maybe the rest of the refactor?
This commit is contained in:
parent
7869192dee
commit
01ab6d3969
125
vacuum_gambit.p8
125
vacuum_gambit.p8
@ -123,7 +123,7 @@ end
|
||||
function _init()
|
||||
init_blip_pals()
|
||||
wipe_level()
|
||||
primary_ship.main_gun = zap_gun.new()
|
||||
primary_ship.main_gun = zap_gun_p.new() -- redundant?
|
||||
load_level(example_level_csv)
|
||||
state = game
|
||||
pal(2,129)
|
||||
@ -755,8 +755,7 @@ mknew(blast_gun)
|
||||
|
||||
protron_e = bullet_base.new{
|
||||
--shape
|
||||
psprite = 23, --index of player ammo sprite
|
||||
esprite = 24, -- index of enemy ammo sprite
|
||||
sprite - 24,
|
||||
width = 1, --in 8x8 blocks
|
||||
height = 1,
|
||||
hurt = { -- hurtbox - where this ship can be hit
|
||||
@ -769,62 +768,58 @@ protron_e = bullet_base.new{
|
||||
y_off = 4,
|
||||
|
||||
damage = 1,
|
||||
dx = 0, -- px/frame
|
||||
dy = -3,
|
||||
dym = -0.5, -- gun sets dy;
|
||||
-- this is mult
|
||||
category = enemy_blt_cat,
|
||||
}
|
||||
mknew(protron_e)
|
||||
|
||||
protron_p = protron_e.new{
|
||||
sprite=23,
|
||||
dy = 6,
|
||||
dym = 1,
|
||||
y_off = 0,
|
||||
category=player_blt_cat,
|
||||
}
|
||||
mknew(protron_p)
|
||||
|
||||
-- XXX Bookmark for bullet refactor
|
||||
|
||||
protron_gun = gun_base.new{
|
||||
protron_gun_e = gun_base.new{
|
||||
icon = 25,
|
||||
enemy = false,
|
||||
power = 60,
|
||||
cooldown = 0x0.000f, -- frames between shots
|
||||
ammo = nil,
|
||||
maxammo = nil,
|
||||
actually_shoot = function(self, x, y)
|
||||
local sprite = protron.psprite
|
||||
if (self.enemy) sprite=protron.esprite
|
||||
for i=1,3 do
|
||||
local b = protron.new{
|
||||
enemy=self.enemy,
|
||||
sprite=sprite,
|
||||
dx = i,
|
||||
dy = 4-i
|
||||
}
|
||||
b:spawn_at(x,y)
|
||||
local b2 = protron.new{
|
||||
enemy=self.enemy,
|
||||
sprite=sprite,
|
||||
dx = -i,
|
||||
dy = 4-i
|
||||
}
|
||||
b2:spawn_at(x,y)
|
||||
end
|
||||
local bup = protron.new{
|
||||
enemy=self.enemy,
|
||||
sprite=sprite,
|
||||
dy=4
|
||||
}
|
||||
bup:spawn_at(x,y)
|
||||
end
|
||||
munition = protron_e
|
||||
}
|
||||
mknew(protron_gun)
|
||||
mknew(protron_gun_e)
|
||||
|
||||
vulcan = bullet_base.new{
|
||||
function protron_gun_e:actually_shoot(x, y)
|
||||
local m = self.munition.dym
|
||||
for i=1,3 do
|
||||
local b = self.munition.new{
|
||||
dx = i*m,
|
||||
dy = (4-i)*m,
|
||||
}
|
||||
b:spawn_at(x,y)
|
||||
local b2 = self.munition.new{
|
||||
dx = -i*m,
|
||||
dy = (4-i)*m,
|
||||
}
|
||||
b2:spawn_at(x,y)
|
||||
end
|
||||
local bup = self.munition.new{
|
||||
dy=4*m
|
||||
}
|
||||
bup:spawn_at(x,y)
|
||||
end
|
||||
|
||||
protron_gun_p = protron_gun_e.new{
|
||||
munition = protron_p,
|
||||
}
|
||||
mknew(protron_gun_p)
|
||||
|
||||
vulcan_e = bullet_base.new{
|
||||
--shape
|
||||
psprite = 22, --index of player ammo sprite
|
||||
esprite = 21, -- index of enemy ammo sprite
|
||||
sprite = 21,
|
||||
width = 1, --in 8x8 blocks
|
||||
height = 1,
|
||||
hurt = { -- hurtbox - where this ship can be hit
|
||||
@ -833,31 +828,34 @@ vulcan = bullet_base.new{
|
||||
width = 1,
|
||||
height = 4
|
||||
},
|
||||
center_x_off = 0.5, -- how to position by ship
|
||||
bottom_y_off = 4,
|
||||
top_y_off = 0,
|
||||
x_off = 0.5, -- how to position by ship
|
||||
y_off = 0,
|
||||
|
||||
damage = 0.5,
|
||||
dx = 0, -- px/frame
|
||||
dy = 4,
|
||||
-- dx from gun
|
||||
dy = -2,
|
||||
}
|
||||
mknew(vulcan)
|
||||
mknew(vulcan_e)
|
||||
|
||||
vulcan_gun = gun_base.new{
|
||||
vulcan_p = vulcan_e.new{
|
||||
sprite=22,
|
||||
y_off = 4,
|
||||
}
|
||||
mknew(vulcan_e)
|
||||
|
||||
vulcan_gun_e = gun_base.new{
|
||||
icon = 37,
|
||||
enemy = false,
|
||||
power = 8,
|
||||
cooldown = 0x0.0002, -- frames between shots
|
||||
ammo = nil,
|
||||
maxammo = nil,
|
||||
munition=vulcan_p,
|
||||
dxs = {0.35, -0.35, -0.7, 0.7, 0.35, -0.35},
|
||||
xoffs = {1, 0, -1, 1, 0, -1},
|
||||
dxidx = 1,
|
||||
actually_shoot = function(self, x, y)
|
||||
local sprite = self.enemy and vulcan.esprite or vulcan.psprite
|
||||
local b = vulcan.new{
|
||||
enemy=self.enemy,
|
||||
sprite=sprite,
|
||||
local b = self.munition.new{
|
||||
dx = self.dxs[self.dxidx],
|
||||
}
|
||||
b:spawn_at(self.xoffs[self.dxidx]+x,y)
|
||||
@ -865,7 +863,11 @@ vulcan_gun = gun_base.new{
|
||||
if (self.dxidx > #self.dxs) self.dxidx = 1
|
||||
end
|
||||
}
|
||||
mknew(vulcan_gun)
|
||||
mknew(vulcan_gun_e)
|
||||
|
||||
vulcan_gun_p = vulcan_gun_e.new{
|
||||
munition=vulcan_p,
|
||||
}
|
||||
|
||||
-->8
|
||||
--ships, including player
|
||||
@ -927,7 +929,7 @@ player = ship_m.new{
|
||||
}
|
||||
mknew(player,
|
||||
function(p)
|
||||
p.main_gun = zap_gun.new()
|
||||
p.main_gun = zap_gun_p.new()
|
||||
-- ONE HIT MODE
|
||||
--
|
||||
-- p.hp = 0
|
||||
@ -1012,7 +1014,7 @@ spewy = frownie.new{
|
||||
end
|
||||
}
|
||||
mknew(spewy, function(ship)
|
||||
ship.main_gun=ship.main_gun or protron_gun.new{enemy=true}
|
||||
ship.main_gun=ship.main_gun or protron_gun_e.new{enemy=true}
|
||||
end)
|
||||
|
||||
chasey = ship_m.new{
|
||||
@ -1040,7 +1042,7 @@ chasey = ship_m.new{
|
||||
slip = true,
|
||||
}
|
||||
mknew(chasey, function(ship)
|
||||
ship.main_gun=ship.main_gun or zap_gun.new{enemy=true}
|
||||
ship.main_gun=ship.main_gun or zap_gun_e.new{}
|
||||
end)
|
||||
|
||||
function chasey:act()
|
||||
@ -1074,7 +1076,7 @@ xl_chasey=chasey.new{
|
||||
end,
|
||||
}
|
||||
mknew(xl_chasey, function(ship)
|
||||
ship.main_gun=ship.main_gun or zap_gun.new{enemy=true}
|
||||
ship.main_gun=ship.main_gun or zap_gun_e.new{}
|
||||
end)
|
||||
-->8
|
||||
-- collisions
|
||||
@ -1283,9 +1285,9 @@ end
|
||||
|
||||
function spawn_bonus_vulcan_chasey()
|
||||
local c = spawn_chasey()
|
||||
c.main_gun=vulcan_gun.new{enemy=true}
|
||||
c.main_gun=vulcan_gun_e.new{enemy=true}
|
||||
c.die = function(self)
|
||||
spawn_main_gun_at(self.x-1, self.y-1, vulcan_gun)
|
||||
spawn_main_gun_at(self.x-1, self.y-1, vulcan_gun_p)
|
||||
chasey.die(self)
|
||||
end
|
||||
c.sprite=4
|
||||
@ -1388,7 +1390,7 @@ example_level_csv=[[1,spawn_frownie
|
||||
310,spawn_blocking_blocky
|
||||
310,spawn_blocking_blocky
|
||||
311,spawn_frownie
|
||||
350,spawn_main_gun_at,70,-11,protron_gun
|
||||
350,spawn_main_gun_at,70,-11,protron_gun_p
|
||||
401,spawn_frownie
|
||||
420,spawn_blocking_frownie
|
||||
430,spawn_bonus_vulcan_chasey
|
||||
@ -1498,8 +1500,9 @@ bullets
|
||||
shots much easier to dodge
|
||||
* damage - damage per hit;
|
||||
used by ships
|
||||
* psprite, esprite - index of
|
||||
player or enemy sprite.
|
||||
* sprite - sprite index.
|
||||
* x_off, y_off - renamed for
|
||||
the next two vars. may revert
|
||||
* center_off_x - the horizontal
|
||||
centerpoint of the bullet,
|
||||
for positioning when firing.
|
||||
|
Loading…
Reference in New Issue
Block a user