placeholders for card draw
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@ -1757,6 +1757,66 @@ function spawn_spec_gun_at(x, y, gunt)
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gun_p:spawn_at(x, y)
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end
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-->8
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-- upgrade options
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-- all these return
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-- a [2] of rearm_t:
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--
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-- s: sprite id
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-- hdr: title text
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-- body: text
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-- action: callback
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-- (method)
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-- add a new gun
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function spec_gun_opts()
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return {{
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s=1,
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hdr="placeholder",
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body="placeholder",
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action = function() end,
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},
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{
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s=1,
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hdr="placeholder",
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body="placeholder",
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action = function() end,
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}}
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end
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-- major upgrades
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function big_opts()
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return {{
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s=1,
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hdr="placeholder",
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body="placeholder",
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action = function() end,
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},
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{
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s=1,
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hdr="placeholder",
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body="placeholder",
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action = function() end,
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}}
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end
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-- ordinary upgrades
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function small_opts()
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return {{
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s=1,
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hdr="placeholder",
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body="placeholder",
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action = function() end,
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},
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{
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s=1,
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hdr="placeholder",
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body="placeholder",
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action = function() end,
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}}
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end
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-->8
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-- rearm screen
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@ -1828,17 +1888,14 @@ function rearm_mode:shuffle()
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-- these will be placeholders
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-- until the upgrade deck
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-- is a thing that exists
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self.options = {{
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s=1,
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hdr=" hull",
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body = "\n +1\n max\n health",
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action = function() end,
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},{
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s=37,
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hdr=" vulc",
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body = "\nplaceholder",
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action = function() end,
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}}
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local lev = primary_ship.level + 1
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if lev == 4 or lev == 12 then
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self.options = add_gun_opts()
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elseif lev % 4 == 0 then
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self.options = big_opts()
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else
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self.options = small_opts()
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end
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end
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function rearm_mode:draw()
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