drop xp gems
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							| @@ -389,6 +389,7 @@ end | ||||
|  | ||||
| function vertmeter(x0,y0,x1,y1,val,maxval,cols) | ||||
|  if ((val <= 0) or (maxval <= 0)) return | ||||
|  val=min(val, maxval) | ||||
|  local h = y1-y0 | ||||
|  local px = val/maxval * h \ 1 | ||||
|  local ncols = #cols | ||||
| @@ -445,7 +446,26 @@ ship_m = mknew{ | ||||
|  | ||||
| function ship_m:die() | ||||
|  self.dead = true | ||||
|  if (self.hp < 0) boom(self.x+self.size*4, self.y+self.size*4,12*self.size, self.boss) | ||||
|  if (self.hp >= 0) return | ||||
|  | ||||
|  -- blow up and drop xp | ||||
|  local sz4 = self.size * 4 | ||||
|  local cx, cy, xp, z = self.x + sz4, self.y + sz4, self.xp or 0, 0 | ||||
|  boom(cx, cy, 3*sz4, self.boss) | ||||
|  if xp > 499 then | ||||
|   -- spawn a huge gem with all | ||||
|   -- overage XP, min 100 | ||||
|   spawn_xp_at(cx, cy, 0, xp-399) | ||||
|   xp = 399 | ||||
|   z += 1 | ||||
|  end | ||||
|  for gsz in all{100, 25, 5, 1} do | ||||
|   while xp >= gsz do | ||||
|    spawn_xp_at(cx, cy, z, gsz) | ||||
|    xp -= gsz | ||||
|    z += 1 | ||||
|   end | ||||
|  end | ||||
| end | ||||
|  | ||||
| function ship_m:calc_velocity(v0, t) | ||||
| @@ -628,7 +648,7 @@ function bullet_base:move() | ||||
|  self.x += self.dx | ||||
|  self.y += self.dy | ||||
|  if (self.f) self.f -= 1 | ||||
|  if (self.y > 128) or (self.y < -8 * self.height) or (self.f and self.f < 0) then | ||||
|  if (self.y > 145) or (self.y < -8 * self.height) or (self.f and self.f < 0) then | ||||
|   self:die() | ||||
|   return true | ||||
|  end | ||||
| @@ -897,9 +917,9 @@ player = mknew(ship_m.new{ | ||||
|  shield = 2, -- regenerates | ||||
|  maxshield = 2, | ||||
|  | ||||
|  -- xp, increments of 0x0.01 | ||||
|  -- xp; watch out for 16-bit range limits | ||||
|  xp = 0, | ||||
|  xptarget = 0x0.05, | ||||
|  xptarget = 4, | ||||
|  level = 1, | ||||
|  | ||||
|  -- gun | ||||
| @@ -956,8 +976,8 @@ frownie = mknew(ship_m.new{ | ||||
|  sparks = smokespark, | ||||
|  sparkodds = 8, | ||||
|   | ||||
|  -- health | ||||
|  hp = 0.5, -- enemy ships need no max hp | ||||
|  xp = 1, | ||||
|  | ||||
|  -- position | ||||
|  x=60, -- x and y are for upper left corner | ||||
| @@ -979,6 +999,7 @@ frownie = mknew(ship_m.new{ | ||||
| blocky = mknew(frownie.new{ | ||||
|  sprite = 10, | ||||
|  hp = 1.5, | ||||
|  xp = 2, | ||||
|  hurt = { | ||||
|   x_off = 0, | ||||
|   y_off = 0, | ||||
| @@ -998,6 +1019,7 @@ blocky = mknew(frownie.new{ | ||||
|  | ||||
| spewy = mknew(frownie.new{ | ||||
|  sprite=26, | ||||
|  xp = 3, | ||||
|  hurt = { | ||||
|   x_off=0, | ||||
|   y_off=1, | ||||
| @@ -1018,6 +1040,7 @@ spewy = mknew(frownie.new{ | ||||
|  | ||||
| chasey = mknew(ship_m.new{ | ||||
|  sprite = 5, | ||||
|  xp = 4, | ||||
|  size = 1, | ||||
|  hurt = { | ||||
|   x_off = 1, | ||||
| @@ -1052,6 +1075,7 @@ end | ||||
|  | ||||
| xl_chasey=mknew(chasey.new{ | ||||
|  size=2, | ||||
|  xp = 10, | ||||
|  maxspd=1.25, | ||||
|  hurt = { | ||||
|   x_off = 2, | ||||
| @@ -1499,6 +1523,61 @@ end | ||||
| -->8 | ||||
| -- powerups | ||||
|  | ||||
| xp_gem = mknew(bullet_base.new{ | ||||
|  dx = 0, | ||||
|  dy = 0.75, | ||||
|  width=1, -- not used for spr but | ||||
|  height=1,-- bullet_base uses it | ||||
|  category = enemy_blt_cat, | ||||
|  damage = 0, | ||||
|  hurt = { | ||||
|   x_off = -2, | ||||
|   y_off = -2, | ||||
|   width = 8, | ||||
|   height = 8, | ||||
|  }, | ||||
|  x_off = 2, | ||||
|  y_off = 2, | ||||
| }) | ||||
|  | ||||
| function xp_gem:draw() | ||||
|  local s,qx,qy = self.qsprite,0,0 | ||||
|  -- sprite map position: | ||||
|  -- sprite id to x and y, | ||||
|  -- offset shifts specific low | ||||
|  -- bits of lframe up to the the | ||||
|  -- bit with value 4 as a cheap | ||||
|  -- way to pick an anim frame | ||||
|  if (lframe&0x0.003 == 0) qx, qy = (lframe&0x0.0004)<<16, (lframe&0x0.0008)<<15 | ||||
|  sspr( | ||||
|   (s%16<<3)+qx, | ||||
|   (s\16<<3)+qy, | ||||
|   4, 4, | ||||
|   self.x, self.y | ||||
|  ) | ||||
| end | ||||
|  | ||||
| -- todo: "magnetic" behavior | ||||
| -- when near player ship | ||||
|  | ||||
| function xp_gem:hitship(ship) | ||||
|  if (ship ~= primary_ship) return false | ||||
|  primary_ship.xp += self.val | ||||
|  primary_ship.last_xp_frame = lframe | ||||
|  return true | ||||
| end | ||||
|  | ||||
| -- small gems for 1, 5, 25 | ||||
| -- exactly; else huge | ||||
| function spawn_xp_at(x, y, off, amt) | ||||
|  x += rnd(off+off)-off | ||||
|  y += rnd(off+off)-off | ||||
|  xp_gem.new{ | ||||
|   qsprite=amt == 1 and 32 or amt == 5 and 33 or amt == 25 and 34 or 35, | ||||
|   val = amt, | ||||
|  }:spawn_at(mid(x, 0, 124),mid(y,-4,125)) | ||||
| end | ||||
|  | ||||
| powerup = mknew(bullet_base.new{ | ||||
|  -- animated sprite array: "sprites" | ||||
|  -- to draw under or over anim, | ||||
| @@ -1514,7 +1593,7 @@ powerup = mknew(bullet_base.new{ | ||||
|  -- but powerups should feel | ||||
|  -- easy to pick up | ||||
|  dx = 0, | ||||
|  dy = 1.5, -- 0.75 after enemyspd | ||||
|  dy = 0.75, | ||||
|  category = enemy_blt_cat, -- collides with player ship | ||||
|  damage = 0, | ||||
|   | ||||
| @@ -1525,11 +1604,6 @@ powerup = mknew(bullet_base.new{ | ||||
| -- sprite indexes for "sheen" animation | ||||
| sheen8x8 = split"2,54,55,56,57,58,59,60,61" | ||||
|  | ||||
| -- todo: draw two sprites | ||||
| -- on top of each other here | ||||
| -- so all powerups can share | ||||
| -- the "sheen" animation? | ||||
|  | ||||
| function powerup:draw() | ||||
|  spr(self.sprites[max(1, | ||||
|        ((lframe<<16)\self.anim_speed) | ||||
| @@ -1636,6 +1710,7 @@ function spawn_spec_gun_at(x, y, gunt) | ||||
|  } | ||||
|  gun_p:spawn_at(x, y) | ||||
| end | ||||
|  | ||||
| __gfx__ | ||||
| 00000000000650000000000000000000bb0b50b59909209200cc0c00000000003b00000082000000e00e8002e00e800200333300002222000000000000000000 | ||||
| 00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb0037000000a2000000e0e8880240e8480403bbbb30028888200000000000000000 | ||||
| @@ -1653,14 +1728,14 @@ __gfx__ | ||||
| 000000005666657576667650000000000b0000b000000000000000000000000000000000000dd0009092220200000000c111111d656667650000000000000000 | ||||
| 0000000056565066665656500000000000bbbb0000000000000000000000000000000000000000000090020000000000c111111d650650650000000000000000 | ||||
| 00000000565000566500065000000000b000000b000000000000000000000000000000000000000000a00a0000000000cddddddd650000650000000000000000 | ||||
| 000000000000000000000000000000000000000000a0008000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000090008000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000000000000000000000000000000000000800a0000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000080090000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 0000000000000000000000000000000000000000000a080000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000009080000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000c00070006000700066007600000000000a0008000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 0c000700ccd07cd06cd07cd06ccd7ccd000000000090008000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 0d000d000d000d006cd06cd06ccd6ccd0000000000800a0000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000d000d000dd00dd0000000000080090000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 000000000c000c00060006000670066000000000000a080000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 0c000c00c7d0cc7067d06cd067cd6ccd000000000009080000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 07000c000d0007007cd06c707ccd6c77000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000d0007000dd00d70000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000cccccccccccccccc77000000007700000000770000000077000000000000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000c116611dc11ee11d70000000077000000007700000000770000000070000000000000000000000000000000000000000 | ||||
| 00000000000000000000000000000000c1611c1dc11ee11d00000000770000000077000000007700000000770000000700000000000000000000000000000000 | ||||
|   | ||||
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