137a390b65
Golf tostring()
2022-12-22 18:51:05 -08:00
58bf1d70bf
Golf keyboard
2022-12-22 18:49:03 -08:00
1be4846698
Golf _rast
2022-12-22 18:42:44 -08:00
ed25ef0f94
Golf sgn0
2022-12-22 18:35:24 -08:00
94e4aea20b
Golf _apply
2022-12-22 18:33:48 -08:00
2d565873b3
Golf linefill slightly more
2022-12-22 18:32:14 -08:00
f3a0b04cc4
Golf linefill
2022-12-22 18:30:05 -08:00
d782f6eb14
Fix another rope bug
2022-12-22 11:25:31 -08:00
791b49934f
Add another case I missed
2022-12-21 21:55:21 -08:00
197c68dd88
Actually, that special case causes unnecessary rope shortening
2022-12-21 21:40:16 -08:00
4072499c4c
This case shouldn't need to be special
2022-12-21 21:37:26 -08:00
e2334f55f7
Allow reeling in
2022-12-21 19:54:09 -08:00
6658f71ba2
Correct when the rope crashes into the other side of something
2022-12-21 19:12:21 -08:00
672f1b3951
Hint text for certain levels
2022-12-21 18:11:19 -08:00
a27cc2e6ef
Re-center rope
2022-12-21 17:50:06 -08:00
0606c0417f
New crate sprites
2022-12-20 23:22:27 -08:00
838214c5c5
Prototype tutorial ( #12 )
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Prototype tutorial starting at level 10 using existing mechanics.
Reviewed-on: pyrex/chameleonic#12
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-21 07:22:11 +00:00
6be3fd51b0
Player can only walk into pit if they want to
2022-12-20 21:57:22 -08:00
d2ee3d2078
Rewrite rope ( #11 )
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Rope rewrite, part one
We should only care about anchors on the old path
Add comment expressing uncertainty
Add further algo notes
One final note
Well, this is closer to right!!
Elide points as needed
Save current changes
First version I couldn't immediately break
Everything _seems_ to work
Clean up some residual messes
Tidy up more loose ends
Co-authored-by: Nyeogmi <economicsbat@gmail.com>
Reviewed-on: pyrex/chameleonic#11
2022-12-21 05:44:15 +00:00
27692ba208
Cache for collision checks
2022-12-19 21:36:11 -08:00
f67b617a78
Turn off debug info by default
2022-12-19 18:14:07 -08:00
d62cb15547
Use same rule to touch as to elide
2022-12-19 18:13:18 -08:00
74ac91fdeb
Misc additional rope physics changes
2022-12-19 18:01:02 -08:00
40859065df
Also wrongbleep for tonguing the air
2022-12-19 16:53:11 -08:00
5831cdf4e8
Remove old flash-prevention code
2022-12-19 16:39:30 -08:00
2cdbb3d3f5
Bleep on wrong actions
2022-12-19 16:38:21 -08:00
b897f748be
Revise controls 1
2022-12-19 16:25:38 -08:00
bcdce7fd2b
Get rid of angle constraints
2022-12-19 16:02:15 -08:00
3e0ea841b9
Create a sandbox level in slot 8. ( #10 )
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Reviewed-on: pyrex/chameleonic#10
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 08:35:48 +00:00
426a404feb
Fix level coordinate calculation. ( #9 )
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Also adds a placeholder level 8, which will eventually become my general physics experimentation box and I'll start making levels in 9 and later.
Reviewed-on: pyrex/chameleonic#9
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 08:29:54 +00:00
de9ad4fe34
level chooser and dotted lines for levels. ( #8 )
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Add "dotted lines" spacing out level placement in the map. Also crudely drawn ID numbers.
Write a crappy level selector for debug/dev purposes.
Reviewed-on: pyrex/chameleonic#8
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 07:57:36 +00:00
6e97d16222
label tabs ( #6 )
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Reviewed-on: pyrex/chameleonic#6
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-19 07:33:07 +00:00
47e1a80489
Recolor hooks
2022-12-18 18:59:45 -08:00
9f3438d281
How'd that typo get in there???
2022-12-18 18:49:02 -08:00
4bb8612f75
Lower-token way to prevent flicker
2022-12-18 18:42:13 -08:00
14e37ba9dd
Prevent highlight flicker for rope
2022-12-18 18:41:17 -08:00
8d37dbef80
Fix rope bugs I introduced
2022-12-18 18:31:06 -08:00
64ef489c2a
Fix more rope bugs
2022-12-18 18:14:15 -08:00
456796beca
Widen some angle tolerances, based on testing
2022-12-18 18:00:59 -08:00
35638b39cd
Reinstate Price is Right typography
2022-12-18 17:53:13 -08:00
1968c6a739
Turn off debugging info by default again
2022-12-18 17:51:35 -08:00
546e5f2e07
More rope bugs
2022-12-18 17:47:28 -08:00
d76699c56e
Fix another rope bug
2022-12-18 17:37:00 -08:00
37db329b08
Fix rope bug in pull code
2022-12-18 17:20:59 -08:00
d3583c27b4
Require pullers to be somewhat aligned with what they pull
2022-12-18 17:10:18 -08:00
e985c29e02
Fix yet another rope bug
2022-12-18 16:50:19 -08:00
5a0b8ab73d
More rope fixes
2022-12-18 16:46:46 -08:00
d2e1e9274c
Fix misc other rope bugs
2022-12-18 16:07:15 -08:00
97e580e7db
Sorta working
2022-12-18 15:18:07 -08:00
581e345e31
More rope refactors
2022-12-18 14:53:58 -08:00
16aba34869
Some music
2022-12-17 23:25:42 -08:00
cc5c5f5e4d
Well, let's try again
2022-12-17 22:26:33 -08:00
5dde3441e4
Replace Price is Right typography?
2022-12-17 22:21:02 -08:00
8b13b0e01a
New title screen
2022-12-17 21:36:25 -08:00
3256babffd
Don't vanish just on withdrawing tongue
2022-12-17 20:41:43 -08:00
5dc8e2c10d
Fix sample level
2022-12-17 20:39:58 -08:00
8814edbdd4
Title screen, keyboard
2022-12-17 20:38:49 -08:00
06e09bfc2e
Tongue anim and state machine
2022-12-17 20:10:01 -08:00
0821ae2bd7
Replace multiple pal calls with a single pal-table call, or some pokes. ( #5 )
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Reviewed-on: pyrex/chameleonic#5
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 02:24:42 +00:00
a0da322c3d
Implement levels:anchor_in as a generator. ( #4 )
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This gets rid of the (substantial!) overhead of preparing a list and then iterating over it, in exchange for a bit of bookkeeping to simulate the prior behavior of the for loop, which is much cheaper.
Reviewed-on: pyrex/chameleonic#4
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 01:46:30 +00:00
db157b7952
Assorted micro-optimizations. ( #3 )
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Some of these are pure token optimizations, some spend tokens for performance. Function calls are particularly expensive in Pico-8, so using the table form of `pal` whenever changing multiple colors seems worth it.
Also fixes a bug in palette swapping.
Reviewed-on: pyrex/chameleonic#3
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 01:11:42 +00:00
823b3edc30
Reorient head based on tongue angle
2022-12-17 16:57:47 -08:00
047f180632
Use trans flag colors for the chameleon
2022-12-17 16:42:15 -08:00
8a88131d1e
Immediately recover after a fall
2022-12-17 16:26:30 -08:00
99744a31d6
Chameleon FX to restart the level
2022-12-17 16:25:20 -08:00
d0eba82c7b
Save a handful of tokens and fix indentation. ( #2 )
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Reviewed-on: pyrex/chameleonic#2
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-17 23:51:50 +00:00
0ff3065585
Working pits
2022-12-17 15:48:52 -08:00
11e33d0109
Fix some tiny level transition bugs
2022-12-17 15:15:56 -08:00
671e4a5051
Map and art changes, level transition
2022-12-17 15:08:54 -08:00
517c185688
Avoid recalculating operation names repeatedly. ( #1 )
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Reviewed-on: pyrex/chameleonic#1
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-17 22:58:56 +00:00
f7170428c9
Attempts to make this fast keep breaking things
2022-12-17 14:09:54 -08:00
770b952fe4
Move in bigger hops while dragging
2022-12-17 13:52:37 -08:00
29d86556ca
Again, reduce the level of useless work
2022-12-17 13:45:46 -08:00
13e6c382be
My fat bresenham implementation is really slow
2022-12-17 13:30:48 -08:00
a20ad44f75
Faster anchor search in some common cases
2022-12-17 13:24:54 -08:00
a8b921e05b
Simplify rope recalculator (still slow)
2022-12-17 13:19:43 -08:00
429706dae9
Current state of code
2022-12-17 12:16:26 -08:00