destination prototype
also ship bounds resets
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		| @@ -466,9 +466,7 @@ ship_m = mknew{ | ||||
|  -- xmin, xmax, ymin, ymax: | ||||
|  --   movement constraints | ||||
|  --   enforced by `constrain`. | ||||
|  xmin = 0, xmax = 104, | ||||
|  -- ymin, ymax default to nil | ||||
|  --   pship needs more constraint  | ||||
|  xmin = 0, xmax = 104, ymin = 0, ymax = 120 | ||||
| } | ||||
|  | ||||
| function ship_m:die() | ||||
| @@ -510,6 +508,10 @@ function ship_m:brake_dist(v0) | ||||
|  return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames | ||||
| end | ||||
|  | ||||
| function ship_m:reset_bounds() | ||||
|  self.xmin, self.xmax, self.ymin, self.ymax = 0, 104, 0, 120 | ||||
| end | ||||
|  | ||||
| function ship_m:constrain(p, dp, pmin, pmax, want) | ||||
|  if (not pmin) return want | ||||
|  local v1, bd, bf, bp | ||||
| @@ -615,6 +617,54 @@ function ship_m:refresh_shield() | ||||
|  self.shield_refresh_ready = gframe + self.shieldcooldown | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- paths | ||||
|  | ||||
| -- destination: a point the | ||||
| -- center of a ship approaches | ||||
| destination = mknew{ | ||||
|  -- 0..1: a point on a line | ||||
|  -- segment from the ship's | ||||
|  -- flotilla spot to the player; | ||||
|  -- -1 means center of play area | ||||
|  anchor_frac=0, | ||||
|  | ||||
|  -- (0, 1]: relative to max | ||||
|  -- acceleration, how quickly | ||||
|  -- should the ship accelerate | ||||
|  -- to its destination? | ||||
|  -- 0: park here instead, using | ||||
|  -- constraint following | ||||
|  accel_frac=1, | ||||
|  | ||||
|  -- how far to lerp between the | ||||
|  -- anchor and the screen bounds. | ||||
|  -- this is the "destination"-y | ||||
|  -- part of a destination. | ||||
|  x_off_frac = 0, | ||||
|  y_off_frac = 0 | ||||
| } | ||||
|  | ||||
| function lerp(a, b, f) | ||||
|  return (1-f)*a+b*f | ||||
| end | ||||
|  | ||||
| function destination:anchor(fx, fy) | ||||
|  local af = self.anchor_frac | ||||
|  if (af == -1) return 55,63 | ||||
|  return lerp(fx, primary_ship.x + 4, af), lerp(fy, primary_ship.y + 4, af) | ||||
| end | ||||
|  | ||||
| function destination:target_from(fx, fy) | ||||
|  local rx, ry = self:anchor(fx, fy) | ||||
|  local xf, yf = self.x_off_frac, self.y_off_frac | ||||
|  if (xf < 0) rx = lerp(rx, 0, -xf) | ||||
|  if (xf > 0) rx = lerp(rx, 112, xf) | ||||
|  if (yf < 0) ry = lerp(ry, 0, -yf) | ||||
|  if (yf > 0) ry = lerp(ry, 128, yf) | ||||
|  return rx, ry | ||||
| end | ||||
|  | ||||
| -->8 | ||||
| -- bullet and gun behaviors | ||||
|  | ||||
| @@ -1089,7 +1139,6 @@ player = mknew(ship_m.new{ | ||||
|  ymomentum = 0, | ||||
|  maxspd = 1.5, -- momentum cap | ||||
|  thrust = 0.1875, -- momentum added from button | ||||
|  ymin = 0, ymax = 120, -- stay on screen | ||||
|  drag = 0.0625, -- momentum lost per frame | ||||
|  act = function(self)  -- fetch buttons | ||||
|   local b,th = btn(),self.thrust | ||||
| @@ -1329,8 +1378,14 @@ ship_skirmisher = mknew(ship_f.new{ | ||||
|  sparks = smokespark, | ||||
|  sparkodds = 3, | ||||
|  fire_off_y = 7, | ||||
|  xmin = -8, | ||||
|  xmax = 112, | ||||
| }) | ||||
|  | ||||
| function ship_skirmisher:reset_bounds() | ||||
|  self.xmin, self.xmax, self.ymin, self.ymax = -8, 112, 0, 120 | ||||
| end | ||||
|  | ||||
| function rnd_spawn_loc() | ||||
|  local x,y = flr(rnd(304)), flr(rnd(32)) | ||||
|  if (x<184) return x-40,-y-8 | ||||
|   | ||||
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