bitplane-thingie/bitplane-thingie.p8

127 lines
2.8 KiB
Lua

pico-8 cartridge // http://www.pico-8.com
version 41
__lua__
-- bitplane-thingie
-- by kistaro
-- mastodon: @kistaro@dragon.style
-- matrix: @kistaro:chromaticdragon.net
--
-- dev tool for experimenting
-- with bitplanes and palettes
function _init()
cls()
-- reset bitplanes
poke(0x5f5e, 0xff)
-- enable mouse
poke(0x5f2d, 0x1)
-- reset mouse position
last_segment = nil
segment = nil
was_click = false
cx, cy = 0, 0
-- reset color
plane_mask = 0xff
end
function _update60()
restore_under_cursor()
if stat(34) & 0x1 == 0 then
-- mouse up
was_click = false
segment = nil
return
end
-- ignore drag off ui
if was_click and segment == nil then
return
end
-- mouse down
local mouse_x = stat(32)
local mouse_y = stat(33)
if mouse_y >= 112 then
if segment then
mouse_y = 111
elseif not was_click then
handle_ui_click(x, y)
end
end
if mouse_y < 112 then
local r = 1
if segment then
local dx = mouse_x - segment[1]
local dy = mouse_y - segment[2]
r = sqrt(dx*dx+dy*dy)
end
segment = {mouse_x, mouse_y, r}
end
was_click = true
end
function _draw()
draw_ui()
draw_segment()
draw_cursor()
end
-->8
-- draw_segment
function draw_segment()
if (not segment) return
color(0xff)
poke(0x5f5e, plane_mask)
circfill(unpack(segment))
end
-->8
-- ui (and click)
function draw_ui()
poke(0x5f5e, 0xff)
end
function handle_ui_click(x, y)
end
-->8
-- draw_cursor
function draw_cursor()
cx, cy = stat(32), stat(33)
-- save blob under cursor to
-- corner of sprite sheet
-- to restore on next frame
poke(0x5f54, 0x60)
poke(0x5f55, 0x00)
palt(0, false)
sspr(cx, cy, 8, 8, 120, 24)
palt(0, true)
poke(0x5f54, 0x00)
poke(0x5f55, 0x60)
spr(stat(34)+1, cx, cy)
end
function restore_under_cursor()
palt(0, false)
sspr(120, 24, 8, 8, cx, cy)
palt(0, true)
end
__gfx__
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