Remove duplicate initDeck.
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@ -28,10 +28,6 @@ func InitPlayer() *Player {
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return p
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}
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func initDeck(*cardsim.Deck[*KoboldMine]) {
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// TODO: move to cards.go, add cards
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}
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func initRules(*cardsim.RuleCollection[*KoboldMine]) {
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// TODO: move to rules.go, add rules
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}
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