segment prototype
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@ -665,6 +665,85 @@ function destination:target_from(fx, fy)
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return rx, ry
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end
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segment = mknew{
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-- On loop, where to set index?
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loop_idx = 1,
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-- current index
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current_idx = 1,
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-- how long does this segment
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-- last? 0 is erroneous,
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-- positive values are a frame
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-- count, negative values are
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-- a number of loops.
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limit = -1,
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-- remain: remaining steps until end
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-- prev_x, prev_y: stored previous
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-- location to figure out
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-- approach/depart
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-- dest_x, dest_y: stored
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-- current destination to
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-- figure out approach/depart
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-- [1..n]: destinations
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init = function(x)
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x.remain = x.limit
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end
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}
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function segment:reset()
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self.current_idx = 1
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self.remain = self.limit
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self.prev_x = nil
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self.prev_y = nil
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self.was_approaching = false
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end
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function segment:target_from(fx, fy)
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local rx, ry = self[self.current_idx]:target_from(fx, fy)
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self.dest_x, self.dest_y = rx, ry
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return rx, ry
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end
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function segment:update(x, y)
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local rem = self.remain
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-- frame check
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if (rem > 0) rem -= 1
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if self:should_step(x, y) then
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if self.current_idx == #self then
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self.current_idx = self.loop_idx
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if (rem < 0) rem += 1
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else
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self.current_idx += 1
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end
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end
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self.remain = rem
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return rem != 0
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end
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function segment:should_step(x, y)
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local dest_x, dest_y, ret = self.dest_x, self.dest_y, false
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local dx1, dy1 = x - dest_x, y-dest_y
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if abs(dx1) <= 4 and abs(dy1) <= 4 then
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self.was_approaching = false
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ret = true
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end
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if self.prev_x then
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local dx0, dy0 = dest_x = self.prev_x - dest_x, self.prev_y - dest_y
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if dx1 * dx1 + dy1 * dy1 > dx0 * dx0 + dy0 * dy0 then
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if self.was_approaching then
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self.was_approaching = false
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ret = true
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end
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else
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self.was_approaching = true
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end
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end
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self.prev_x, self.prev_y = x, y
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return ret
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end
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-->8
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-- bullet and gun behaviors
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