actually fix starting ammo
also improve box overflow
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44c70a028f
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@ -691,9 +691,9 @@ function gun_base:action()
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local item = self.new()
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item.ammo = item.maxammo
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if not primary_ship.special_guns then
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primary_ship.special_guns = {self.new()}
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primary_ship.special_guns = {item}
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else
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add(primary_ship.special_guns, self.new())
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add(primary_ship.special_guns, item)
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end
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end
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@ -846,8 +846,9 @@ blast_gun = mknew(gun_base.new{
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actually_shoot = spawn_one(blast),
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hdr = "bLASTER",
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body= [[plasma orb
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floats through
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cuts through
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enemies.
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slow.
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ammo: 5
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rate: 1/2sec
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@ -917,7 +918,8 @@ protron_gun_p = mknew(protron_gun_e.new{
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cooldown = 0x0.0018,
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hdr = "pROTRON",
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body = [[spray shots
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in a dense arc.
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in a dense
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arc.
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ammo: 20
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rate: 2/sec
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@ -977,7 +979,8 @@ vulcan_gun_p = mknew(vulcan_gun_e.new{
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maxammo = 100,
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hdr = "vULCAN",
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body = [[rapid fire
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in a v shape.
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in a v
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shape.
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ammo: 100
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rate: 20/sec
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