forked from pyrex/chameleonic
PICO-8 game: you're a chameleon with rope physics
Kistaro Windrider
0fe3b1699f
don't bother exploding crates into four bools, and then comparing them all individually to a bunch of conditions. absurd bit manipulation bullshit saves cycles and tokens. leaving a crate's movement rule represented as four bits means we can exploit our previous calculation of dx1 and dy1, which must each either be 0x0001 or 0x8FFF, and violently hammer them down to align with this bit-packed representation, giving this glorious little atrocity. |
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chameleonic.p8 | ||
README.md |
EAT BUGS, SPACE SCUM