actually fix starting ammo
also improve box overflow
This commit is contained in:
		| @@ -691,9 +691,9 @@ function gun_base:action() | ||||
|  local item = self.new() | ||||
|  item.ammo = item.maxammo | ||||
|  if not primary_ship.special_guns then | ||||
|   primary_ship.special_guns = {self.new()} | ||||
|   primary_ship.special_guns = {item} | ||||
|  else | ||||
|   add(primary_ship.special_guns, self.new()) | ||||
|   add(primary_ship.special_guns, item) | ||||
|  end | ||||
| end | ||||
|  | ||||
| @@ -846,11 +846,12 @@ blast_gun = mknew(gun_base.new{ | ||||
|  actually_shoot = spawn_one(blast), | ||||
|  hdr = "bLASTER", | ||||
|  body= [[plasma orb | ||||
| floats through | ||||
|   enemies. | ||||
| cuts through | ||||
| enemies. | ||||
| slow. | ||||
|  | ||||
| ammo: 5 | ||||
| rate: 1 / 2sec | ||||
| rate: 1/2sec | ||||
|  dmg: 4 | ||||
| ]], | ||||
| }) | ||||
| @@ -917,10 +918,11 @@ protron_gun_p = mknew(protron_gun_e.new{ | ||||
|  cooldown = 0x0.0018, | ||||
|  hdr = "pROTRON", | ||||
|  body = [[spray shots | ||||
| in a dense arc. | ||||
| in a dense | ||||
| arc. | ||||
|  | ||||
| ammo: 20 | ||||
| rate: 2 / sec | ||||
| rate: 2/sec | ||||
|  dmg: 1 | ||||
| ]], | ||||
| }) | ||||
| @@ -977,7 +979,8 @@ vulcan_gun_p = mknew(vulcan_gun_e.new{ | ||||
|  maxammo = 100, | ||||
|  hdr = "vULCAN", | ||||
|  body = [[rapid fire | ||||
| in a v shape. | ||||
| in a v | ||||
| shape. | ||||
|  | ||||
| ammo: 100 | ||||
| rate: 20/sec | ||||
|   | ||||
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