tinker with blip colors, go back to level+1
with the current testing level, level + 1 is necessary to comfortably get a weapon before the Wall O' Block shows up
This commit is contained in:
		| @@ -618,7 +618,7 @@ function ship_m:hitsomething(dmg) | |||||||
|    blip(self,12) |    blip(self,12) | ||||||
|   else |   else | ||||||
|    self.shield = 0 |    self.shield = 0 | ||||||
|    blip(self,8) |    blip(self,7) | ||||||
|   end |   end | ||||||
|   return false |   return false | ||||||
|  end  |  end  | ||||||
| @@ -627,7 +627,7 @@ function ship_m:hitsomething(dmg) | |||||||
|   self:die() |   self:die() | ||||||
|   return true |   return true | ||||||
|  end |  end | ||||||
|  blip(self, 7) |  blip(self, self.friendly and 8 or 7) | ||||||
|  return false |  return false | ||||||
| end | end | ||||||
|  |  | ||||||
| @@ -998,6 +998,7 @@ firespark = split"9, 8, 2, 5, 1" | |||||||
| smokespark = split"13, 13, 5, 5" | smokespark = split"13, 13, 5, 5" | ||||||
|  |  | ||||||
| player = mknew(ship_m.new{ | player = mknew(ship_m.new{ | ||||||
|  |  friendly=true, | ||||||
|  --shape |  --shape | ||||||
|  sprite = 1, --index of ship sprite |  sprite = 1, --index of ship sprite | ||||||
|  size = 1, --all ships are square; how many 8x8 sprites? |  size = 1, --all ships are square; how many 8x8 sprites? | ||||||
| @@ -1868,7 +1869,7 @@ function rearm_mode:shuffle() | |||||||
|  -- these will be placeholders |  -- these will be placeholders | ||||||
|  -- until the upgrade deck |  -- until the upgrade deck | ||||||
|  -- is a thing that exists |  -- is a thing that exists | ||||||
|  local lev = primary_ship.level |  local lev = primary_ship.level + 1 | ||||||
|  if lev == 4 or lev == 12 then |  if lev == 4 or lev == 12 then | ||||||
|   self.options = spec_gun_opts() |   self.options = spec_gun_opts() | ||||||
|  elseif lev % 4 == 0 then |  elseif lev % 4 == 0 then | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user