First draft of math code. No frontend, no tests, haven't even tried to compile it yet
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auctionsim/auction.go
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70
auctionsim/auction.go
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package auctionsim
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import (
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"math"
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"slices"
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)
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/**
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* RunAuction simulates a single-bid second-price auction with no reserve price
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* between all bidders emitted by the provided generator, returning the winning
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* bidder and how much they paid (the maximum bid of the second-highest bidder).
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*
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* To simulate an auction between the first several bidders emitted by some
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* generator, use CappedBidderGenerator (in generators.go).
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*/
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func RunAuction(g BidderGenerator) (float64, Bidder) {
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highBidder := Bidder{}
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maxBid := math.Inf(-1)
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prevBid := math.Inf(-1)
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for b, ok := g.Generate(); ok; b, ok = g.Generate() {
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if c := b.BidCeiling(); c > maxBid {
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prevBid = maxBid
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maxBid = c
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highBidder = b
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}
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}
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return prevBid, highBidder
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}
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/**
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* RunAuctionVerbosely simulates a single-bid second-price auction with no
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* reserve price between all bidders emitted by the provided generator,
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* returning all bidders sorted by the order they dropped out and how much the
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* winning bidder paid.
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*
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* Use CappedBidderGenerator to limit the size of the auction and therefore
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* the number of bidders on the list.
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*/
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func RunAuctionVerbosely(g BidderGenerator) float64, []Bidder {
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var bidders []Bidder
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for b, ok := g.Generate(); ok; b, ok = g.Generate() {
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bidders = append(bidders, b)
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}
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slices.SortFunc(bidders, func(a, b Bidder) int {
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// If both bid ceilings are infinite in the same direction, we get NaN here...
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d := a.BidCeiling() - b.BidCeiling()
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if d < 0 {
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return -1
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}
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if d > 0 {
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return 1
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}
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// ...which is fine, since NaN will fail both comparisons and return 0 here, so these
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// (incomparable) infinities get reported as equal, which is good enough.
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return 0
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})
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if len(bidders) <= 1 {
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// With one or zero bidders, there's no auction. The bidder (if any) gets it for the
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// reserve price, but there is no reserve price, so the auctioneer pays the sole bidder
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// an infinite amount of money to go away. Economics!
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return math.Inf(-1), bidders
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}
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// Final price is the second highest bidder's limit.
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return bidders[len(bidders)-2].BidCeiling(), bidders
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}
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90
auctionsim/bidder.go
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90
auctionsim/bidder.go
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package auctionsim
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/**
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* A Bidder represents one competitor in an auction for some resource. It is
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* not threadsafe. It is a pure value type.
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*/
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type Bidder struct {
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/**
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* Value stores the real value of the item being auctioned, to this bidder.
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* If the bidder won the auction at this price, they would make exactly
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* zero effective profit. It is the "rational bid" in a perfectly efficient
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* marketplace.
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*
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* A bidder that wants some nonzero profit has a lower value on the item by
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* the amount of profit they want -- that "minimum payoff" represents an
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* unspecified cost for the time and effort of doing the project at all.
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* Other costs for getting value out of the object also decrease its value.
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*
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* For example, a city to which hosting an F1 race is worth five billion
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* dollars, but would spend three and a half billion dollars setting up for
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* it, one billion dollars running it, and lose one billion dollars of tax
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* revenue due to business disruption during setup and during the event,
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* correctly values the race for negative five hundred million dollars. As
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* demonstrated by this example, a value can be negative.
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*
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*/
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Value float64
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/**
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* Irrationality is the amount the bidder is wrong by on their belief about
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* how much the item being auctioned is worth to them. It can be positive
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* or negative. If it is positive, the bidder will overbid and potentially
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* lose money by winning for more than the benefit they get from the item.
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* If it is negative, the bidder will stop bidding too soon and potentially
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* fail to win an auction that, had they continued bidding, would have given
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* them the item at a profitable price.
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*/
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Irrationality float64
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/**
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* Cash stores the bidder's maximum available cash to bid with (including
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* any debt, liquid assets, etc. that they are willing to commit to the
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* auction). It is a hard cap on their maximum bid.
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*
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* To simulate an auction without cash limits, set this to positive infinity
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* for every bidder.
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*
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* A bidder's available cash can be negative. For example, a company that
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* cannot offer a bid to perform a job below a certain price has negative
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* effective cash on hand repersenting the maximum price they may "pay"
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* to win the auction -- the inverse of the minimum amount of money they
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* are allowed to accept as compensation for the obligation being auctioned.
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*/
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Cash float64
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}
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/**
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* ValueBelief returns how much the bidder *thinks* the item is worth to them.
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* The actual value to them is b.Value.
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func (b Bidder) ValueBelief() float64 {
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return b.Value + b.Irrationality;
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}
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/**
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* BidCeiling returns the highest bid this bidder would make for the item. This
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* bid might be negative. A negative winning bid is possible and ordinary; this
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* represents an auction between vendors competing to offer a service at the
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* lowest price, for example.
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*/
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func (b Bidder) BidCeiling() float64 {
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if b.ValueBelief() > b.Cash {
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return b.Cash
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}
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return b.ValueBelief()
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}
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/**
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* CashCapped returns whether this bidder *would* make a strictly higher bid
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* than their calculated ceiling if they had the money to do so, but they don't.
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*/
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func (b Bidder) CashCapped() bool {
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return b.ValueBelief() > b.Cash;
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}
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/**
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* IsZero returns whether the given Bidder is indistinguishable from one that was zero-initialized.
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*/
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func (b Bidder) IsZero() bool {
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return b.Value == 0 && b.Irrationality == 0 && b.Cash == 0
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}
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133
auctionsim/generators.go
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133
auctionsim/generators.go
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package auctionsim
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import (
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"math"
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)
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/**
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* A Distribution is any stream of float64s.
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*/
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type Distribution interface {
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/**
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* Draw returns the next float64 from the distribution and true, or
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* zero and false if the distribution is exhausted or otherwise unusable.
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*/
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Draw() float64, bool
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}
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/**
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* A BidderGenerator is any stream of bidders.
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*/
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type BidderGenerator interface {
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/**
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* Generate returns the next Bidder and true, or a zero Bidder and false if
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* the generator is exhausted or otherwise unusable.
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*/
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Generate() Bidder, bool
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}
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/**
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* BiddersFromDistributions is a BidderGenerator that draws the bidders' values,
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* irrationality levels, and cash on hand from the provided distributions.
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*/
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type BiddersFromDistributions struct {
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Values Distribution
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Irrationalities Distribution
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Bankrolls Distribution
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}
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/**
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* Generate implements BidderGenerator.
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*/
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func (b *BiddersFromDistributions) Generate() (Bidder, bool) {
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value, ok := b.Values.Draw()
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if !ok {
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return Bidder{}, false
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}
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irrationality, ok := b.Irrationalities.Draw()
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if !ok {
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return Bidder{}, false
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}
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cash, ok := v.Bankrolls.Draw()
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if !ok {
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return Bidder{}, false
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}
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return Bidder {
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Value: value,
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Irrationality: irrationality,
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Cash: cash,
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}, true
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}
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/**
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* NormalDistribution is a Distribution representing the normal distribution
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* with some specified standard deviation and mean. Multiple instances of
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* this type can share a math.Rand as long as they are not queried concurrently
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* (since math.Rand is not threadsafe).
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*/
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type NormalDistribution struct {
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Rand *math.Rand
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StdDev float64
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Mean float64
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}
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/**
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* Draw implements Distribution.
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*/
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func (n *NormalDistribution) Draw() (float64, bool) {
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return n.Rand.NormFloat64() * n.StdDev + n.Mean, true
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}
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/**
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* ConstDistribution is a Distribution that always returns the same value.
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*/
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type ConstDistribution float64
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/**
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* Draw implements Distribution.
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*/
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func (c ConstDistribution) Draw() (float64, bool) {
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return (float64)c, true
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}
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/**
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* CappedDistribution returns some fixed number of values from a Distribution,
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* then stops returning values.
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*/
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type CappedDistribution struct {
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D Distribution
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Lim int64
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}
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/**
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* Draw implements Distribution.
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*/
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func (c *CappedDistribution) Draw() (float64, bool) {
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if c.Lim <= 0 {
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return 0, false
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}
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c.Lim--
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return c.D.Draw()
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}
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/**
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* CappedBidderGenerator returns some fixed number of bidders from a
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* BidderGenerator, then stops returning values.
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*/
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type CappedBidderGenerator struct {
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G BidderGenerator
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Lim int64
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}
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/**
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* Generate implements BidderGenerator.
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*/
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func (c *CappedBidderGenerator) Generate() (float64, bool) {
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if c.Lim <= 0 {
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return Bidder{}, false
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}
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c.Lim--
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return c.G.Generate()
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}
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