test player-relative paths
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@ -1529,6 +1529,37 @@ diamond_bounce = path.new{
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},
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}
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swoop = segment.new {
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dests = {
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destination.new{
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accel_frac = 0
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}, destination.new{
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x_off_frac = -0.75,
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anchor_frac = 0.25,
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}, destination.new {
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x_off_frac = -0.375,
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anchor_frac = 0.625,
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}, destination.new {
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y_off_frac = -0.125,
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anchor_frac = 1,
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}, destination.new {
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x_off_frac = 0.375,
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anchor_frac = 0.625,
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},
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},
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}
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swoop_loop = path.new {
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segs = {
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diamond_loop,
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swoop,
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park,
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diamond_loop.mirror,
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swoop.mirror,
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park,
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}
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}
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ship_mook = mknew(ship_f.new{
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sprite=103
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})
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@ -1551,7 +1582,7 @@ ship_skirmisher = mknew(ship_f.new{
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fire_off_y = 7,
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xmin = -8,
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xmax = 112,
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path = diamond_loop,
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path = swoop_loop,
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})
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function ship_skirmisher:reset_bounds()
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