menu prototype

This commit is contained in:
Kistaro Windrider 2025-01-20 16:59:57 -08:00
parent 87451bbd3a
commit 2dcb95b0cd
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

@ -186,7 +186,7 @@ end
function updategame()
if primary_ship.xp >= primary_ship.xptarget and lframe - primary_ship.last_xp_frame > 15 then
mode = start_rearm()
mode = rearm_mode.new()
return _update60()
end
leveldone = level_frame()
@ -1778,12 +1778,6 @@ function rearm_mode:glow_box(x0, y0, x1, y1, c, cf)
fillp()
end
function rearm_mode:frame_col(hot)
if (not hot) return {4,10}
if (self.bfm<=16) return {14,7}
return {2,8}
end
function easeoutbounce(t)
local n1=7.5625
local d1=2.75
@ -1802,6 +1796,21 @@ function easeoutbounce(t)
end
end
function rearm_mode:frame_col(hot)
if (not hot) return {4,10}
if (self.bfm<=16) return {14,7}
return {2,8}
end
function rearm_mode:draw_option(id)
local rec = self.options[id]
self:glow_box(0,0,55,100,self:frame_col(self.sel == id),1)
spr(rec.s,5, 5)
print(rec.hdr, 13, 8, 7)
print(rec.body, 5, 15, 6)
end
function rearm_mode:pos_frac()
local pos = self.pos
if (not pos) return
@ -1811,22 +1820,41 @@ function rearm_mode:pos_frac()
end
function rearm_mode:init()
--TODO: assign left pane content
--TODO: assign right pane content
--
self:shuffle()
end
function rearm_mode:shuffle()
-- these will be placeholders
-- until the upgrade deck
-- is a thing that exists
self.options = {{
s=1,
hdr="hull",
body = "\n +1\n max\n health",
action = function() end,
},{
s=2,
hdr="vulc",
body = "\n placeholder",
action = function() end,
}}
end
function rearm_mode:draw()
-- TODO: draw weapon panes
local frac = self:pos_frac()
camera(frac * 55, 0)
self:draw_option(1)
camera(frac * -128 + (1-frac) * -56, 0)
self:draw_option(2)
-- TODO: draw rearm pane
drawhud()
end
function rearm_mode:update_pos()
local pos = self.pos
if (not pos or pos == 0) return
if (pos <= 0 and primary_ship.xp < primary_ship.xptarget) self.pos += 1
if (pos < 0) pos = min(pos + 0x0.05, 0)
if pos > 0 then
pos -= 0x0.1
@ -1841,14 +1869,40 @@ function rearm_mode:update()
mode = game_mode
return _update60()
end
-- TODO: process input
end
local sel, bfm = self.sel, self.bfm
if (btn(3) and sel > 0 or btn(2) and sel < 0) sel=-sel
if (btn(0)) sel = 1
if (btn(1)) sel = 2
if (btn()&0xF ~= 0) and bfm >= 10 or bfm >= 30 then
bfm = 1
else
bfm += 1
end
self.bfm = bfm
function do_rearm()
-- TODO: remove this and just
-- use rearm_mode.new() at the
-- call site?
ret = rearm_mode.new()
if primary_ship.xp < primary_ship.xptarget then
sel = 0
elseif btnp(4) or btnp(5) and self.pos == 0 then
if sel < 0 then
-- todo: sound: rearm
primary_ship.shield = primary_ship.maxshield
-- todo: rewrite for three guns
if (primary_ship.spec_gun) primary_ship.spec_gun.ammo = primary_ship.spec_gun.max_ammo
primary_ship.hp = min(primary_ship.maxhp, primary_ship.hp + primary_ship.maxhp/2)
primary_ship.xp -= primary_ship.xptarget / 2
else
local c = self.options[sel]
if c then
-- todo: sound: upgrade
c:action()
primary_ship.xp -= primary_ship.xptarget
primary_ship.xptarget += primary_ship.level * 0x0.0002
primary_ship.level += 1
if (primary_ship.xp >= primary_ship.xptarget) self:shuffle()
end
end
end
self.sel = sel
end
__gfx__