forked from pyrex/chameleonic
Add arrow hints and use them
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@ -26,10 +26,10 @@ function music_off()
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menuitem(3, "music: off", music_on)
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end
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function gsv(s)
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local ret=split(s,"\n")
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function gsv(s,sep1,sep2)
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local ret=split(s,sep1 or "\n")
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for i,v in ipairs(ret) do
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ret[i] = type(v) == "string" and split(v,"`") or {v} end
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ret[i] = type(v) == "string" and split(v,sep2 or "`") or {v} end
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return ret
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end
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@ -293,7 +293,7 @@ function level:init()
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end
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function level:reinit(n)
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self.hintlevel = 0
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self.hintlevel=255
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self.ix=n
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self.todo={}
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self.bigx,self.bigy=n%8,n\8
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@ -1754,8 +1754,10 @@ end
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-- [3] y coord
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-- [4] message line 1 (rot13)
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-- [5] message llne 2 (rot13)
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-- [6] arrow (semicolon separated list: each element is two comma-separated integers)
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-- row 5 can be omitted
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-- for a 1-line hint
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-- row 6 can be omitted if there is no arrow
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--
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-- multiple hints for the same
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-- room are revealed in order
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@ -1765,19 +1767,21 @@ add(real_modules,hints)
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function hints:init()
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local h = gsv[[0`42`57`🅾️ yVPX` ■
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0`42`73`❎, ❎ cHYY
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1`35`34`⁘ sVYY
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1`99`82`■ cHYY
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1`42`98`⁘`VTABER
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2`75`65`i <`⁘
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2`104`73` ■`cHYY
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2`27`42`⁘
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3`51`106`■ cHYY
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3`27`81`⁘ HAOYBPX ZR
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3`91`33`■ FGNAQ` URER]]
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0`42`73`❎, ❎ cHYY``69,67;55,67
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1`35`33`⁘` cHYY`62,35;41,35
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1`79`82`cHYY ■``100,94;100,88
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1`42`98`⁘`VTABER`66,99;52,99;52,75;28,75;28,120
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2`75`65` `⁘`86,67;76,67;76,71
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2`104`73` ■`cHYY`81,75;86,75
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2`27`42`⁘``36,16;36,44;31,44
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3`51`106`■``52,97;52,104
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3`-1`-1```28,78;28,45
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3`-1`-1```65,35;83,35
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3`-1`-1```97,35;105,35]]
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for rec in all(h) do
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rec[4]=rot13(rec[4])
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if(rec[5]) rec[5]=rot13(rec[5])
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if(rec[6]) rec[6]=gsv(rec[6],";",",")
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local lh = self[rec[1]]
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if lh then
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add(lh,rec)
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@ -1791,11 +1795,6 @@ function hints:init()
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poke(0x5f2d,1)
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end
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function shdprint(txt,x,y,c)
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print(txt,x-1,y+1,1)
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print(txt,x,y,c)
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end
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hintflicker={7,10,9,8,8,9,10,7}
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function hints:draw2()
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pal()
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@ -1807,12 +1806,34 @@ function hints:draw2()
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end
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for i,h in ipairs(self[level.ix]) do
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if (i > level.hintlevel) return
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local _,x,y,txt,txt2=unpack(h)
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shdprint(txt,x,y,c)
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if (txt2) shdprint(txt2,x,y+8,c)
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local function body()
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for i,h in ipairs(self[level.ix]) do
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if (i > level.hintlevel) return
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local _,x,y,txt,txt2,arrow=unpack(h)
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print(txt,x,y)
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if (txt2) print(txt2,x,y+8)
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if arrow then
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line()
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local x0,y0,x1,y1
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for i=1,#arrow do
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x0,y0,x1,y1=x1,y1,unpack(arrow[i])
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line(x1,y1)
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end
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local dir=atan2(x1-x0,y1-y0)
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local function _ahead(d,r)
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line(x1+r*sgn0(cos(dir+d)),y1+r*sgn0(sin(dir+d)))
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end
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_ahead(0.375,2) _ahead(0.625,2) _ahead(0,0)
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end
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end
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end
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color(7)
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camera(1,-1) pal(7,1) body()
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camera() pal(7,c) body()
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pal()
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end
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__gfx__
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