forked from pyrex/chameleonic
Remove unnecessary nils and falses
This commit is contained in:
parent
4987e71deb
commit
ba14cc18f2
123
chameleonic.p8
123
chameleonic.p8
@ -117,7 +117,7 @@ function _rast(
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if (x0<x1) sx=1
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if (y0<y1) sy=1
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local done=false,err
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local done,err
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if dx>dy then
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err=dx/2.0
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while x0!=x1 do
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@ -252,8 +252,7 @@ end
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normpal = {[1]=0,[8]=0,[14]=0}
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pitpal = {[8]=0,[13]=3,[4]=3,[7]=3}
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function level:draw()
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fillp(0b1111111110111111)
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rectfill(0,0,127,127,0x55)
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cls(5)
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fillp()
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pal(normpal)
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map(
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@ -289,7 +288,7 @@ function level:busy()
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for _,crate in pairs(self._crates) do
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if (#crate.todo>0) return true
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end
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return false
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return
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end
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function level:update()
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@ -352,7 +351,7 @@ function level:recollide()
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local mxy=_mix(mx,my)
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self._coll[mxy]=
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fget(self:_mget(mx,my),7) or
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self._crates[mxy]!=nil
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self._crates[mxy]
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end
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end
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end
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@ -390,8 +389,7 @@ function level:reanchor()
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end
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end
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local anch_old=self._anch
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if (anch_old==nil) anch_old={}
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local anch_old=self._anch or {}
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for _,old in pairs(anch_old) do
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old.dropped=true
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end
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@ -429,19 +427,18 @@ function level:anchor_points()
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keys=all(self._anch_keys)
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return function()
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local k=keys()
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if (k==nil) return nil
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return self._anch[k.key]
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if (k) return self._anch[k.key]
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end
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end
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function level:get_open_pit(mx,my)
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local pit=self._pits[_mix(mx,my)]
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if (pit and pit.contents==nil) return pit
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if (pit and not pit.contents) return pit
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end
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function level:spawn_exit()
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self._wins={}
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local spawned=false
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local spawned
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local spawn_at=function(x,y)
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if (self:_mget(x,y)!=1) return
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assert(not spawned,x..","..y)
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@ -470,7 +467,7 @@ function level:spawn_exit()
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end
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function level:mcoll(mx,my)
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return self._coll[_mix(mx,my)]!=false
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return self._coll[_mix(mx,my)]
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end
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function level:pcoll(px,py)
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@ -557,12 +554,12 @@ function level:can_move(
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if (is_player and self:win_at(mx1,my1)) return true
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if (is_player and self:get_open_pit(mx1,my1)) return wrongbleep:adequately_warned()
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if (self:mcoll(mx1,my1) or player.x==mx1 and player.y==my1) return false
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if (self:mcoll(mx1,my1) or player.x==mx1 and player.y==my1) return
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if player.rope then
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local w,h=1.2,0.2
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if (dmx==0) w,h=0.2,1.2
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if (player.rope:collide_mrect(mx0+ropecheck[dmx+2],my0+ropecheck[dmy+2],w,h,exclude_src,exclude_dst)) return false
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if (player.rope:collide_mrect(mx0+ropecheck[dmx+2],my0+ropecheck[dmy+2],w,h,exclude_src,exclude_dst)) return
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end
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return true
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@ -604,7 +601,7 @@ function player:reinit(x,y)
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self.px,self.py=0,0
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self.todo={}
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self.cooldown=4
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self.rope=nil
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self.rope=nil -- don't elide, needs to be cleared if present
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self.fall_frame=0
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@ -856,9 +853,9 @@ function rope:update()
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if (self.state.frame>=3) self.state={name="latched"}
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elseif self.state.name=="latched" then
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if (self.latch==nil) wrongbleep:bleep(5) self:destroy() return
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if (not self.latch) wrongbleep:bleep(5) self:destroy() return
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if self.latch and self.latch.rec then
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if self.latch.rec then
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self:drag_src(
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self.latch.rec.mx+0.5+self.latch.ax_offset,
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self.latch.rec.my+0.5+self.latch.ay_offset
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@ -920,7 +917,7 @@ end
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function rope:draw(artificial_px,artificial_py)
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local points,highlight=self:_tug(true)
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local n,perc_to_show,from_end = self.state.name,1.0,false
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local n,perc_to_show,from_end = self.state.name,1.0
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if (n=="done") return
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if (n=="cast") perc_to_show=self.state.frame/2
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if (n=="destroy") perc_to_show=(1.0-self.state.frame/4)^2
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@ -1058,8 +1055,7 @@ end
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function rope:relax()
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local n0=self.src
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while true do
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if (n0==nil) break
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while n0 do
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if n0.associated_with and n0.associated_with.dropped then
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for i in level:anchor_points() do
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if i.ax==n0.ax and i.ay==n0.ay then
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@ -1075,26 +1071,25 @@ function rope:relax()
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local n0=self.src
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while true do
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local n1=n0.next
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if (n1==nil) break
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if (not n1) break
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local n2=n1.next
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if n0.ax==n1.ax and n0.ay==n1.ay then
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n0.next=n2
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if (n2!=nil) n2.prev=n0
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if (n2) n2.prev=n0
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else
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n0=n0.next
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end
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end
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local n0=self.src
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while true do
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if (n0==nil) return
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while n0 do
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local n1=n0.next
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if (n1==nil) return
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if (not n1) return
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local n2=n1.next
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if (n2==nil) return
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if (not n2) return
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if n1.associated_with!=nil then
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if n1.associated_with then
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local x0,y0=n0.ax,n0.ay
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local x1,y1=n1.ax,n1.ay
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@ -1130,7 +1125,7 @@ function rope:_check_sane()
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local qxs,qys={},{}
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while true do
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local n1=n0.next
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if (n1==nil) break
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if (not n1) break
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_rast(qxs,qys,flr(n0.ax*2),flr(n0.ay*2),flr(n1.ax*2),flr(n1.ay*2))
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n0=n1
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@ -1152,21 +1147,21 @@ function rope:_check_sane()
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end
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local function _blocked(qx,qy)
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for i in all(_possible_tiles(qx,qy)) do
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if (not level:mcoll(i.mx,i.my)) return false
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if (not level:mcoll(i.mx,i.my)) return
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end
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return true
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end
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-- find cases where i move through an impassable zone
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for i=1,#qxs do
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if (_blocked(qxs[i],qys[i])) return false
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if (_blocked(qxs[i],qys[i])) return
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end
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-- find cases where i am cut off diagonally
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for i=3,#qxs do
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local qx1,qy1=qxs[i-1],qys[i-1]
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if qx1%2==0 and qy1%2==0 then
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local ok=false
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local ok
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for m0 in all(_possible_tiles(qxs[i-2],qys[i-2])) do
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for m2 in all(_possible_tiles(qxs[i],qys[i])) do
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local mx0,my0=m0.mx,m0.my
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@ -1183,7 +1178,7 @@ function rope:_check_sane()
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end
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end
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if (not ok) return false
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if (not ok) return
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end
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end
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return true
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@ -1195,8 +1190,8 @@ function would_stick(x0,y0,anchor,x2,y2)
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local dx=x2-x0
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local dy=y2-y0
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if (x1==x0 and y1==y0) return false
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if (x1==x2 and y1==y2) return false
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if (x1==x0 and y1==y0) return
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if (x1==x2 and y1==y2) return
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local adx,ady
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local x1_new,y1_new
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@ -1255,8 +1250,6 @@ function rope:be_pushed_by(anchor,ax_old,ay_old)
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ny05=anchor.ay
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nx05=nx0+(ny05-ny0)/(ny1-ny0) * (nx1-nx0)
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-- printh("found (y): "..tostring({nx05,ny05}))
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else
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assert(false,"wtf?")
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end
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local n05={ax=nx05,ay=ny05,associated_with=anchor,prev=n0,next=n1}
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@ -1280,7 +1273,7 @@ function rope:_drag(n1,ax1_new,ay1_new,ax_removing,ay_removing)
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(anchor.ax==ax_removing and anchor.ay==ay_removing)
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end
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if (ax_far0==ax_far1 and ay_far0==ay_far1) return nil
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if (ax_far0==ax_far1 and ay_far0==ay_far1) return
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if ax_far0==ax_far1 then
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local ax_far=ax_far0
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@ -1332,13 +1325,12 @@ function rope:_drag(n1,ax1_new,ay1_new,ax_removing,ay_removing)
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n1.ay=ay1_new
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local n0=n1.prev
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while true do
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if (n0==nil) break
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while n0 do
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local anch=_sweep_radar(
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n0.ax,n0.ay,n1.ax,n1.ay,
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n0.ax,n0.ay,ax1_old,ay1_old,ax1_new,ay1_new
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)
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if (anch==nil) break
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if (not anch) break
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local n05={ax=anch.ax,ay=anch.ay,associated_with=anch,prev=n0,next=n1}
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-- printh("creating pre: "..tostring(n0.associated_with).."->"..tostring(n05.associated_with).."->"..tostring(n1.associated_with))
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n0.next=n05
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@ -1347,13 +1339,12 @@ function rope:_drag(n1,ax1_new,ay1_new,ax_removing,ay_removing)
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end
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local n2=n1.next
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while true do
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if (n2==nil) break
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while n2 do
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local anch=_sweep_radar(
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n1.ax,n1.ay,n2.ax,n2.ay,
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n2.ax,n2.ay,ax1_old,ay1_old,ax1_new,ay1_new
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)
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if (anch==nil) break
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if (not anch) break
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local n15={ax=anch.ax,ay=anch.ay,associated_with=anch,prev=n1,next=n2}
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-- printh("creating post: "..tostring(n1.associated_with).."->"..tostring(n15.associated_with).."->"..tostring(n2.associated_with))
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n1.next=n15
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@ -1363,7 +1354,7 @@ function rope:_drag(n1,ax1_new,ay1_new,ax_removing,ay_removing)
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end
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function _stepfrom(x0,x1)
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local done=false
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local done
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if x0==x1 then
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return function()
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if (done) return
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@ -1378,12 +1369,12 @@ function _stepfrom(x0,x1)
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local i=flr(x0)
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local top=flr(x1)
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return function()
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if (done) return nil
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if (done) return
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i+=1
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if i>top then
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done = true
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if (x1!=flr(x1)) return mul*x1
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return nil
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return
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end
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return mul*i
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end
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@ -1409,25 +1400,25 @@ function rope:collide_mrect(mx0,my0,mw,mh,exclude_src,exclude_dst)
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while true do
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local n1=n0.next
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if (n1==nil) return false
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if (not n1) return
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local nd=n0
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for i=1,exclude_dst do
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nd=nd.next
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if (nd==nil) return false
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if (not nd) return
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end
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local x1,y1,x2,y2=n0.ax,n0.ay,n1.ax,n1.ay
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local function _line_line(x3,y3,x4,y4)
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local denom=((y4-y3)*(x2-x1)-(x4-x3)*(y2-y1))
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local denom=(y4-y3)*(x2-x1)-(x4-x3)*(y2-y1)
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local ua=
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((x4-x3)*(y1-y3)-(y4-y3)*(x1-x3))/denom
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if (ua<0 or ua>1) return false
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if (ua<0 or ua>1) return
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local ub=
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((x2-x1)*(y1-y3)-(y2-y1)*(x1-x3))/denom
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if (ub<0 or ub>1) return false
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if (ub<0 or ub>1) return
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return true
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end
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@ -1448,12 +1439,12 @@ function rope:tug_orientxy()
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local a1=self.dst
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local a0=self.dst.prev
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local dx=a0.ax-a1.ax
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local tdx=nil
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local tdx
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if (dx>3/8) tdx=1
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if (dx<-3/8) tdx=-1
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local dy=a0.ay-a1.ay
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local tdy=nil
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local tdy
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if abs(dy)>abs(dx)/2 then
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if (dy>3/8) tdy=1
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if (dy<-3/8) tdy=-1
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@ -1494,11 +1485,11 @@ function rope:_tug(hypothetically)
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end
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local latch=self.latch
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if latch!=nil and latch.el=="eyehook" then
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if latch and latch.el=="eyehook" then
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if (hypothetically) return ancs,0
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player.todo={{
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update=function(s)
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if s.rope==nil or s.rope:done() then
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if not s.rope or s.rope:done() then
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return true
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end
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end
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@ -1506,7 +1497,7 @@ function rope:_tug(hypothetically)
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self:destroy(true)
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return true
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end
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if latch!=nil and latch.el=="crate" then
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if latch and latch.el=="crate" then
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local dmx,dmy=
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sgn0(latch.dx),
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sgn0(latch.dy)
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@ -1522,7 +1513,7 @@ function rope:_tug(hypothetically)
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local mxa=(pull_anc.x+dmx)\8
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local mya=(pull_anc.y+dmy)\8
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local invalid_move=false
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local invalid_move
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if
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(dmx!=0 and sgn0(pull_dx)!=dmx) or
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(dmy!=0 and sgn0(pull_dy)!=dmy) or
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@ -1546,15 +1537,15 @@ function rope:_tug(hypothetically)
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end
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end
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if (hypothetically) return ancs,nil
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return false
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if (hypothetically) return ancs
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return
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end
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function rope:_calc_push(
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an,a0,a1,af
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)
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local ops={}
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if (an==nil) return ops
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if (not an) return ops
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if a0.x==a1.x then
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-- no far side applying pressure?
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@ -1616,12 +1607,12 @@ function rope:_calc_push(
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-- great!
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else
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local crate=level:get_crate(o.mx,o.my)
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if crate==nil then
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break
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else
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if crate then
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if not level:can_move(false,o.mx,o.my,o.dmx,o.dmy,0,0) then
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break
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end
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else
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break
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end
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add(ops2,o)
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end
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@ -1636,7 +1627,7 @@ function rope:_anchors_simplified()
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return atan2(p1.y-p0.y,p1.x-p0.x)
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end
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a=self.src
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while a!=nil do
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while a do
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local point={
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x=flr(a.ax*8+0.5),y=flr(a.ay*8+0.5),
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ax=a.ax,ay=a.ay
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@ -1646,13 +1637,13 @@ function rope:_anchors_simplified()
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if aw then
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if (aw.adx==1) point.x-=1
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if (aw.ady==1) point.y-=1
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elseif a.prev==nil and l then
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elseif not a.prev and l then
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if (l.ax_offset<0) point.x-=1
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if (l.ay_offset<0) point.y-=1
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end
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local p0,p1=points[#points-1],points[#points]
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if p0==nil then
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if not p0 then
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add(points,point)
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elseif _slope(p0,p1)==_slope(p1,point) then -- epsilon?
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points[#points]=point
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