reverse strip logic
saves a single cycle per bullet, but...
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		| @@ -61,11 +61,11 @@ end | ||||
|  | ||||
| -- call f on everything on list | ||||
| -- and return a new list of | ||||
| -- items for which f was false. | ||||
| function stripped(list, f) | ||||
| -- items for which f was true. | ||||
| function filtered(list, f) | ||||
|  local ret, n = {}, 0 | ||||
|  for v in all(list) do | ||||
|   if not f(v) then | ||||
|   if f(v) then | ||||
|    n += 1 | ||||
|    ret[n] = v | ||||
|   end | ||||
| @@ -75,25 +75,25 @@ end | ||||
|  | ||||
| -- call :move on everything on | ||||
| -- src and dump everything | ||||
| -- for which it returned false | ||||
| -- for which it returned true | ||||
| -- onto dest. | ||||
| function appendmove(dest, src) | ||||
|  local n = #dest | ||||
|  for v in all(src) do | ||||
|   if not v:move() then | ||||
|   if v:move() then | ||||
|    n += 1 | ||||
|    dest[n] = v | ||||
|   end | ||||
|  end | ||||
| end | ||||
|  | ||||
| -- like stripped, but calls | ||||
| -- like filtered, but calls | ||||
| -- :move on stuff in the list | ||||
| -- instead of taking a func arg. | ||||
| function stripmoved(list) | ||||
| function filtermoved(list) | ||||
|  local ret, n = {}, 0 | ||||
|  for v in all(list) do | ||||
|   if not v:move() then | ||||
|   if v:move() then | ||||
|    n += 1 | ||||
|    ret[n] = v | ||||
|   end | ||||
| @@ -196,11 +196,11 @@ function updategame() | ||||
|   current_wave = flotilla.new() | ||||
|   current_wave:load(rnd() > 0.5 and 7 or 0, 0, min(ones(waves_complete)\2, 4)) | ||||
|  end | ||||
|  events = stripmoved(events) | ||||
|  events = filtermoved(events) | ||||
|  appendmove(events, new_events) | ||||
|  new_events = {} | ||||
|  intangibles_bg = stripmoved(intangibles_bg) | ||||
|  eships = stripmoved(eships) | ||||
|  intangibles_bg = filtermoved(intangibles_bg) | ||||
|  eships = filtermoved(eships) | ||||
|  | ||||
| 	-- eship collider will be used | ||||
|  -- both for pship and pbullets. | ||||
| @@ -213,25 +213,26 @@ function updategame() | ||||
|    ps:hitship(es) | ||||
|    es:hitship(ps) | ||||
|   end | ||||
|   ebullets = stripped(ebullets, function(eb) | ||||
|    if (eb:move()) return true | ||||
|    if (not collides(pbox, hurtbox(eb))) return | ||||
|   ebullets = filtered(ebullets, function(eb) | ||||
|    if (not eb:move()) return | ||||
|    if (not collides(pbox, hurtbox(eb))) return true | ||||
|    ps:hitbullet(eb) | ||||
|    return eb:hitship(ps) | ||||
|    return not eb:hitship(ps) | ||||
|   end) | ||||
|  else | ||||
|   ebullets=stripmoved(ebullets) | ||||
|   ebullets=filtermoved(ebullets) | ||||
|  end | ||||
|  | ||||
|  pbullets = stripped(pbullets, function(pb) | ||||
|   if (pb:move()) return true | ||||
|  pbullets = filtered(pbullets, function(pb) | ||||
|   if (not pb:move()) return | ||||
|   for es in eship_collider:iterate_collisions(hurtbox(pb)) do | ||||
|    es:hitbullet(pb) | ||||
|    if (pb:hitship(es)) return true | ||||
|    if (pb:hitship(es)) return | ||||
|   end | ||||
|   return true | ||||
|  end) | ||||
|   | ||||
|  intangibles_fg = stripmoved(intangibles_fg) | ||||
|  intangibles_fg = filtermoved(intangibles_fg) | ||||
|  | ||||
| 	if waves_complete == 32767 and #eships == 0 and #ebullets == 0 and #events == 0 then | ||||
| 	  game_state = win | ||||
| @@ -535,7 +536,7 @@ function ship_m:constrain(p, dp, pmin, pmax, want) | ||||
| end | ||||
|  | ||||
| function ship_m:move() | ||||
|  if (self.dead) return true; | ||||
|  if (self.dead) return; | ||||
|  self:refresh_shield() | ||||
|  local dx, dy, shoot_spec1, shoot_spec2 = self:act() | ||||
|  local sg, xm, ym = self.special_guns, self.xmomentum, self.ymomentum | ||||
| @@ -555,7 +556,7 @@ function ship_m:move() | ||||
|  self.xmomentum = xm | ||||
|  self.ymomentum = ym | ||||
|  | ||||
|  return false | ||||
|  return true | ||||
| end | ||||
|  | ||||
| function ship_m:draw() | ||||
| @@ -774,7 +775,7 @@ end | ||||
| function bullet_base:move() | ||||
|  local x,y = self.x + self.dx, self.y+self.dy | ||||
|  self.x,self.y=x,y | ||||
|  return (y>128) or (y < -(self.height<<3)) or (x > 128) or (x < -(self.width<<3)) | ||||
|  return (y<=128) and (y >= -(self.height<<3)) and (x <= 128) and (x >= -(self.width<<3)) | ||||
| end | ||||
|  | ||||
| function bullet_base:draw() | ||||
| @@ -1573,13 +1574,13 @@ blip_fx = mknew{ | ||||
| } | ||||
|  | ||||
| function blip_fx:move() | ||||
|  if (self.cancel) return true | ||||
|  if (self.cancel) return | ||||
|  self.frames -= 1 | ||||
|  if self.frames < 0 then | ||||
|   self.obj.fx_pal = nil | ||||
|   return true | ||||
|   return | ||||
|  end | ||||
|  return false | ||||
|  return true | ||||
| end | ||||
|  | ||||
| function blip_fx:abort() | ||||
| @@ -1624,11 +1625,12 @@ spark_particle=mknew{} | ||||
|  | ||||
| function spark_particle:move() | ||||
|  if (rnd(4) < 1) self.sidx += 1 | ||||
|  if (self.sidx > #self.sprs) return true | ||||
|  if (self.sidx > #self.sprs) return | ||||
|  self.x += self.dx | ||||
|  self.y += self.dy | ||||
|  self.dx -= mid(0.05,-0.05, self.dx) | ||||
|  self.dy -= mid(0.05,-0.05, self.dy) | ||||
|  return true | ||||
| end | ||||
| function spark_particle:draw() | ||||
|  pset(self.x,self.y,self.sprs[self.sidx]) | ||||
|   | ||||
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