EnactionDesc for enaction event
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		| @@ -271,6 +271,7 @@ type TablePolicy struct { | ||||
| 	EnactedDesc    cardsim.Message | ||||
| 	NothingChanged cardsim.Message | ||||
| 	EffectsTable   map[FieldLabel]float64 | ||||
| 	EnactionDesc   cardsim.Message | ||||
| 	CanDo          func(*TablePolicy, *Player) bool | ||||
|  | ||||
| 	CurrentlyEnacted  bool | ||||
| @@ -320,7 +321,7 @@ func (t *TablePolicy) Enact(p *Player) (cardsim.Message, error) { | ||||
| 	for label, amount := range t.EffectsTable { | ||||
| 		errs.Add(p.Stats.Add(label, amount)) | ||||
| 	} | ||||
| 	return t.EnactedDesc, errs.Emit() | ||||
| 	return t.EnactionDesc, errs.Emit() | ||||
| } | ||||
|  | ||||
| // Unenact implements Policy. | ||||
|   | ||||
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