.
 | 
			
		||||
type BasicOption[C StatsCollection] struct {
 | 
			
		||||
@@ -151,3 +199,17 @@ func (o *optionFunc[C]) Enact(p *Player[C]) (Message, error) {
 | 
			
		||||
func (o *optionFunc[C]) Enabled(p *Player[C]) bool {
 | 
			
		||||
	return true
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// OnlyDiscardFree returns a []CardOption[C] providing a single option, which
 | 
			
		||||
// returns the action point. It does not shuffle the card back into the deck
 | 
			
		||||
// or draw a replacement (consider the AfterFunc for that if needed). This
 | 
			
		||||
// can be used for cards that are displayable but not actionable, but show up
 | 
			
		||||
// as cards rather than permanent or debug actions for some reason.
 | 
			
		||||
func OnlyDiscardFree[C StatsCollection](msg Message) []CardOption[C] {
 | 
			
		||||
	return []CardOption[C]{
 | 
			
		||||
		OptionFunc(msg, func(p *Player[C]) (Message, error) {
 | 
			
		||||
			p.ActionsRemaining++
 | 
			
		||||
			return MsgStr("Okay."), nil
 | 
			
		||||
		}),
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										142
									
								
								cardsim/deck.go
									
									
									
									
									
								
							
							
						
						
									
										142
									
								
								cardsim/deck.go
									
									
									
									
									
								
							@@ -279,3 +279,145 @@ func (d *Deck[C]) Strip(shouldRemove func(idx int, c Card[C]) bool) int {
 | 
			
		||||
	d.cards = Strip(d.cards, shouldRemove)
 | 
			
		||||
	return origLen - d.Len()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// DeckDebugger is a Card[C], intended for use only as a debug action, that
 | 
			
		||||
// lists the top 10 cards of the deck (without checking if they are drawable)
 | 
			
		||||
// and allows various sorts of deck manipulation for free. It can't be drawn.
 | 
			
		||||
type DeckDebugger[C StatsCollection] struct{}
 | 
			
		||||
 | 
			
		||||
// Title implements Card[C].
 | 
			
		||||
func (DeckDebugger[C]) Title(p *Player[C]) Message {
 | 
			
		||||
	return MsgStr("Debug Mode Deck Controls")
 | 
			
		||||
}
 | 
			
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 | 
			
		||||
// Urgent implements Card[C] as used in permanent actions. It's always valid
 | 
			
		||||
// to use the deck debugger. Debug actions do not check urgency flags, but this
 | 
			
		||||
// marks itself as urgent-compatible just in case.
 | 
			
		||||
func (DeckDebugger[C]) Urgent(p *Player[C]) bool {
 | 
			
		||||
	return true
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Drawn implements Card[C]. It can't be drawn.
 | 
			
		||||
func (DeckDebugger[C]) Drawn(p *Player[C]) bool {
 | 
			
		||||
	return false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// EventText implements Card[C]. It lists the top ten cards of the deck and
 | 
			
		||||
// a few deck-related and hand-related stats.
 | 
			
		||||
func (DeckDebugger[C]) EventText(p *Player[C]) (Message, error) {
 | 
			
		||||
	var msgs []Message
 | 
			
		||||
 | 
			
		||||
	msgs = append(msgs, Msgf("The Deck contains %d cards.", p.Deck.Len()))
 | 
			
		||||
	if p.Deck.Len() > 0 {
 | 
			
		||||
		portion := p.Deck.cards
 | 
			
		||||
		msgs = append(msgs, nil)
 | 
			
		||||
		topness := "All"
 | 
			
		||||
		if p.Deck.Len() > 10 {
 | 
			
		||||
			portion = p.Deck.cards[:10]
 | 
			
		||||
			topness = "Top 10"
 | 
			
		||||
		}
 | 
			
		||||
		msgs = append(msgs, Msgf("%s cards in the Deck:", topness))
 | 
			
		||||
		for i, c := range portion {
 | 
			
		||||
			urgency := " "
 | 
			
		||||
			if c.Urgent(p) {
 | 
			
		||||
				urgency = "!"
 | 
			
		||||
			}
 | 
			
		||||
			msgs = append(msgs, Msgf(" %s %2d) %v", urgency, i+1, c.Title(p)))
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	msgs = append(msgs, nil)
 | 
			
		||||
	msgs = append(msgs, Msgf("At the start of each turn, the Player draws to %d cards. The player has %d cards in hand.", p.HandLimit, len(p.Hand)))
 | 
			
		||||
	return MultiMessage(msgs), nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Options implements Card[C]. It offers many possible actions.
 | 
			
		||||
func (DeckDebugger[C]) Options(p *Player[C]) ([]CardOption[C], error) {
 | 
			
		||||
	ret := []CardOption[C]{
 | 
			
		||||
		&BasicOption[C]{
 | 
			
		||||
			Text: MsgStr("Draw a card."),
 | 
			
		||||
			Effect: func(p *Player[C]) error {
 | 
			
		||||
				return p.Draw()
 | 
			
		||||
			},
 | 
			
		||||
			Output: MsgStr("Done."),
 | 
			
		||||
		},
 | 
			
		||||
		&BasicOption[C]{
 | 
			
		||||
			Text: MsgStr("Shuffle the deck."),
 | 
			
		||||
			Effect: func(p *Player[C]) error {
 | 
			
		||||
				return p.Deck.Shuffle()
 | 
			
		||||
			},
 | 
			
		||||
			Output: MsgStr("Done."),
 | 
			
		||||
		},
 | 
			
		||||
		&BasicOption[C]{
 | 
			
		||||
			Text: MsgStr("Shuffle top half."),
 | 
			
		||||
			Effect: func(p *Player[C]) error {
 | 
			
		||||
				return p.Deck.ShuffleTop(0.5)
 | 
			
		||||
			},
 | 
			
		||||
			Output: MsgStr("Done."),
 | 
			
		||||
		},
 | 
			
		||||
		&BasicOption[C]{
 | 
			
		||||
			Text: MsgStr("Shuffle bottom half."),
 | 
			
		||||
			Effect: func(p *Player[C]) error {
 | 
			
		||||
				return p.Deck.ShuffleBottom(0.5)
 | 
			
		||||
			},
 | 
			
		||||
			Output: MsgStr("Done."),
 | 
			
		||||
		},
 | 
			
		||||
	}
 | 
			
		||||
	for _, n := range []int{1, 3, 5, 10} {
 | 
			
		||||
		if p.Deck.Len() <= n {
 | 
			
		||||
			break
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// We don't want the functions we're creating to all share the same "n"
 | 
			
		||||
		// field -- we want to create distinct functions that move distinct
 | 
			
		||||
		// numbers of cards. For more information on what's going on here, see
 | 
			
		||||
		// https://eli.thegreenplace.net/2019/go-internals-capturing-loop-variables-in-closures/
 | 
			
		||||
		//
 | 
			
		||||
		// For the curious, the Go developers don't like the gotcha that
 | 
			
		||||
		// this "shadow variable with itself" workaround patches over either.
 | 
			
		||||
		// Here's the guy who implemented apologizing for it and discussing
 | 
			
		||||
		// changing it: https://github.com/golang/go/discussions/56010
 | 
			
		||||
		//
 | 
			
		||||
		// "Loop variables being per-loop instead of per-iteration is the only
 | 
			
		||||
		//  design decision I know of in Go that makes programs incorrect more
 | 
			
		||||
		//  often than it makes them correct." -- Russ Cox (rsc)
 | 
			
		||||
		n := n
 | 
			
		||||
		invN := p.Deck.Len() - n
 | 
			
		||||
		ret = append(ret,
 | 
			
		||||
			&BasicOption[C]{
 | 
			
		||||
				Text: Msgf("Move the top %d card(s) to the bottom of the deck, in order.", n),
 | 
			
		||||
				Effect: func(p *Player[C]) error {
 | 
			
		||||
					p.Deck.cards = append(p.Deck.cards, p.Deck.cards[:n]...)
 | 
			
		||||
					p.Deck.cards = p.Deck.cards[n:]
 | 
			
		||||
					return nil
 | 
			
		||||
				},
 | 
			
		||||
				Output: MsgStr("Done."),
 | 
			
		||||
			},
 | 
			
		||||
			&BasicOption[C]{
 | 
			
		||||
				Text: Msgf("Move the bottom %d card(s) to the top of the deck, in order.", n),
 | 
			
		||||
				Effect: func(p *Player[C]) error {
 | 
			
		||||
					p.Deck.cards = append(p.Deck.cards, p.Deck.cards[:invN]...)
 | 
			
		||||
					p.Deck.cards = p.Deck.cards[invN:]
 | 
			
		||||
					return nil
 | 
			
		||||
				},
 | 
			
		||||
				Output: MsgStr("Done."),
 | 
			
		||||
			},
 | 
			
		||||
		)
 | 
			
		||||
 | 
			
		||||
		if n > 1 {
 | 
			
		||||
			ret = append(ret, &BasicOption[C]{
 | 
			
		||||
				Text: Msgf("Shuffle the top %d card(s) of the deck.", n),
 | 
			
		||||
				Effect: func(p *Player[C]) error {
 | 
			
		||||
					return p.Deck.ShufflePart(0, n)
 | 
			
		||||
				},
 | 
			
		||||
				Output: MsgStr("Done."),
 | 
			
		||||
			})
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return ret, nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Then implements Card[C]. It refunds the action point.
 | 
			
		||||
func (DeckDebugger[C]) Then(p *Player[C], o CardOption[C]) error {
 | 
			
		||||
	p.ActionsRemaining++
 | 
			
		||||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -12,6 +12,12 @@ type Message interface {
 | 
			
		||||
	fmt.Stringer
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Titled desccribes any type that returns a Message as a title, given a Player
 | 
			
		||||
// (which it may ignore).
 | 
			
		||||
type Titled[C StatsCollection] interface {
 | 
			
		||||
	Title(*Player[C]) Message
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
type stringMessage string
 | 
			
		||||
 | 
			
		||||
func (s stringMessage) String() string {
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,7 @@ var (
 | 
			
		||||
	ErrInvalidChoice      = errors.New("invalid choice specified")
 | 
			
		||||
	ErrNotUrgent          = errors.New("action not urgent when urgent card is available")
 | 
			
		||||
	ErrNoActions          = errors.New("no actions remaining")
 | 
			
		||||
	ErrNotDebugging       = errors.New("this is a debug-only feature and you're not in debug mode")
 | 
			
		||||
 | 
			
		||||
	WarningStalemate = errors.New("no actions can be taken")
 | 
			
		||||
)
 | 
			
		||||
@@ -104,6 +105,10 @@ type Player[C StatsCollection] struct {
 | 
			
		||||
	// card is in the hand.
 | 
			
		||||
	PermanentActions []Card[C]
 | 
			
		||||
 | 
			
		||||
	// DebugActions are PermanentActions only available when the player is in
 | 
			
		||||
	// debug mode. InitPlayer adds some standard debugging actions by default.
 | 
			
		||||
	DebugActions []Card[C]
 | 
			
		||||
 | 
			
		||||
	// InfoPanels lists informational views available to the player. The Prompt
 | 
			
		||||
	// is the InfoPanel shown before the main action menu.
 | 
			
		||||
	InfoPanels []InfoPanel[C]
 | 
			
		||||
@@ -170,6 +175,10 @@ func InitPlayer[C StatsCollection](stats C) *Player[C] {
 | 
			
		||||
		HandLimit:      1,
 | 
			
		||||
		ActionsPerTurn: 1,
 | 
			
		||||
		Rules:          NewRuleCollection[C](),
 | 
			
		||||
		DebugActions: []Card[C]{
 | 
			
		||||
			&DeckDebugger[C]{},
 | 
			
		||||
			&PanelCard[C]{Panel: RuleDumper[C]{}},
 | 
			
		||||
		},
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -308,6 +317,38 @@ func (p *Player[C]) HasUrgentCards() bool {
 | 
			
		||||
	return false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// EnactableType is an enumeration representing a category of enactable thing.
 | 
			
		||||
// Debug actions, permanent actions, and cards behave equivalently in many ways,
 | 
			
		||||
// so EnactableType allows parts of the program to work with any of these and
 | 
			
		||||
// represent which one they apply to.
 | 
			
		||||
type EnactableType int
 | 
			
		||||
 | 
			
		||||
const (
 | 
			
		||||
	// InvalidEnactable is an uninitialized EnactableType value with no meaning.
 | 
			
		||||
	// Using it is generally an error. If you initialize EnactableType fields
 | 
			
		||||
	// with this value when your program has not yet calculated what type of
 | 
			
		||||
	// enactable will be used, CardSimEngine will be able to detect bugs where
 | 
			
		||||
	// such a calcualation, inadvertently, does not come to any conclusion.
 | 
			
		||||
	// Unlike NothingEnactable, there are no circumstances where this has a
 | 
			
		||||
	// specific valid meaning.
 | 
			
		||||
	InvalidEnactable = EnactableType(iota)
 | 
			
		||||
 | 
			
		||||
	// NothingEnactable specifically represents not enacting anything. In some
 | 
			
		||||
	// contexts, it's an error to use it; in others, it is a sentinel value
 | 
			
		||||
	// for "do not enact anything". Unlike InvalidEnactable, this has a specific
 | 
			
		||||
	// valid meaning, it's just that the meaning is specifically "nothing".
 | 
			
		||||
	NothingEnactable
 | 
			
		||||
 | 
			
		||||
	// CardEnactable refers to a card in the hand.
 | 
			
		||||
	CardEnactable
 | 
			
		||||
 | 
			
		||||
	// PermanentActionEnactable refers to an item in the permanent actions list.
 | 
			
		||||
	PermanentActionEnactable
 | 
			
		||||
 | 
			
		||||
	// DebugActionEnactable refers to an item in the debug actions list.
 | 
			
		||||
	DebugActionEnactable
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
// EnactCardUnchecked executes a card choice, removes it from the hand, and
 | 
			
		||||
// decrements the ActionsRemaining. It does not check for conflicting Urgent
 | 
			
		||||
// cards or already being out of actions. If no such card or card choice
 | 
			
		||||
@@ -381,10 +422,31 @@ func (p *Player[C]) EnactCard(cardIdx, choiceIdx int) (Message, error) {
 | 
			
		||||
// result of enacting the permanent action. If enacting the card causes a
 | 
			
		||||
// serious error, the State becomes GameCrashed.
 | 
			
		||||
func (p *Player[C]) EnactPermanentActionUnchecked(actionIdx, choiceIdx int) (Message, error) {
 | 
			
		||||
	if actionIdx < 0 || actionIdx >= len(p.PermanentActions) {
 | 
			
		||||
		return nil, fmt.Errorf("%w: no action #%d when %d permanent actions exist", ErrInvalidCard, actionIdx, len(p.PermanentActions))
 | 
			
		||||
	return p.enactActionUnchecked(p.PermanentActions, actionIdx, choiceIdx)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// EnactDebugActionUnchecked executes a debug action and decrements the
 | 
			
		||||
// ActionsRemaining, even though most debug actions will want to refund that
 | 
			
		||||
// action point. (Consistency with other actions is important.) It does not
 | 
			
		||||
// check for Urgent cards or for already being out of actions. If no such action
 | 
			
		||||
// or card option exists, or the option is not enabled, this returns nil and
 | 
			
		||||
// ErrInvalidCard or ErrInvalidChoice without changing anything. If the player
 | 
			
		||||
// is not in debug mode (DebugLevel >= 1), this returns ErrNotDebugging.
 | 
			
		||||
// Otherwise, this returns the result of enacting the debug action. If enacting
 | 
			
		||||
// the action causes a serious error, the State becomes GameCrashed.
 | 
			
		||||
func (p *Player[C]) EnactDebugActionUnchecked(actionIdx, choiceIdx int) (Message, error) {
 | 
			
		||||
	if p.DebugLevel < 1 {
 | 
			
		||||
		return nil, ErrNotDebugging
 | 
			
		||||
	}
 | 
			
		||||
	card := p.PermanentActions[actionIdx]
 | 
			
		||||
	return p.enactActionUnchecked(p.DebugActions, actionIdx, choiceIdx)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// enactActionUnchecked implements EnactPermanentActionUnchecked and EnactDebugActionUnchecked.
 | 
			
		||||
func (p *Player[C]) enactActionUnchecked(actionSource []Card[C], actionIdx, choiceIdx int) (Message, error) {
 | 
			
		||||
	if actionIdx < 0 || actionIdx >= len(actionSource) {
 | 
			
		||||
		return nil, fmt.Errorf("%w: no action #%d when %d actions exist", ErrInvalidCard, actionIdx, len(actionSource))
 | 
			
		||||
	}
 | 
			
		||||
	card := actionSource[actionIdx]
 | 
			
		||||
	var errs ErrorCollector
 | 
			
		||||
	options, err := card.Options(p)
 | 
			
		||||
	if IsSeriousError(err) {
 | 
			
		||||
@@ -393,12 +455,12 @@ func (p *Player[C]) EnactPermanentActionUnchecked(actionIdx, choiceIdx int) (Mes
 | 
			
		||||
	}
 | 
			
		||||
	errs.Add(err)
 | 
			
		||||
	if choiceIdx < 0 || choiceIdx > len(options) {
 | 
			
		||||
		errs.Add(fmt.Errorf("%w: no option #%d on permanent action #%d with %d options", ErrInvalidChoice, choiceIdx, actionIdx, len(options)))
 | 
			
		||||
		errs.Add(fmt.Errorf("%w: no option #%d on action #%d with %d options", ErrInvalidChoice, choiceIdx, actionIdx, len(options)))
 | 
			
		||||
		return nil, errs.Emit()
 | 
			
		||||
	}
 | 
			
		||||
	chosen := options[choiceIdx]
 | 
			
		||||
	if !chosen.Enabled(p) {
 | 
			
		||||
		errs.Add(fmt.Errorf("%w: option #%d on permanent action #%d is not enabled", ErrInvalidChoice, choiceIdx, actionIdx))
 | 
			
		||||
		errs.Add(fmt.Errorf("%w: option #%d on action #%d is not enabled", ErrInvalidChoice, choiceIdx, actionIdx))
 | 
			
		||||
		return nil, errs.Emit()
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,6 +4,8 @@ import (
 | 
			
		||||
	"errors"
 | 
			
		||||
	"fmt"
 | 
			
		||||
	"sort"
 | 
			
		||||
 | 
			
		||||
	"github.com/kr/pretty"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
// A Rule implements an operation run on every game turn.
 | 
			
		||||
@@ -402,3 +404,14 @@ func (r *RuleCollection[C]) applyDelayedUpdates() {
 | 
			
		||||
		r.RemoveID(id)
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// RuleDumper is an InfoPanel[C] that dumps all rules in P.
 | 
			
		||||
type RuleDumper[C StatsCollection] struct{}
 | 
			
		||||
 | 
			
		||||
func (RuleDumper[C]) Title(p *Player[C]) Message {
 | 
			
		||||
	return MsgStr("Rule Dumper")
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (RuleDumper[C]) Info(p *Player[C]) ([]Message, error) {
 | 
			
		||||
	return []Message{Msgf("%# v", pretty.Formatter(p.Rules))}, nil
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -145,3 +145,21 @@ func Strip[T any](slice []T, removeWhen func(idx int, t T) bool) []T {
 | 
			
		||||
	}
 | 
			
		||||
	return slice[:to]
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// EnsureCapacity checks if `cap(slice)` is at least req. If so, it returns
 | 
			
		||||
// slice unchanged. Otherwise, it copies `slice` to a new slice that is at least
 | 
			
		||||
// capacity `req` (but may be larger) and returns the copy.
 | 
			
		||||
//
 | 
			
		||||
// It is reasonably efficient to use EnsureCapacity consecutively without
 | 
			
		||||
// regard for the final overall capacity that a specific slice will need to be.
 | 
			
		||||
func EnsureCapacity[T any](slice []T, req int) []T {
 | 
			
		||||
	if cap(slice) >= req {
 | 
			
		||||
		return slice
 | 
			
		||||
	}
 | 
			
		||||
	if req < 2*cap(slice) {
 | 
			
		||||
		req = 2 * cap(slice)
 | 
			
		||||
	}
 | 
			
		||||
	ret := make([]T, len(slice), req)
 | 
			
		||||
	copy(ret, slice)
 | 
			
		||||
	return ret
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										249
									
								
								cardsim/stats.go
									
									
									
									
									
								
							
							
						
						
									
										249
									
								
								cardsim/stats.go
									
									
									
									
									
								
							@@ -4,7 +4,11 @@ import (
 | 
			
		||||
	"fmt"
 | 
			
		||||
	"reflect"
 | 
			
		||||
	"sort"
 | 
			
		||||
	"strconv"
 | 
			
		||||
	"strings"
 | 
			
		||||
	"unicode"
 | 
			
		||||
 | 
			
		||||
	"golang.org/x/exp/constraints"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
// A StatsCollection contains stats.
 | 
			
		||||
@@ -114,9 +118,30 @@ func (s statFunc[T]) Visible() bool {
 | 
			
		||||
	return s.visible
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ExtractStats pulls all exported Stat fields (not functions) out of a struct.
 | 
			
		||||
// If x cannot be resolved to a struct, it panics. It unwraps interfaces and
 | 
			
		||||
// follows pointers to try to find a struct.
 | 
			
		||||
// ExtractStats pulls all exported stats out of a struct. It puts methods before
 | 
			
		||||
// fields. If the calculated name of a method conflicts with the calculated
 | 
			
		||||
// name of a stat from a field, the method wins.
 | 
			
		||||
//
 | 
			
		||||
// A field is a stat if it is of some Stat type or is tagged with `cardsim:"stat"`,
 | 
			
		||||
// `cardsim:"hidden"` (invisible stat), `cardsim:"round2"` (or any integer, 2 is
 | 
			
		||||
// just an example), or `cardsim:"hiddenround3"`. `hiddenstat`, `statround`, and
 | 
			
		||||
// `hiddenstatround` are also accepted, but other orders of these directives
 | 
			
		||||
// are not. A "round" stat must be a float type and it will be rounded to
 | 
			
		||||
// this number of decimal places.
 | 
			
		||||
//
 | 
			
		||||
// A method is a Stat if it takes 0 arguments, returns exactly 1 value, and
 | 
			
		||||
// starts with Stat or HiddenStat.
 | 
			
		||||
//
 | 
			
		||||
// The name of these inferred stats is calculated by breaking the name into
 | 
			
		||||
// separate words before each capital letter, unless there are consecutive
 | 
			
		||||
// capital letters, which it interprets as an initialism (followed by the
 | 
			
		||||
// start of another word, if it's not at the end). To insert a space between
 | 
			
		||||
// consecutive capital letters, insert an underscore (`_`). This name inference
 | 
			
		||||
// trims "Stat" and "HiddenStat" off the front of method names.
 | 
			
		||||
//
 | 
			
		||||
// To override the name extracted from a field name, add `cardsim_name:"name"`
 | 
			
		||||
// to the tag, where the name part is the name you want to use. It will not be
 | 
			
		||||
// formatted further - use normal spaces, capitalization, etc.
 | 
			
		||||
func ExtractStats(x any) []Stat {
 | 
			
		||||
	v := reflect.ValueOf(x)
 | 
			
		||||
	for k := v.Kind(); k == reflect.Pointer || k == reflect.Interface; k = v.Kind() {
 | 
			
		||||
@@ -125,19 +150,125 @@ func ExtractStats(x any) []Stat {
 | 
			
		||||
	if v.Kind() != reflect.Struct {
 | 
			
		||||
		panic(fmt.Errorf("%T is not a struct", x))
 | 
			
		||||
	}
 | 
			
		||||
	typ := v.Type()
 | 
			
		||||
 | 
			
		||||
	var ret []Stat
 | 
			
		||||
	lim := v.NumField()
 | 
			
		||||
	for i := 0; i < lim; i++ {
 | 
			
		||||
		f := v.Field(i)
 | 
			
		||||
 | 
			
		||||
	known := make(map[string]bool)
 | 
			
		||||
	for _, vv := range []reflect.Value{v, v.Addr()} {
 | 
			
		||||
		xt := vv.Type()
 | 
			
		||||
		lim := xt.NumMethod()
 | 
			
		||||
		for i := 0; i < lim; i++ {
 | 
			
		||||
			m := xt.Method(i)
 | 
			
		||||
			if !m.IsExported() {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			tm := m.Type
 | 
			
		||||
			if tm.NumIn() != 1 {
 | 
			
		||||
				// 1 arg -- receiver
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			if tm.NumOut() != 1 {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			nameParts := explode(m.Name)
 | 
			
		||||
			if len(nameParts) < 2 {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			isHidden := false
 | 
			
		||||
			if nameParts[0] == "Hidden" {
 | 
			
		||||
				isHidden = true
 | 
			
		||||
				nameParts = nameParts[1:]
 | 
			
		||||
			}
 | 
			
		||||
			if nameParts[0] != "Stat" {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			n := strings.Join(nameParts[1:], " ")
 | 
			
		||||
			if n == "" {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			if known[n] {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			known[n] = true
 | 
			
		||||
			val := vv.Method(i).Call([]reflect.Value{})
 | 
			
		||||
			if len(val) != 1 {
 | 
			
		||||
				// This shouldn't happen - we already checked Out. Weird.
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			if !val[0].CanInterface() {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			ret = append(ret, &StatLiteral{
 | 
			
		||||
				Name:      n,
 | 
			
		||||
				Value:     fmt.Sprint(val[0].Interface()),
 | 
			
		||||
				IsVisible: !isHidden,
 | 
			
		||||
			})
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	fields := reflect.VisibleFields(typ)
 | 
			
		||||
	for _, sf := range fields {
 | 
			
		||||
		if !sf.IsExported() {
 | 
			
		||||
			continue
 | 
			
		||||
		}
 | 
			
		||||
		f := v.FieldByIndex(sf.Index)
 | 
			
		||||
		if !f.CanInterface() {
 | 
			
		||||
			continue
 | 
			
		||||
		}
 | 
			
		||||
		x := f.Interface()
 | 
			
		||||
		if s, ok := x.(Stat); ok {
 | 
			
		||||
		iface := f.Interface()
 | 
			
		||||
		if s, ok := iface.(Stat); ok {
 | 
			
		||||
			if known[s.StatName()] {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			known[s.StatName()] = true
 | 
			
		||||
			ret = append(ret, s)
 | 
			
		||||
			continue
 | 
			
		||||
		}
 | 
			
		||||
		if t := sf.Tag.Get("cardsim"); t != "" {
 | 
			
		||||
			isStat := false
 | 
			
		||||
			isHidden := false
 | 
			
		||||
			t = strings.ToLower(t)
 | 
			
		||||
			t = strings.TrimSpace(t)
 | 
			
		||||
			if strings.HasPrefix(t, "hidden") {
 | 
			
		||||
				isStat = true
 | 
			
		||||
				isHidden = true
 | 
			
		||||
				t = t[6:]
 | 
			
		||||
			}
 | 
			
		||||
			if strings.HasPrefix(t, "stat") {
 | 
			
		||||
				isStat = true
 | 
			
		||||
				t = t[4:]
 | 
			
		||||
			}
 | 
			
		||||
			var val string
 | 
			
		||||
			if strings.HasPrefix(t, "round") {
 | 
			
		||||
				isStat = true
 | 
			
		||||
				t = t[5:]
 | 
			
		||||
				n, _ := strconv.Atoi(t)
 | 
			
		||||
				fs := fmt.Sprintf("%%.%df", n)
 | 
			
		||||
				val = fmt.Sprintf(fs, iface)
 | 
			
		||||
			} else if isStat {
 | 
			
		||||
				val = fmt.Sprint(iface)
 | 
			
		||||
			} else {
 | 
			
		||||
				continue // not identifiably a stat
 | 
			
		||||
			}
 | 
			
		||||
			nm := strings.Join(explode(sf.Name), " ")
 | 
			
		||||
			if t := sf.Tag.Get("cardsim_name"); t != "" {
 | 
			
		||||
				nm = t
 | 
			
		||||
			}
 | 
			
		||||
			if known[nm] {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			known[nm] = true
 | 
			
		||||
			ret = append(ret, &StatLiteral{
 | 
			
		||||
				Name:      nm,
 | 
			
		||||
				Value:     val,
 | 
			
		||||
				IsVisible: !isHidden,
 | 
			
		||||
			})
 | 
			
		||||
			continue
 | 
			
		||||
		}
 | 
			
		||||
		// Else, not a stat.
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return ret
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -173,3 +304,105 @@ func (s statSorter) Less(i, j int) bool {
 | 
			
		||||
	// Names differ only by capitalization, if that.
 | 
			
		||||
	return lhs.StatName() < rhs.StatName()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// StatLiteral stores a ready-to-emit stat value.
 | 
			
		||||
type StatLiteral struct {
 | 
			
		||||
	Name      string
 | 
			
		||||
	Value     string
 | 
			
		||||
	IsVisible bool
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (s *StatLiteral) StatName() string {
 | 
			
		||||
	return s.Name
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (s *StatLiteral) String() string {
 | 
			
		||||
	return s.Value
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (s *StatLiteral) Visible() bool {
 | 
			
		||||
	return s.IsVisible
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func EmitStat(name string, v any) *StatLiteral {
 | 
			
		||||
	return &StatLiteral{
 | 
			
		||||
		Name:      name,
 | 
			
		||||
		Value:     fmt.Sprint(v),
 | 
			
		||||
		IsVisible: true,
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func EmitHiddenStat(name string, v any) *StatLiteral {
 | 
			
		||||
	return &StatLiteral{
 | 
			
		||||
		Name:      name,
 | 
			
		||||
		Value:     fmt.Sprint(v),
 | 
			
		||||
		IsVisible: false,
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func Statf(name string, f string, args ...any) *StatLiteral {
 | 
			
		||||
	return &StatLiteral{
 | 
			
		||||
		Name:      name,
 | 
			
		||||
		Value:     fmt.Sprintf(f, args...),
 | 
			
		||||
		IsVisible: true,
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func HiddentStatf(name string, f string, args ...any) *StatLiteral {
 | 
			
		||||
	return &StatLiteral{
 | 
			
		||||
		Name:      name,
 | 
			
		||||
		Value:     fmt.Sprintf(f, args...),
 | 
			
		||||
		IsVisible: false,
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func RoundStat[N constraints.Float](name string, val N, decimals int) *StatLiteral {
 | 
			
		||||
	f := fmt.Sprintf("%%.%df", decimals)
 | 
			
		||||
	return &StatLiteral{
 | 
			
		||||
		Name:      name,
 | 
			
		||||
		Value:     fmt.Sprintf(f, val),
 | 
			
		||||
		IsVisible: true,
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func RoundHiddenStat[N constraints.Float](name string, val N, decimals int) *StatLiteral {
 | 
			
		||||
	r := RoundStat(name, val, decimals)
 | 
			
		||||
	r.IsVisible = false
 | 
			
		||||
	return r
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// explode turns CamelCase into multiple strings. It recognizes initialisms. To
 | 
			
		||||
// split consecutive capital letters into separate words instead of recognizing
 | 
			
		||||
// them as an initialism, insert underscores.
 | 
			
		||||
func explode(s string) []string {
 | 
			
		||||
	var parts []string
 | 
			
		||||
	started := 0
 | 
			
		||||
	initialism := false
 | 
			
		||||
	for i, r := range s {
 | 
			
		||||
		if unicode.IsUpper(r) {
 | 
			
		||||
			if initialism || (started == i) {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			if started == i-1 {
 | 
			
		||||
				initialism = true
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			parts = append(parts, s[started:i])
 | 
			
		||||
			started = i
 | 
			
		||||
			continue
 | 
			
		||||
		}
 | 
			
		||||
		if r == '_' {
 | 
			
		||||
			parts = append(parts, s[started:i])
 | 
			
		||||
			initialism = false
 | 
			
		||||
			started = i + 1
 | 
			
		||||
			continue
 | 
			
		||||
		}
 | 
			
		||||
		if initialism {
 | 
			
		||||
			parts = append(parts, s[started:i-1])
 | 
			
		||||
			initialism = false
 | 
			
		||||
			started = i - 1
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	parts = append(parts, s[started:])
 | 
			
		||||
	return parts
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -17,7 +17,7 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
 | 
			
		||||
	for {
 | 
			
		||||
		for p.CanAct() {
 | 
			
		||||
			isCard, cardIdx, choiceIdx, err := pickNextAction(p)
 | 
			
		||||
			actionType, cardIdx, choiceIdx, err := pickNextAction(p)
 | 
			
		||||
			p.ReportError(err)
 | 
			
		||||
			if IsSeriousError(err) {
 | 
			
		||||
				if p.DebugLevel < 1 {
 | 
			
		||||
@@ -26,10 +26,18 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
				continue
 | 
			
		||||
			}
 | 
			
		||||
			var msg Message
 | 
			
		||||
			if isCard {
 | 
			
		||||
			switch actionType {
 | 
			
		||||
			case CardEnactable:
 | 
			
		||||
				msg, err = p.EnactCard(cardIdx, choiceIdx)
 | 
			
		||||
			} else {
 | 
			
		||||
			case DebugActionEnactable:
 | 
			
		||||
				msg, err = p.EnactDebugActionUnchecked(cardIdx, choiceIdx)
 | 
			
		||||
			case PermanentActionEnactable:
 | 
			
		||||
				msg, err = p.EnactPermanentAction(cardIdx, choiceIdx)
 | 
			
		||||
			case NothingEnactable:
 | 
			
		||||
				continue
 | 
			
		||||
			default:
 | 
			
		||||
				msg = nil
 | 
			
		||||
				err = fmt.Errorf("invalid enaction type in action loop: %d", actionType)
 | 
			
		||||
			}
 | 
			
		||||
			p.ReportError(err)
 | 
			
		||||
			if IsSeriousError(err) {
 | 
			
		||||
@@ -77,7 +85,7 @@ func wait() {
 | 
			
		||||
	fmt.Scanln()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func displayMainMenu[C StatsCollection](p *Player[C]) (actionsOffset, handOffset, max int) {
 | 
			
		||||
func displayMainMenu[C StatsCollection](p *Player[C]) (debugOffset, actionsOffset, handOffset, max int) {
 | 
			
		||||
	cls()
 | 
			
		||||
	needsDivider := displayMessageSection(p)
 | 
			
		||||
	if needsDivider {
 | 
			
		||||
@@ -85,10 +93,14 @@ func displayMainMenu[C StatsCollection](p *Player[C]) (actionsOffset, handOffset
 | 
			
		||||
	}
 | 
			
		||||
	displayOnePanel(p, p.Prompt)
 | 
			
		||||
	divider()
 | 
			
		||||
	actionsOffset = displayStatsMenu(p)
 | 
			
		||||
	if actionsOffset > 0 {
 | 
			
		||||
	debugOffset = displayStatsMenu(p)
 | 
			
		||||
	if debugOffset > 0 {
 | 
			
		||||
		divider()
 | 
			
		||||
	}
 | 
			
		||||
	actionsOffset = displayDebugActionsMenu(p, debugOffset)
 | 
			
		||||
	if actionsOffset > debugOffset {
 | 
			
		||||
		fmt.Println()
 | 
			
		||||
	}
 | 
			
		||||
	handOffset = displayPermanentActionsMenu(p, actionsOffset)
 | 
			
		||||
	if handOffset > actionsOffset {
 | 
			
		||||
		fmt.Println()
 | 
			
		||||
@@ -97,9 +109,9 @@ func displayMainMenu[C StatsCollection](p *Player[C]) (actionsOffset, handOffset
 | 
			
		||||
	return // uses named return values
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int, choiceIdx int, err error) {
 | 
			
		||||
func pickNextAction[C StatsCollection](p *Player[C]) (actionType EnactableType, cardIdx int, choiceIdx int, err error) {
 | 
			
		||||
	for {
 | 
			
		||||
		actionsOffset, handOffset, max := displayMainMenu(p)
 | 
			
		||||
		debugOffset, actionsOffset, handOffset, max := displayMainMenu(p)
 | 
			
		||||
 | 
			
		||||
		divider()
 | 
			
		||||
		fmt.Printf("%d actions remaining.\n", p.ActionsRemaining)
 | 
			
		||||
@@ -117,9 +129,8 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
 | 
			
		||||
		case "s", "stat", "stats", "i", "info", "p", "panel", "panels", "infopanel", "infopanels":
 | 
			
		||||
			statsMode(p)
 | 
			
		||||
		case "a", "act", "actions":
 | 
			
		||||
			var committed bool
 | 
			
		||||
			isCard, cardIdx, choiceIdx, committed, err = actionsMode(p, true)
 | 
			
		||||
			if committed {
 | 
			
		||||
			actionType, cardIdx, choiceIdx, err = actionsMode(p, true)
 | 
			
		||||
			if actionType != NothingEnactable {
 | 
			
		||||
				return
 | 
			
		||||
			}
 | 
			
		||||
		case "q", "quit", "exit":
 | 
			
		||||
@@ -132,21 +143,27 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
 | 
			
		||||
			} else if i > max {
 | 
			
		||||
				fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
 | 
			
		||||
				wait()
 | 
			
		||||
			} else if i <= actionsOffset {
 | 
			
		||||
			} else if i <= debugOffset {
 | 
			
		||||
				cls()
 | 
			
		||||
				displayOnePanel(p, p.InfoPanels[i-1])
 | 
			
		||||
				wait()
 | 
			
		||||
			} else if i <= actionsOffset {
 | 
			
		||||
				i = i - debugOffset - 1
 | 
			
		||||
				option, promptErr := promptCard(p, p.DebugActions[i])
 | 
			
		||||
				if option >= 0 || IsSeriousError(promptErr) {
 | 
			
		||||
					return DebugActionEnactable, i, option, promptErr
 | 
			
		||||
				}
 | 
			
		||||
			} else if i <= handOffset {
 | 
			
		||||
				i = i - actionsOffset - 1
 | 
			
		||||
				option, promptErr := promptCard(p, p.PermanentActions[i])
 | 
			
		||||
				if option >= 0 || IsSeriousError(promptErr) {
 | 
			
		||||
					return false, i, option, promptErr
 | 
			
		||||
					return PermanentActionEnactable, i, option, promptErr
 | 
			
		||||
				}
 | 
			
		||||
			} else {
 | 
			
		||||
				i = i - handOffset - 1
 | 
			
		||||
				option, promptErr := promptCard(p, p.Hand[i])
 | 
			
		||||
				if option >= 0 || IsSeriousError(promptErr) {
 | 
			
		||||
					return true, i, option, nil
 | 
			
		||||
					return CardEnactable, i, option, nil
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
@@ -206,14 +223,11 @@ func displayMessageSection[C StatsCollection](p *Player[C]) bool {
 | 
			
		||||
	if len(p.TemporaryMessages) == 0 {
 | 
			
		||||
		return false
 | 
			
		||||
	}
 | 
			
		||||
	hasPrevious := false
 | 
			
		||||
	for _, m := range p.TemporaryMessages {
 | 
			
		||||
		if m != nil {
 | 
			
		||||
			if hasPrevious {
 | 
			
		||||
				lightDivider()
 | 
			
		||||
			}
 | 
			
		||||
			display(m)
 | 
			
		||||
			hasPrevious = true
 | 
			
		||||
		} else {
 | 
			
		||||
			fmt.Println()
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return true
 | 
			
		||||
@@ -225,9 +239,7 @@ func displayStatsMenu[C StatsCollection](p *Player[C]) int {
 | 
			
		||||
	}
 | 
			
		||||
	fmt.Println("Info Panels")
 | 
			
		||||
	fmt.Println("-----------")
 | 
			
		||||
	for i, s := range p.InfoPanels {
 | 
			
		||||
		fmt.Printf("[%2d]: %s\n", i+1, s.Title(p).String())
 | 
			
		||||
	}
 | 
			
		||||
	displayNumberedTitles(p, p.InfoPanels, 0)
 | 
			
		||||
	return len(p.InfoPanels)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -237,22 +249,34 @@ func displayPermanentActionsMenu[C StatsCollection](p *Player[C], offset int) in
 | 
			
		||||
	}
 | 
			
		||||
	fmt.Println("Always Available")
 | 
			
		||||
	fmt.Println("----------------")
 | 
			
		||||
	for i, s := range p.PermanentActions {
 | 
			
		||||
		fmt.Printf("[%2d]: %s\n", i+offset+1, s.Title(p))
 | 
			
		||||
	}
 | 
			
		||||
	displayNumberedTitles(p, p.PermanentActions, offset)
 | 
			
		||||
	return offset + len(p.PermanentActions)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func displayDebugActionsMenu[C StatsCollection](p *Player[C], offset int) int {
 | 
			
		||||
	if p.DebugLevel < 1 || len(p.DebugActions) == 0 {
 | 
			
		||||
		return offset
 | 
			
		||||
	}
 | 
			
		||||
	fmt.Println("Debug Mode")
 | 
			
		||||
	fmt.Println("----------")
 | 
			
		||||
	displayNumberedTitles(p, p.DebugActions, offset)
 | 
			
		||||
	return offset + len(p.DebugActions)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func displayHandMenu[C StatsCollection](p *Player[C], offset int) int {
 | 
			
		||||
	if len(p.Hand) == 0 {
 | 
			
		||||
		return offset
 | 
			
		||||
	}
 | 
			
		||||
	fmt.Println("Hand")
 | 
			
		||||
	fmt.Println("----")
 | 
			
		||||
	for i, s := range p.Hand {
 | 
			
		||||
	displayNumberedTitles(p, p.Hand, offset)
 | 
			
		||||
	return offset + len(p.Hand)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func displayNumberedTitles[C StatsCollection, T Titled[C]](p *Player[C], cards []T, offset int) {
 | 
			
		||||
	for i, s := range cards {
 | 
			
		||||
		fmt.Printf("[%2d]: %s\n", i+offset+1, s.Title(p))
 | 
			
		||||
	}
 | 
			
		||||
	return offset + len(p.Hand)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// promptCard asks the player to take an action on a card. Returns the option
 | 
			
		||||
@@ -388,12 +412,16 @@ func statsMode[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, cardIdx, choiceIdx int, committed bool, err error) {
 | 
			
		||||
func actionsMode[C StatsCollection](p *Player[C], canAct bool) (actionType EnactableType, cardIdx, choiceIdx int, err error) {
 | 
			
		||||
	var errs ErrorCollector
 | 
			
		||||
	for {
 | 
			
		||||
		cls()
 | 
			
		||||
		pOff := displayPermanentActionsMenu(p, 0)
 | 
			
		||||
		if pOff > 0 {
 | 
			
		||||
		dOff := displayDebugActionsMenu(p, 0)
 | 
			
		||||
		if dOff > 0 {
 | 
			
		||||
			fmt.Println()
 | 
			
		||||
		}
 | 
			
		||||
		pOff := displayPermanentActionsMenu(p, dOff)
 | 
			
		||||
		if pOff > dOff {
 | 
			
		||||
			fmt.Println()
 | 
			
		||||
		}
 | 
			
		||||
		max := displayHandMenu(p, pOff)
 | 
			
		||||
@@ -403,7 +431,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
 | 
			
		||||
			fmt.Println("That's a problem. The game is stuck.")
 | 
			
		||||
			confirmQuit()
 | 
			
		||||
			errs.Add(WarningStalemate)
 | 
			
		||||
			return false, -1, -1, true, errs.Emit()
 | 
			
		||||
			return NothingEnactable, -1, -1, errs.Emit()
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		fmt.Println()
 | 
			
		||||
@@ -415,7 +443,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
 | 
			
		||||
		input := getResponse()
 | 
			
		||||
		switch input {
 | 
			
		||||
		case "b", "back":
 | 
			
		||||
			return false, -1, -1, false, errs.Emit()
 | 
			
		||||
			return NothingEnactable, -1, -1, errs.Emit()
 | 
			
		||||
		case "q", "quit":
 | 
			
		||||
			confirmQuit()
 | 
			
		||||
		default:
 | 
			
		||||
@@ -426,19 +454,35 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
 | 
			
		||||
			} else if v < 1 || v > max {
 | 
			
		||||
				fmt.Println("That's not a card or action.")
 | 
			
		||||
				wait()
 | 
			
		||||
			} else if v <= pOff {
 | 
			
		||||
			} else if v <= dOff {
 | 
			
		||||
				v--
 | 
			
		||||
				if canAct {
 | 
			
		||||
					optIdx, err := promptCard(p, p.DebugActions[v])
 | 
			
		||||
					errs.Add(err)
 | 
			
		||||
					if optIdx >= 0 || IsSeriousError(err) {
 | 
			
		||||
						return DebugActionEnactable, v, optIdx, errs.Emit()
 | 
			
		||||
					}
 | 
			
		||||
				} else {
 | 
			
		||||
					_, _, err := displayCard(p, p.DebugActions[v], false)
 | 
			
		||||
					errs.Add(err)
 | 
			
		||||
					if IsSeriousError(err) {
 | 
			
		||||
						return DebugActionEnactable, -1, -1, errs.Emit()
 | 
			
		||||
					}
 | 
			
		||||
					wait()
 | 
			
		||||
				}
 | 
			
		||||
			} else if v <= pOff {
 | 
			
		||||
				v = v - dOff - 1
 | 
			
		||||
				if canAct {
 | 
			
		||||
					optIdx, err := promptCard(p, p.PermanentActions[v])
 | 
			
		||||
					errs.Add(err)
 | 
			
		||||
					if optIdx >= 0 || IsSeriousError(err) {
 | 
			
		||||
						return false, v, optIdx, true, errs.Emit()
 | 
			
		||||
						return PermanentActionEnactable, v, optIdx, errs.Emit()
 | 
			
		||||
					}
 | 
			
		||||
				} else {
 | 
			
		||||
					_, _, err := displayCard(p, p.PermanentActions[v], false)
 | 
			
		||||
					errs.Add(err)
 | 
			
		||||
					if IsSeriousError(err) {
 | 
			
		||||
						return false, -1, -1, true, errs.Emit()
 | 
			
		||||
						return PermanentActionEnactable, -1, -1, errs.Emit()
 | 
			
		||||
					}
 | 
			
		||||
					wait()
 | 
			
		||||
				}
 | 
			
		||||
@@ -448,13 +492,13 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
 | 
			
		||||
					optIdx, err := promptCard(p, p.Hand[v])
 | 
			
		||||
					errs.Add(err)
 | 
			
		||||
					if optIdx >= 0 || IsSeriousError(err) {
 | 
			
		||||
						return true, v, optIdx, false, errs.Emit()
 | 
			
		||||
						return CardEnactable, v, optIdx, errs.Emit()
 | 
			
		||||
					}
 | 
			
		||||
				} else {
 | 
			
		||||
					_, _, err := displayCard(p, p.Hand[v], false)
 | 
			
		||||
					errs.Add(err)
 | 
			
		||||
					if IsSeriousError(err) {
 | 
			
		||||
						return false, -1, -1, false, errs.Emit()
 | 
			
		||||
						return CardEnactable, -1, -1, errs.Emit()
 | 
			
		||||
					}
 | 
			
		||||
					wait()
 | 
			
		||||
				}
 | 
			
		||||
@@ -467,7 +511,7 @@ func actionsMode[C StatsCollection](p *Player[C], canAct bool) (isCard bool, car
 | 
			
		||||
func review[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
	var errs ErrorCollector
 | 
			
		||||
	for {
 | 
			
		||||
		actionsOffset, handOffset, max := displayMainMenu(p)
 | 
			
		||||
		debugOffset, actionsOffset, handOffset, max := displayMainMenu(p)
 | 
			
		||||
		divider()
 | 
			
		||||
		fmt.Println("No actions remaining.")
 | 
			
		||||
		fmt.Printf("(C)ontinue, review just (M)essages, (I)nfo Panels, (A)ctions, or an item (1-%d), or (Q)uit? > ", max)
 | 
			
		||||
@@ -488,7 +532,7 @@ func review[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
				return errs.Emit()
 | 
			
		||||
			}
 | 
			
		||||
		case "a", "act", "actions":
 | 
			
		||||
			_, _, _, _, err := actionsMode(p, false)
 | 
			
		||||
			_, _, _, err := actionsMode(p, false)
 | 
			
		||||
			errs.Add(err)
 | 
			
		||||
			if IsSeriousError(err) {
 | 
			
		||||
				return errs.Emit()
 | 
			
		||||
@@ -501,14 +545,18 @@ func review[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
			i, err := strconv.Atoi(input)
 | 
			
		||||
			if err != nil {
 | 
			
		||||
				fmt.Println("Sorry, I don't understand.")
 | 
			
		||||
				wait()
 | 
			
		||||
			} else if i <= 0 || i > max {
 | 
			
		||||
				fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
 | 
			
		||||
				wait()
 | 
			
		||||
			} else if i <= actionsOffset {
 | 
			
		||||
			} else if i <= debugOffset {
 | 
			
		||||
				cls()
 | 
			
		||||
				displayOnePanel(p, p.InfoPanels[i-1])
 | 
			
		||||
				wait()
 | 
			
		||||
			} else if i <= actionsOffset {
 | 
			
		||||
				i = i - debugOffset - 1
 | 
			
		||||
				_, _, err := displayCard(p, p.DebugActions[i], false)
 | 
			
		||||
				errs.Add(err)
 | 
			
		||||
				if IsSeriousError(err) {
 | 
			
		||||
					return errs.Emit()
 | 
			
		||||
				}
 | 
			
		||||
			} else if i <= handOffset {
 | 
			
		||||
				i = i - actionsOffset - 1
 | 
			
		||||
				_, _, err := displayCard(p, p.PermanentActions[i], false)
 | 
			
		||||
@@ -516,7 +564,6 @@ func review[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
				if IsSeriousError(err) {
 | 
			
		||||
					return errs.Emit()
 | 
			
		||||
				}
 | 
			
		||||
				wait()
 | 
			
		||||
			} else {
 | 
			
		||||
				i = i - handOffset - 1
 | 
			
		||||
				_, _, err := displayCard(p, p.Hand[i], false)
 | 
			
		||||
@@ -524,8 +571,8 @@ func review[C StatsCollection](p *Player[C]) error {
 | 
			
		||||
				if IsSeriousError(err) {
 | 
			
		||||
					return errs.Emit()
 | 
			
		||||
				}
 | 
			
		||||
				wait()
 | 
			
		||||
			}
 | 
			
		||||
			wait()
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								go.mod
									
									
									
									
									
								
							
							
						
						
									
										1
									
								
								go.mod
									
									
									
									
									
								
							@@ -7,4 +7,5 @@ require github.com/kr/pretty v0.3.1
 | 
			
		||||
require (
 | 
			
		||||
	github.com/kr/text v0.2.0 // indirect
 | 
			
		||||
	github.com/rogpeppe/go-internal v1.9.0 // indirect
 | 
			
		||||
	golang.org/x/exp v0.0.0-20230321023759-10a507213a29
 | 
			
		||||
)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								go.sum
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								go.sum
									
									
									
									
									
								
							@@ -6,3 +6,5 @@ github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
 | 
			
		||||
github.com/pkg/diff v0.0.0-20210226163009-20ebb0f2a09e/go.mod h1:pJLUxLENpZxwdsKMEsNbx1VGcRFpLqf3715MtcvvzbA=
 | 
			
		||||
github.com/rogpeppe/go-internal v1.9.0 h1:73kH8U+JUqXU8lRuOHeVHaa/SZPifC7BkcraZVejAe8=
 | 
			
		||||
github.com/rogpeppe/go-internal v1.9.0/go.mod h1:WtVeX8xhTBvf0smdhujwtBcq4Qrzq/fJaraNFVN+nFs=
 | 
			
		||||
golang.org/x/exp v0.0.0-20230321023759-10a507213a29 h1:ooxPy7fPvB4kwsA2h+iBNHkAbp/4JxTSwCmvdjEYmug=
 | 
			
		||||
golang.org/x/exp v0.0.0-20230321023759-10a507213a29/go.mod h1:CxIveKay+FTh1D0yPZemJVgC/95VzuuOLq5Qi4xnoYc=
 | 
			
		||||
 
 | 
			
		||||
@@ -85,7 +85,7 @@ func (i inverseDivision) OptionText(p *player) (cardsim.Message, error) {
 | 
			
		||||
 | 
			
		||||
func (i inverseDivision) Enact(p *player) (cardsim.Message, error) {
 | 
			
		||||
	if p.Stats.Number.Value == 0 {
 | 
			
		||||
		return nil, errors.New("you can't divide by zero!")
 | 
			
		||||
		return nil, errors.New("you can't divide by zero")
 | 
			
		||||
	}
 | 
			
		||||
	p.Stats.Number.Value = int(i) / p.Stats.Number.Value
 | 
			
		||||
	return cardsim.MsgStr("Inverse divided."), nil
 | 
			
		||||
@@ -119,8 +119,8 @@ func initDeck(d *cardsim.Deck[*SmokeTestCollection]) {
 | 
			
		||||
func installPermanentActions(pa *[]card) {
 | 
			
		||||
	*pa = []card{
 | 
			
		||||
		&cardsim.BasicCard[*SmokeTestCollection]{
 | 
			
		||||
			CardTitle: cardsim.MsgStr("Reset to 0"),
 | 
			
		||||
			CardText:  cardsim.MsgStr("Resets Number to 0."),
 | 
			
		||||
			CardTitle: cardsim.MsgStr("Reset Number"),
 | 
			
		||||
			CardText:  cardsim.MsgStr("Resets Number to a fixed value."),
 | 
			
		||||
			CardOptions: []cardOption{
 | 
			
		||||
				&cardsim.BasicOption[*SmokeTestCollection]{
 | 
			
		||||
					Text: cardsim.MsgStr("Reset to 0."),
 | 
			
		||||
@@ -130,12 +130,6 @@ func installPermanentActions(pa *[]card) {
 | 
			
		||||
					},
 | 
			
		||||
					Output: cardsim.MsgStr("Done."),
 | 
			
		||||
				},
 | 
			
		||||
			},
 | 
			
		||||
		},
 | 
			
		||||
		&cardsim.BasicCard[*SmokeTestCollection]{
 | 
			
		||||
			CardTitle: cardsim.MsgStr("Reset to 1000000"),
 | 
			
		||||
			CardText:  cardsim.MsgStr("Resets Number to one million."),
 | 
			
		||||
			CardOptions: []cardOption{
 | 
			
		||||
				&cardsim.BasicOption[*SmokeTestCollection]{
 | 
			
		||||
					Text: cardsim.MsgStr("Reset to 1,000,000"),
 | 
			
		||||
					Effect: func(p *player) error {
 | 
			
		||||
@@ -146,18 +140,5 @@ func installPermanentActions(pa *[]card) {
 | 
			
		||||
				},
 | 
			
		||||
			},
 | 
			
		||||
		},
 | 
			
		||||
		&cardsim.BasicCard[*SmokeTestCollection]{
 | 
			
		||||
			CardTitle: cardsim.MsgStr("Draw a card"),
 | 
			
		||||
			CardText:  cardsim.MsgStr("Draw an extra card."),
 | 
			
		||||
			CardOptions: []cardOption{
 | 
			
		||||
				&cardsim.BasicOption[*SmokeTestCollection]{
 | 
			
		||||
					Text: cardsim.MsgStr("Draw an extra card."),
 | 
			
		||||
					Effect: func(p *player) error {
 | 
			
		||||
						return p.Draw()
 | 
			
		||||
					},
 | 
			
		||||
					Output: cardsim.MsgStr("Drawn. Probably."),
 | 
			
		||||
				},
 | 
			
		||||
			},
 | 
			
		||||
		},
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,11 @@ type SmokeTestCollection struct {
 | 
			
		||||
	Turns  cardsim.Invisible[int]
 | 
			
		||||
 | 
			
		||||
	Flavor cardsim.Stored[string]
 | 
			
		||||
 | 
			
		||||
	Things       int     `cardsim:"stat" cardsim_name:"A Renamed Thing"`
 | 
			
		||||
	MoreThings   int     `cardsim:"hidden"`
 | 
			
		||||
	FloatyThings float64 `cardsim:"round1"`
 | 
			
		||||
	Label        string  `cardsim:"stat"`
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (c *SmokeTestCollection) Average() float64 {
 | 
			
		||||
@@ -23,3 +28,7 @@ func (c *SmokeTestCollection) Stats() []cardsim.Stat {
 | 
			
		||||
	cardsim.SortStats(stats)
 | 
			
		||||
	return stats
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (c *SmokeTestCollection) StatTotalThings() float64 {
 | 
			
		||||
	return float64(c.Things+c.MoreThings) + c.FloatyThings
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,8 +5,6 @@ import (
 | 
			
		||||
	"fmt"
 | 
			
		||||
 | 
			
		||||
	"git.chromaticdragon.app/kistaro/CardSimEngine/cardsim"
 | 
			
		||||
 | 
			
		||||
	"github.com/kr/pretty"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
func main() {
 | 
			
		||||
@@ -28,6 +26,10 @@ func main() {
 | 
			
		||||
				Name:  "Flavor",
 | 
			
		||||
				Value: "Lemon",
 | 
			
		||||
			},
 | 
			
		||||
			Things:       5,
 | 
			
		||||
			MoreThings:   9,
 | 
			
		||||
			FloatyThings: 123.456,
 | 
			
		||||
			Label:        "whee",
 | 
			
		||||
		},
 | 
			
		||||
	)
 | 
			
		||||
	p.Name = "Dave"
 | 
			
		||||
@@ -41,7 +43,6 @@ func main() {
 | 
			
		||||
			Name:  cardsim.MsgStr("Stats"),
 | 
			
		||||
			Intro: cardsim.MsgStr("Hi! These are the smoke test stats."),
 | 
			
		||||
		},
 | 
			
		||||
		ruledumper{},
 | 
			
		||||
	}
 | 
			
		||||
	p.Prompt = prompt{}
 | 
			
		||||
	p.DebugLevel = 5
 | 
			
		||||
@@ -65,15 +66,6 @@ func (prompt) Info(p *cardsim.Player[*SmokeTestCollection]) ([]cardsim.Message,
 | 
			
		||||
	return []cardsim.Message{
 | 
			
		||||
		cardsim.MsgStr("Here, have some stuff."),
 | 
			
		||||
		cardsim.Msgf("It's turn %d according to the player and turn %d according to me.", p.TurnNumber, p.Stats.Turns.Value),
 | 
			
		||||
		cardsim.Msgf("The current Number is %d. It tastes like %s.", p.Stats.Number.Value, p.Stats.Flavor.Value),
 | 
			
		||||
	}, nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
type ruledumper struct{}
 | 
			
		||||
 | 
			
		||||
func (ruledumper) Title(p *player) cardsim.Message {
 | 
			
		||||
	return cardsim.MsgStr("Rule Dumper")
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (ruledumper) Info(p *player) ([]cardsim.Message, error) {
 | 
			
		||||
	return []cardsim.Message{cardsim.Msgf("%# v", pretty.Formatter(p.Rules))}, nil
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user