drop xp gems
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e0b784ce7d
commit
2c1ad0a0b3
113
vacuum_gambit.p8
113
vacuum_gambit.p8
@ -389,6 +389,7 @@ end
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function vertmeter(x0,y0,x1,y1,val,maxval,cols)
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function vertmeter(x0,y0,x1,y1,val,maxval,cols)
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if ((val <= 0) or (maxval <= 0)) return
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if ((val <= 0) or (maxval <= 0)) return
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val=min(val, maxval)
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local h = y1-y0
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local h = y1-y0
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local px = val/maxval * h \ 1
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local px = val/maxval * h \ 1
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local ncols = #cols
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local ncols = #cols
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@ -445,7 +446,26 @@ ship_m = mknew{
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function ship_m:die()
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function ship_m:die()
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self.dead = true
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self.dead = true
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if (self.hp < 0) boom(self.x+self.size*4, self.y+self.size*4,12*self.size, self.boss)
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if (self.hp >= 0) return
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-- blow up and drop xp
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local sz4 = self.size * 4
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local cx, cy, xp, z = self.x + sz4, self.y + sz4, self.xp or 0, 0
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boom(cx, cy, 3*sz4, self.boss)
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if xp > 499 then
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-- spawn a huge gem with all
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-- overage XP, min 100
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spawn_xp_at(cx, cy, 0, xp-399)
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xp = 399
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z += 1
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end
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for gsz in all{100, 25, 5, 1} do
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while xp >= gsz do
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spawn_xp_at(cx, cy, z, gsz)
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xp -= gsz
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z += 1
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end
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end
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end
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end
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function ship_m:calc_velocity(v0, t)
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function ship_m:calc_velocity(v0, t)
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@ -628,7 +648,7 @@ function bullet_base:move()
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self.x += self.dx
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self.x += self.dx
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self.y += self.dy
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self.y += self.dy
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if (self.f) self.f -= 1
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if (self.f) self.f -= 1
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if (self.y > 128) or (self.y < -8 * self.height) or (self.f and self.f < 0) then
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if (self.y > 145) or (self.y < -8 * self.height) or (self.f and self.f < 0) then
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self:die()
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self:die()
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return true
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return true
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end
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end
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@ -897,9 +917,9 @@ player = mknew(ship_m.new{
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shield = 2, -- regenerates
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shield = 2, -- regenerates
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maxshield = 2,
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maxshield = 2,
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-- xp, increments of 0x0.01
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-- xp; watch out for 16-bit range limits
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xp = 0,
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xp = 0,
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xptarget = 0x0.05,
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xptarget = 4,
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level = 1,
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level = 1,
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-- gun
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-- gun
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@ -956,8 +976,8 @@ frownie = mknew(ship_m.new{
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sparks = smokespark,
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sparks = smokespark,
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sparkodds = 8,
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sparkodds = 8,
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-- health
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hp = 0.5, -- enemy ships need no max hp
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hp = 0.5, -- enemy ships need no max hp
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xp = 1,
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-- position
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-- position
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x=60, -- x and y are for upper left corner
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x=60, -- x and y are for upper left corner
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@ -979,6 +999,7 @@ frownie = mknew(ship_m.new{
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blocky = mknew(frownie.new{
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blocky = mknew(frownie.new{
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sprite = 10,
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sprite = 10,
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hp = 1.5,
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hp = 1.5,
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xp = 2,
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hurt = {
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hurt = {
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x_off = 0,
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x_off = 0,
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y_off = 0,
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y_off = 0,
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@ -998,6 +1019,7 @@ blocky = mknew(frownie.new{
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spewy = mknew(frownie.new{
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spewy = mknew(frownie.new{
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sprite=26,
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sprite=26,
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xp = 3,
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hurt = {
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hurt = {
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x_off=0,
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x_off=0,
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y_off=1,
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y_off=1,
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@ -1018,6 +1040,7 @@ spewy = mknew(frownie.new{
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chasey = mknew(ship_m.new{
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chasey = mknew(ship_m.new{
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sprite = 5,
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sprite = 5,
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xp = 4,
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size = 1,
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size = 1,
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hurt = {
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hurt = {
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x_off = 1,
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x_off = 1,
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@ -1052,6 +1075,7 @@ end
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xl_chasey=mknew(chasey.new{
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xl_chasey=mknew(chasey.new{
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size=2,
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size=2,
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xp = 10,
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maxspd=1.25,
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maxspd=1.25,
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hurt = {
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hurt = {
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x_off = 2,
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x_off = 2,
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@ -1499,6 +1523,61 @@ end
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-->8
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-->8
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-- powerups
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-- powerups
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xp_gem = mknew(bullet_base.new{
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dx = 0,
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dy = 0.75,
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width=1, -- not used for spr but
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height=1,-- bullet_base uses it
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category = enemy_blt_cat,
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damage = 0,
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hurt = {
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x_off = -2,
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y_off = -2,
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width = 8,
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height = 8,
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},
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x_off = 2,
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y_off = 2,
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})
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function xp_gem:draw()
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local s,qx,qy = self.qsprite,0,0
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-- sprite map position:
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-- sprite id to x and y,
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-- offset shifts specific low
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-- bits of lframe up to the the
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-- bit with value 4 as a cheap
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-- way to pick an anim frame
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if (lframe&0x0.003 == 0) qx, qy = (lframe&0x0.0004)<<16, (lframe&0x0.0008)<<15
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sspr(
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(s%16<<3)+qx,
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(s\16<<3)+qy,
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4, 4,
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self.x, self.y
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)
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end
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-- todo: "magnetic" behavior
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-- when near player ship
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function xp_gem:hitship(ship)
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if (ship ~= primary_ship) return false
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primary_ship.xp += self.val
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primary_ship.last_xp_frame = lframe
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return true
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end
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-- small gems for 1, 5, 25
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-- exactly; else huge
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function spawn_xp_at(x, y, off, amt)
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x += rnd(off+off)-off
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y += rnd(off+off)-off
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xp_gem.new{
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qsprite=amt == 1 and 32 or amt == 5 and 33 or amt == 25 and 34 or 35,
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val = amt,
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}:spawn_at(mid(x, 0, 124),mid(y,-4,125))
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end
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powerup = mknew(bullet_base.new{
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powerup = mknew(bullet_base.new{
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-- animated sprite array: "sprites"
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-- animated sprite array: "sprites"
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-- to draw under or over anim,
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-- to draw under or over anim,
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@ -1514,7 +1593,7 @@ powerup = mknew(bullet_base.new{
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-- but powerups should feel
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-- but powerups should feel
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-- easy to pick up
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-- easy to pick up
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dx = 0,
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dx = 0,
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dy = 1.5, -- 0.75 after enemyspd
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dy = 0.75,
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category = enemy_blt_cat, -- collides with player ship
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category = enemy_blt_cat, -- collides with player ship
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damage = 0,
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damage = 0,
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@ -1525,11 +1604,6 @@ powerup = mknew(bullet_base.new{
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-- sprite indexes for "sheen" animation
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-- sprite indexes for "sheen" animation
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sheen8x8 = split"2,54,55,56,57,58,59,60,61"
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sheen8x8 = split"2,54,55,56,57,58,59,60,61"
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-- todo: draw two sprites
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-- on top of each other here
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-- so all powerups can share
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-- the "sheen" animation?
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function powerup:draw()
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function powerup:draw()
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spr(self.sprites[max(1,
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spr(self.sprites[max(1,
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((lframe<<16)\self.anim_speed)
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((lframe<<16)\self.anim_speed)
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@ -1636,6 +1710,7 @@ function spawn_spec_gun_at(x, y, gunt)
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}
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}
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gun_p:spawn_at(x, y)
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gun_p:spawn_at(x, y)
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end
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end
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__gfx__
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__gfx__
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00000000000650000000000000000000bb0b50b59909209200cc0c00000000003b00000082000000e00e8002e00e800200333300002222000000000000000000
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00000000000650000000000000000000bb0b50b59909209200cc0c00000000003b00000082000000e00e8002e00e800200333300002222000000000000000000
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00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb0037000000a2000000e0e8880240e8480403bbbb30028888200000000000000000
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00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb0037000000a2000000e0e8880240e8480403bbbb30028888200000000000000000
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@ -1653,14 +1728,14 @@ __gfx__
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000000005666657576667650000000000b0000b000000000000000000000000000000000000dd0009092220200000000c111111d656667650000000000000000
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000000005666657576667650000000000b0000b000000000000000000000000000000000000dd0009092220200000000c111111d656667650000000000000000
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0000000056565066665656500000000000bbbb0000000000000000000000000000000000000000000090020000000000c111111d650650650000000000000000
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0000000056565066665656500000000000bbbb0000000000000000000000000000000000000000000090020000000000c111111d650650650000000000000000
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00000000565000566500065000000000b000000b000000000000000000000000000000000000000000a00a0000000000cddddddd650000650000000000000000
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00000000565000566500065000000000b000000b000000000000000000000000000000000000000000a00a0000000000cddddddd650000650000000000000000
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000000000000000000000000000000000000000000a0008000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000000c00070006000700066007600000000000a0008000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000090008000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c000700ccd07cd06cd07cd06ccd7ccd000000000090008000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000800a0000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0d000d000d000d006cd06cd06ccd6ccd0000000000800a0000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000080090000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000d000d000dd00dd0000000000080090000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0000000000000000000000000000000000000000000a080000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000000c000c00060006000670066000000000000a080000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000009080000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0c000c00c7d0cc7067d06cd067cd6ccd000000000009080000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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07000c000d0007007cd06c707ccd6c77000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000d0007000dd00d70000000000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000cccccccccccccccc77000000007700000000770000000077000000000000000000000000000000000000000000000000
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00000000000000000000000000000000cccccccccccccccc77000000007700000000770000000077000000000000000000000000000000000000000000000000
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00000000000000000000000000000000c116611dc11ee11d70000000077000000007700000000770000000070000000000000000000000000000000000000000
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00000000000000000000000000000000c116611dc11ee11d70000000077000000007700000000770000000070000000000000000000000000000000000000000
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00000000000000000000000000000000c1611c1dc11ee11d00000000770000000077000000007700000000770000000700000000000000000000000000000000
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00000000000000000000000000000000c1611c1dc11ee11d00000000770000000077000000007700000000770000000700000000000000000000000000000000
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