test player-relative paths
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		| @@ -1529,6 +1529,37 @@ diamond_bounce = path.new{ | ||||
|  }, | ||||
| } | ||||
|  | ||||
| swoop = segment.new { | ||||
|  dests = { | ||||
|   destination.new{ | ||||
|    accel_frac = 0 | ||||
|   }, destination.new{ | ||||
|    x_off_frac = -0.75, | ||||
|    anchor_frac = 0.25, | ||||
|   }, destination.new { | ||||
|    x_off_frac = -0.375, | ||||
|    anchor_frac = 0.625, | ||||
|   }, destination.new { | ||||
|    y_off_frac = -0.125, | ||||
|    anchor_frac = 1, | ||||
|   }, destination.new { | ||||
|    x_off_frac = 0.375, | ||||
|    anchor_frac = 0.625, | ||||
|   }, | ||||
|  }, | ||||
| } | ||||
|  | ||||
| swoop_loop = path.new { | ||||
|  segs = { | ||||
|   diamond_loop, | ||||
|   swoop, | ||||
|   park, | ||||
|   diamond_loop.mirror, | ||||
|   swoop.mirror, | ||||
|   park, | ||||
|  } | ||||
| } | ||||
|  | ||||
| ship_mook = mknew(ship_f.new{ | ||||
|  sprite=103 | ||||
| }) | ||||
| @@ -1551,7 +1582,7 @@ ship_skirmisher = mknew(ship_f.new{ | ||||
|  fire_off_y = 7, | ||||
|  xmin = -8, | ||||
|  xmax = 112, | ||||
|  path = diamond_loop, | ||||
|  path = swoop_loop, | ||||
| }) | ||||
|  | ||||
| function ship_skirmisher:reset_bounds() | ||||
|   | ||||
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